Bartłomiej Dach
|
3497e966fd
|
Revert no longer needed access modifier change
|
2022-06-24 13:01:16 +02:00 |
|
Bartłomiej Dach
|
f47b74a938
|
Move OkResult from drawable swell to judgement
|
2022-06-24 13:00:12 +02:00 |
|
Bartłomiej Dach
|
bcb9cba2d7
|
Reorder classes for legibility, group into regions
|
2022-06-24 12:56:47 +02:00 |
|
Bartłomiej Dach
|
52de8bae9b
|
Apply NRT to TaikoModClassic
|
2022-06-24 12:54:33 +02:00 |
|
Bartłomiej Dach
|
26c5b59f6d
|
Replace usages of string.To{Lower,Upper}()
|
2022-06-24 11:57:45 +02:00 |
|
vun
|
f42aac9954
|
TAIKO-6 Pre-evaluate colour to avoid per-note evaluation
|
2022-06-23 17:10:30 +08:00 |
|
vun
|
c5fd48372b
|
Flatten speed bonus for stamina
|
2022-06-22 17:17:19 +08:00 |
|
sw1tchbl4d3
|
6c8042642a
|
Reduce code duplication
|
2022-06-20 17:22:41 +02:00 |
|
sw1tchbl4d3
|
98527fec26
|
Make mod selfcontained
|
2022-06-19 15:11:12 +02:00 |
|
vun
|
3529514587
|
Disablle nullable in TaikoDifficultyHitObjectColour
|
2022-06-19 17:26:11 +08:00 |
|
vun
|
57964311be
|
Revert performance calculator to upstream
|
2022-06-19 17:20:53 +08:00 |
|
vun
|
95c43d9384
|
Merge remote-tracking branch 'ppy/master' into colour-rework
|
2022-06-19 17:18:05 +08:00 |
|
vun
|
da1d99d5b6
|
Parameter tweaks, change repetition interval definition
|
2022-06-19 17:14:31 +08:00 |
|
sw1tchbl4d3
|
a5bf16e873
|
Make drum rolls and swells optional with Classic mod
|
2022-06-19 02:10:23 +02:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
vun
|
319d0aa036
|
Merge remote-tracking branch 'ppy/master' into colour-rework
|
2022-06-13 17:29:26 +08:00 |
|
vun
|
2b2150ac04
|
Refactor TaikoDifficultyHitObject creation into the class as a static method
|
2022-06-10 14:58:50 +08:00 |
|
vun
|
2881406f6b
|
Nerf alternating pattern slightly, value rescale
|
2022-06-09 19:41:59 +08:00 |
|
Dan Balasescu
|
6d2a2ba7d6
|
Rename Position -> Index
|
2022-06-09 18:49:11 +09:00 |
|
vun
|
54f41ab4fa
|
Merge branch 'colour-rework-huismet' of https://github.com/Lawtrohux/osu into colour-rework
|
2022-06-09 17:34:48 +08:00 |
|
vun
|
4c574eb044
|
Rescale multipliers (values unaffected)
|
2022-06-09 17:31:54 +08:00 |
|
Dan Balasescu
|
f0ef2e610e
|
Merge branch 'master' into dho
|
2022-06-09 18:29:14 +09:00 |
|
Jay L
|
6dbaf0a030
|
Refactor
|
2022-06-09 19:22:55 +10:00 |
|
vunyunt
|
2e004bf551
|
Merge branch 'ppy:master' into colour-rework
|
2022-06-09 12:39:52 +08:00 |
|
vun
|
5793ca5534
|
Parameter tweaks
|
2022-06-09 12:35:26 +08:00 |
|
Nostril
|
5cbd3bd67e
|
Merge branch 'ppy:master' into master
|
2022-06-08 19:29:14 -07:00 |
|
vun
|
d8d4ac431e
|
Refactor LocallyCombinedDifficulty to an external skill
|
2022-06-08 13:24:51 +08:00 |
|
Dan Balasescu
|
8578f12a58
|
Fix taiko circle fills missing after rewind
|
2022-06-07 18:35:12 +09:00 |
|
vun
|
fd49a27cf9
|
Fix encoding repetition, parameter adjustments
|
2022-06-07 13:30:24 +08:00 |
|
vun
|
07d3a7bd2e
|
Fix logic error, minor stamina changes
|
2022-06-06 16:11:26 +08:00 |
|
vun
|
bfada36554
|
Merge branch 'taiko-evaluators' into colour-rework
|
2022-06-06 12:45:48 +08:00 |
|
vun
|
3dd0c4aec8
|
[WIP] Colour rework
|
2022-06-06 12:42:49 +08:00 |
|
vun
|
56a4034c22
|
Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found.
