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Commit Graph

13 Commits

Author SHA1 Message Date
Dan Balasescu
e9998f1690 Store maximum statistics to spectator state 2022-12-09 20:15:07 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
13d85b8cc7 Merge branch 'scoreprocessor-cleanup' into multiplayer-leaderboard-user-mods-2 2022-05-31 19:53:37 +09:00
Dan Balasescu
a052e09ac3 Send ScoreProcessor statistics in SpectatorState 2022-05-30 19:26:26 +09:00
Dan Balasescu
ffc4c64f7e Unify namings across the board 2022-02-09 12:10:07 +09:00
Dan Balasescu
41007169f7 Give SpectatorState a user state 2022-02-01 21:51:05 +09:00
Bartłomiej Dach
aaa7c7eb05 Handle null case explicitly in SpectatorState.Equals()
Uses the usual pattern of two `ReferenceEquals` checks against `this`
and `null` before proceeding to inspect field values. Doing this causes
the compiler to infer that at the point that field values are checked,
`other` can no longer viably be `null`.
2021-05-14 23:58:07 +02:00
Dean Herbert
9537090d28 Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Dean Herbert
e20a986401 Add ruleset to state 2020-10-23 17:24:19 +09:00
Dean Herbert
9f2f8d8cc7 Fix missing licence headers 2020-10-22 19:41:10 +09:00
Dean Herbert
34e889e66e Don't watch every user in normal gameplay (but allow so in test) 2020-10-22 18:38:03 +09:00
Dean Herbert
c834aa6051 Use APIMod for mod serialization 2020-10-22 17:48:15 +09:00
Dean Herbert
05697dfe68 Add spectator state object support 2020-10-22 17:48:15 +09:00