smoogipoo
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fdf889359f
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Migrate DrawableHit to use a nested hitobject for strong hits
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2018-08-03 16:19:37 +09:00 |
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smoogipoo
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2dff04392e
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Re-implement strong judgements via hitobject
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2018-08-03 16:12:12 +09:00 |
|
smoogipoo
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fa3c919e2e
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Fix up taiko judgement creation
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2018-08-03 16:11:38 +09:00 |
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smoogipoo
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f67d263596
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Move ruleset-specific hitwindows to post-converted hitobjects
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2018-05-17 13:35:15 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipooo
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27e3c9e778
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Remove usings.
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2017-09-12 11:51:19 +09:00 |
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smoogipooo
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d6bf5c38b7
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Move Kiai bool to HitObject.
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2017-09-12 10:01:07 +09:00 |
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smoogipooo
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a95ee7494f
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Initial conversion of taiko to use ScrollingPlayfield.
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2017-08-08 16:01:18 +09:00 |
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smoogipooo
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dc0d0a3602
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CI.
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2017-08-03 14:31:20 +09:30 |
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smoogipooo
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22ffc78757
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Rework consts in TaikoHitObject to be relative size values.
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2017-08-03 13:36:04 +09:30 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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smoogipooo
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c25f995506
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Merge remote-tracking branch 'origin/master' into taiko-visual-update
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2017-05-24 14:21:16 +09:00 |
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smoogipooo
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4c66157a07
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Merge branch 'beat-sync-container-improvements' into taiko-visual-update
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2017-05-23 16:51:45 +09:00 |
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smoogipooo
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a4823bca91
|
CI fixes.
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2017-05-23 16:47:47 +09:00 |
|
smoogipooo
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836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
|
smoogipooo
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6cef3021c7
|
Adjust sizing to better fit glows within the playfield.
|
2017-05-22 19:50:01 +09:00 |
|
Dean Herbert
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fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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