|
2022-06-02 18:48:36 +08:00 |
|
vun
|
c9877084c4
|
Merge remote-tracking branch 'apollo/dho' into colour-rework
|
2022-06-02 18:34:46 +08:00 |
|
Dean Herbert
|
859a83ac90
|
Remove unused field and fix typo
|
2022-06-02 14:48:26 +09:00 |
|
Dean Herbert
|
45adca17da
|
Make DrumSamplePlayer a CompositeDrawable
|
2022-06-02 14:39:57 +09:00 |
|
Dean Herbert
|
f3d4cd3f95
|
Fix various code inspection issues
|
2022-06-02 14:36:07 +09:00 |
|
Aaron Hong
|
f6e9dfe7bf
|
Fix naming rule violations
|
2022-06-01 01:03:21 -07:00 |
|
Aaron Hong
|
fcc05396bc
|
Remove unused import
|
2022-06-01 00:57:24 -07:00 |
|
Aaron Hong
|
2471c242b4
|
Merge branch 'master' of https://github.com/ppy/osu into ppy-master
|
2022-05-31 21:01:04 -07:00 |
|
vun
|
0a21f7c30d
|
Implement mono history in TaikoDifficultyHitObject
|
2022-06-01 05:20:08 +08:00 |
|
vun
|
8bbe70bff0
|
Fix NullPointerReference
|
2022-06-01 04:33:37 +08:00 |
|
vun
|
86ffa810a9
|
Implement stamina evaluator (untested yet)
|
2022-05-31 23:17:39 +08:00 |
|
apollo-dw
|
66a6467403
|
Pass object position to the object
|
2022-05-26 19:26:14 +01:00 |
|
vun
|
1972bdd6c7
|
Working colour encoding
|
2022-05-26 18:04:25 +08:00 |
|
apollo-dw
|
30b9e0e7ab
|
Use object list size for object position
|
2022-05-24 16:30:25 +01:00 |
|
vun
|
f01deae428
|
Colour compression preprocessing implementation
|
2022-05-24 17:38:52 +08:00 |
|
apollo-dw
|
5dbec92d9e
|
Update comments
|
2022-05-23 22:17:29 +01:00 |
|
apollo-dw
|
903c4f7b3d
|
Merge remote-tracking branch 'master/master' into dho
|
2022-05-23 13:39:04 +01:00 |
|
Dan Balasescu
|
6cfe35360a
|
Refactor key indexing
|
2022-05-23 14:36:06 +09:00 |
|
Dan Balasescu
|
63a3829768
|
Split out SingleKeyStamina class
|
2022-05-23 14:19:25 +09:00 |
|
apollo-dw
|
26985ca8af
|
Store hitobject history in the hitobject
|
2022-05-22 16:26:22 +01:00 |
|
Jay L
|
db6abd86f0
|
Rectify null value call
tired programming is never a good idea
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
c7ec95c0d0
|
Rectify Review Changes
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
94294ba351
|
Apply Review Changes
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
d94e30bed3
|
Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
b44afb19b1
|
Include Convert Penalty
For low colour variance
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
d174099016
|
Refactor and Cleanup of Stamina.cs
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
f15738fded
|
Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
|
2022-05-17 09:10:52 +10:00 |
|
Jay L
|
48b7e0f090
|
Stamina Skill Rewrite and Refactor
|
2022-05-17 09:10:52 +10:00 |
|
Dan Balasescu
|
637f817696
|
Ignore zero-sections on a per-case basis
|
2022-05-03 16:06:20 +09:00 |
|
Salman Ahmed
|
61078910a6
|
Handle all skin component types explicitly
|
2022-04-23 03:34:05 +03:00 |
|
Salman Ahmed
|
f48533b8a2
