Reduce synchronous access to WorkingBeatmap properties
Add supporter icon to the user panel
Handle more exceptions when checking for updates
Should resolve #849.
Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
- onFailCheck to OnFailCheck
- System.Collections.Generic was leftover from a previous attempt
Fix "unique constraints" errors during beatmap import
FocusedTextBox should not handle repeated escapes
fix result screen not showing name of mapper
fix missing text appearing when request returns nothing but beatmaps are already there
- Add a delegate whenever we want to register an additional fail condition