|
Inline input drum proxying logic
|
2022-04-13 04:38:41 +03:00 |
|
Salman Ahmed
|
b84a3b7834
|
Rewrite input drum measurements to autosize on X axis
|
2022-04-07 21:39:53 +03:00 |
|
Salman Ahmed
|
ce70957fbf
|
Remove redundant code
|
2022-04-06 02:38:56 +03:00 |
|
Salman Ahmed
|
ec5ad995f8
|
Reorder taiko playfield elements to fix hit explosion Z-ordering
|
2022-04-06 02:37:57 +03:00 |
|
Salman Ahmed
|
e4f6e842b0
|
Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
|
2022-04-06 02:35:00 +03:00 |
|
Salman Ahmed
|
55c56c03a5
|
Propagate legacy input drum size to main piece
|
2022-04-06 02:34:07 +03:00 |
|
Salman Ahmed
|
3408f2bbe0
|
Merge branch 'master' into taiko-target-classic-position
|
2022-04-05 23:22:46 +03:00 |
|
Dean Herbert
|
2d020e756d
|
Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
|
2022-04-05 12:37:40 +09:00 |
|
Salman Ahmed
|
117d81d84f
|
Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
|
2022-04-05 03:04:53 +03:00 |
|
Salman Ahmed
|
ac32966427
|
Replicate osu!(stable)'s hit target position with "Classic" mod
|
2022-04-03 02:02:20 +03:00 |
|
Salman Ahmed
|
534cc18ff9
|
Adjust osu!taiko legacy hit target size to match osu!(stable)
|
2022-04-03 01:21:48 +03:00 |
|
Salman Ahmed
|
4ce69890d4
|
Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size
|
2022-04-03 00:21:23 +03:00 |
|
Salman Ahmed
|
01b10e68d2
|
Adjust taiko hit objects sizes to match osu!(stable)
|
2022-04-02 23:47:20 +03:00 |
|
Dean Herbert
|
0cac935939
|
Shorten class name of ModCreatedReplayUser
|
2022-03-31 11:34:23 +09:00 |
|
Dean Herbert
|
4b2c01a8c1
|
Bring all mod implementations up-to-date
|
2022-03-29 16:59:03 +09:00 |
|
Dean Herbert
|
d2d88015e3
|
Update all cinema/autoplay mods to specify the system user ID
|
2022-03-28 22:22:56 +09:00 |
|
Dean Herbert
|
6fb06d69cc
|
Merge branch 'master' into pp-counter-alloc-reduction
|
2022-03-15 13:31:57 +09:00 |
|
Dan Balasescu
|
523f668c8c
|
Remove unnecessary ctor argument
|
2022-03-15 12:37:39 +09:00 |
|
Dan Balasescu
|
daac933498
|
Remove unnecessary ctor arguments
|
2022-03-15 12:34:58 +09:00 |
|
Dan Balasescu
|
59d57a44d4
|
Prevent incorrect usages by hard-typing ctor type
|
2022-03-15 09:11:59 +09:00 |
|
Dan Balasescu
|
3fff7f4b7e
|
Require ScoreProcessor to receive ruleset
|
2022-03-14 15:51:10 +09:00 |
|
Dan Balasescu
|
4a3e3aba65
|
Restructure PerformanceCalculator to not require ScoreInfo argument
|
2022-03-14 14:25:28 +09:00 |
|
Dean Herbert
|
2c47c4a2e9
|
Merge branch 'master' into taiko-classic-aspect-ratio
|
2022-03-14 10:40:35 +09:00 |
|
Salman Ahmed
|
4a8aa72d1b
|
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
|
2022-03-14 01:03:08 +03:00 |
|
Salman Ahmed
|
0b74bde653
|
Disable taiko playfield aspect ratio lock on "Classic" mod
|
2022-03-13 08:21:58 +03:00 |
|
Aaron Hong
|
b628a65cfa
|
Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033b .
|
2022-03-12 08:03:24 -08:00 |
|
Aaron Hong
|
2de6bb033b
|
Adjust default touch drum overlay size to be more comfortable on phones
|
2022-03-12 07:51:40 -08:00 |
|
Aaron Hong
|
9db80c3335
|
Code cleanup
|
2022-03-12 05:32:02 -08:00 |
|
Aaron Hong
|
6f99455d94
|
Improve centre input size fitting for legacy skins
|
2022-03-12 05:17:45 -08:00 |
|
Aaron Hong
|
ac17c047f6
|
Code formatting
|
2022-03-12 05:01:40 -08:00 |
|
Aaron Hong
|
848b005097
|
Remove unneccessary whitespace
|
2022-03-11 04:48:57 -08:00 |
|
Aaron Hong
|
35053eaeba
|
Show and hide osu!taiko touch controls overlay based on most recent input type detected
|
2022-03-11 04:43:57 -08:00 |
|
Aaron Hong
|
c33a661a49
|
osu!taiko touch implementation syntax formatting cleanup
|
2022-03-11 03:36:03 -08:00 |
|
Aaron Hong
|
1ed06f30e7
|
osu!Taiko touch implementation code cleanup
|
2022-03-11 03:33:03 -08:00 |
|
Aaron Hong
|
7336c2c0bd
|
Fix osu!taiko alignment issue with legacy skins on Touch Controls
|
2022-03-11 02:48:08 -08:00 |
|
Aaron Hong
|
38c61b2c1d
|
Fix crash when loading legacy osu!taiko skins with touch input
|
2022-03-11 00:14:33 -08:00 |
|
Aaron Hong
|
5ce57fa34a
|
Improve readability for getTaikoActionFromInput
|
2022-03-10 06:17:06 -08:00 |
|
Aaron Hong
|
317869078f
|
Basic functionality for Taiko touch input now complete
|
2022-03-10 05:09:07 -08:00 |
|
Nostril
|
fc2cd78fa2
|
Merge branch 'ppy:master' into master
|
2022-03-10 00:52:56 -08:00 |
|
Aaron Hong
|
a25b6e6a09
|
Proof of Concept draft for Taiko touch input
|
2022-03-10 00:42:58 -08:00 |
|
Dan Balasescu
|
c36badab4b
|
Add per-ruleset score multipliers for classic scoring
|
2022-03-10 10:26:09 +09:00 |
|
Henry Lin
|
76d257fbe4
|
Merge branch 'master' into mod-adaptive-speed
|
2022-03-04 15:16:37 +08:00 |
|
Dean Herbert
|
1a47459262
|
Fix taiko difficulty adjust scroll speed being shown with too low precision
|
2022-03-02 18:38:17 +09:00 |
|
Henry Lin
|
c9b205afeb
|
Add adaptive speed mod
|
2022-03-02 09:57:52 +08:00 |
|
Dean Herbert
|
a41e1c80f1
|
Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
|
2022-02-28 19:11:06 +09:00 |
|
Dan Balasescu
|
84e82ef5e4
|
Add XMLDocs to difficulty attribute properties
|
2022-02-16 14:09:19 +09:00 |
|
Henry Lin
|
ee6d4b2583
|
Move performance breakdown to the top to prevent re-ordering after watching replay
|
2022-02-05 21:39:01 +08:00 |
|
Henry Lin
|
0b1fef38af
|
Use the playable beatmap provided in CreateStatisticsForScore
|
2022-02-05 21:36:34 +08:00 |
|
Henry Lin
|
440b674bb0
|
Add statistic item for mania & taiko
|
2022-02-05 21:30:35 +08:00 |
|
Henry Lin
|
f29301cd1e
|
Merge branch 'master' into display-performance-attributes
|
2022-02-05 16:59:46 +08:00 |
|
Dean Herbert
|
df9d99f5aa
|
Merge branch 'master' into extended-statistics-without-replay
|
2022-02-03 18:59:48 +09:00 |
|
Bartłomiej Dach
|
82f9ad63f5
|
Fix flashlight size multiplier printing with too many decimal digits
|
2022-02-02 20:41:25 +01:00 |
|
Dean Herbert
|
19eb9ad8a7
|
Reorder StatisticsItem constructor to make a touch more sense
|
2022-02-02 23:02:38 +09:00 |
|
Henry Lin
|
6a482827fe
|
Fix weird line breaking
|
2022-02-02 17:23:03 +08:00 |
|
Henry Lin
|
c5c4c85006
|
Lazily create content of StatisticItem
|
2022-02-02 13:29:18 +08:00 |
|
Dan Balasescu
|
0458d408bb
|
Add replay statistics frames to FramedReplayInputHandler
|
2022-01-31 18:53:47 +09:00 |
|
Dean Herbert
|
5288eedd31
|
Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
|
2022-01-27 15:38:03 +09:00 |
|
Bartłomiej Dach
|
8c3fbb6eb4
|
Merge branch 'master' into Liswiera-FL-changes
|
2022-01-24 21:32:36 +01:00 |
|
Bartłomiej Dach
|
2375420d4c
|
Tweak allowable ranges of size multiplier
|
2022-01-24 21:32:31 +01:00 |
|
Bartłomiej Dach
|
4a13c93ca7
|
Disallow zero size multiplier in flashlight implementations
|
2022-01-24 21:03:03 +01:00 |
|
Bartłomiej Dach
|
a227af75ed
|
Simplify flashlight parameter passing flow
|
2022-01-24 21:03:02 +01:00 |
|
Bartłomiej Dach
|
5874475dff
|
Extract DefaultFlashlightSize to base flashlight class
|
2022-01-24 21:03:02 +01:00 |
|
Bartłomiej Dach
|
a7c0d507ce
|
Rename flashlight settings to be more accurate
|
2022-01-24 21:03:02 +01:00 |
|
mk-56
|
948867898c
|
ModeMultiplier rename
|
2022-01-24 11:38:52 +01:00 |
|
mk-56
|
161a2a321e
|
Remove bindable from ModeMultiplier
|
2022-01-24 09:07:07 +01:00 |
|
mk-56
|
ed84ae0ac0
|
Adjust values to Bdach's refined taste
|
2022-01-24 00:42:43 +01:00 |
|
Bartłomiej Dach
|
735414bc49
|
Replace TimeSignatures enum with struct for storage of arbitrary meter
|
2022-01-22 20:50:31 +01:00 |
|
mk-56
|
955bab926f
|
Separate the settings for each modes radiuses
|
2022-01-22 19:38:56 +01:00 |
|
MK56
|
b5f813a949
|
Merge branch 'ppy:master' into Liswiera-FL-changes
|
2022-01-22 19:04:39 +01:00 |
|
Bartłomiej Dach
|
1ce0b18003
|
Merge branch 'master' into display-performance-attributes
|
2022-01-22 14:12:57 +01:00 |
|
Dean Herbert
|
1b62a685f3
|
Merge branch 'master' into realm-integration/score-and-beatmaps
|
2022-01-18 15:07:59 +09:00 |
|
MK56
|
31592e2995
|
Merge branch 'ppy:master' into Liswiera-FL-changes
|
2022-01-17 15:19:29 +01:00 |
|
mk-56
|
bd308ca38c
|
Cleanup
|
2022-01-17 15:15:25 +01:00 |
|
Henry Lin
|
b81fc675e8
|
Include PropertyName in PerformanceDisplayAttribute
|
2022-01-17 20:45:25 +08:00 |
|
Henry Lin
|
511a607599
|
Display performance breakdown in a tooltip
|
2022-01-17 18:28:17 +08:00 |
|
Bartłomiej Dach
|
c6adbdd46f
|
Fix drum rolls nested objects not applying min result on kill
|
2022-01-16 17:53:37 +01:00 |
|
mk-56
|
ee4331dda4
|
Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes
|
2022-01-15 21:44:03 +01:00 |
|
mk-56
|
2a59735525
|
Initial commit
|
2022-01-15 21:43:28 +01:00 |
|
Bartłomiej Dach
|
03e4ec4214
|
Merge branch 'master' into realm-integration/score-and-beatmaps
|
2022-01-15 14:45:42 +01:00 |
|
Susko3
|
19467e58c1
|
Remove unused params from BDL methods
|
2022-01-15 01:06:39 +01:00 |
|
Dean Herbert
|
b77cb344d5
|
Use ctor rather than MemberwiseClone to guarantee a safer clone of BeatmapDifficulty
|
2022-01-13 13:23:41 +09:00 |
|
Dean Herbert
|
286994a808
|
Fix BeatmapDifficulty cloning regression
|
2022-01-12 17:49:11 +09:00 |
|
Joseph Madamba
|
7de43e3aba
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
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StanR
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40b3ce0ade
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Clean up comments
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2021-12-21 14:03:24 +03:00 |
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StanR
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cca02a8016
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Create PerformanceAttributes
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2021-12-21 13:08:31 +03:00 |
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StanR
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2f2006715e
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Slightly refactor difficulty and pp calculators
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2021-12-17 23:40:23 +03:00 |
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Dean Herbert
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1eed2436e6
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
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Dean Herbert
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9f688f6291
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Stop persisting Skill s in DifficultyAttributes
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2021-11-21 12:15:32 +09:00 |
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Dean Herbert
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fd0cae2bfb
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Merge branch 'master' into difficulty-attribute-helpers
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2021-11-17 20:49:31 +09:00 |
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Dan Balasescu
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815179f713
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Use consts for attribute IDs
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2021-11-17 20:31:18 +09:00 |
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Dean Herbert
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369b4ba789
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Update DifficultyCalculator to take an IRulesetInfo
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2021-11-15 19:16:48 +09:00 |
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Dean Herbert
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62d670a3ca
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
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Dan Balasescu
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c8a01c35f7
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Remove extra members from FromDatabaseAttributes
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2021-11-15 18:11:07 +09:00 |
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Dan Balasescu
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0cfd6fdf04
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Add to/from database mapping functions to difficulty attributes
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2021-11-15 16:06:50 +09:00 |
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Dan Balasescu
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907499f73a
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Add json properties to difficulty attributes
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2021-11-15 16:06:29 +09:00 |
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Bartłomiej Dach
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540b7e1b38
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Fix taiko editor not unapplying slider multiplier changes on save
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2021-11-08 13:28:42 +01:00 |
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Bartłomiej Dach
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d88fd1bfd7
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Add failing test case
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2021-11-08 13:23:24 +01:00 |
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Dean Herbert
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0ecf5f201c
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
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Dean Herbert
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5c7623e68e
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Merge pull request #15255 from goodtrailer/node-samples-ilist
Change IHasRepeats.NodeSamples to IList from List
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2021-10-28 14:24:26 +09:00 |
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Dean Herbert
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add39fbd4f
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Merge branch 'master' into fix-skin-layout-editor-crash
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2021-10-28 06:24:24 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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goodtrailer
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4440b9ca11
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Change IHasRepeats.NodeSamples to IList from List
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2021-10-23 01:59:07 -07:00 |
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Dean Herbert
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93482414d6
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Remove SkinConfiguration subclasses and allow configuration parsing for all skin types
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2021-10-22 14:42:23 +09:00 |
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Dan Balasescu
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e49f1f6e6b
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-13 20:17:57 +09:00 |
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Dean Herbert
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b8fe744d2b
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Merge pull request #15008 from stanriders/remove-int-casts
Remove int casts in difficulty calculation
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2021-10-10 16:48:37 +09:00 |
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smoogipoo
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e30e5bd214
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Remove int casts in other calculators
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2021-10-10 16:23:35 +09:00 |
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Bartłomiej Dach
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8007ba93eb
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Fix typo in TaikoMultiplierAppliedDifficulty class name
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2021-10-09 14:25:40 +02:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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0ab8dcc2a0
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Fix taiko weird difficulty multiplier failing on double convert
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2021-10-06 15:18:06 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dean Herbert
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bd84a8b749
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Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
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2021-10-05 18:21:21 +09:00 |
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Dean Herbert
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1d99bc280f
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Merge branch 'master' into new-interfaces
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2021-10-04 20:42:40 +09:00 |
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Dean Herbert
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32afd3f426
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Replace all basic usages
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2021-10-02 02:22:23 +09:00 |
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Dean Herbert
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05996cc2e9
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Add changes that got forgotted in branch surgery
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2021-10-01 17:04:53 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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smoogipoo
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430ecc5409
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Adjust to make HD slightly harder and not obsolete
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2021-09-21 15:20:04 +09:00 |
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Dean Herbert
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491430e88e
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Merge branch 'master' into fix-taiko-hd
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2021-09-17 23:20:57 +09:00 |
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Dean Herbert
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be7346d0b7
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Refactor getSizeFor to read a touch better
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2021-09-17 19:18:37 +09:00 |
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smoogipoo
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35c3d75cb8
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Preserve flashlight size through aspect adjustment
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2021-09-17 18:51:43 +09:00 |
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smoogipoo
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2d39131202
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Refactor taiko flashlight a bit
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2021-09-17 18:41:03 +09:00 |
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smoogipoo
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f584d6593a
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Fix flashlight alignment
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2021-09-17 18:10:53 +09:00 |
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smoogipoo
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a4238e49a7
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Revert "Don't apply normal visibility to increased visibility state"
This reverts commit 5dd0e0d961 .
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2021-09-17 17:39:34 +09:00 |
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smoogipoo
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5dd0e0d961
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Don't apply normal visibility to increased visibility state
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2021-09-17 17:33:32 +09:00 |
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smoogipoo
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ea68be08cb
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Split magic values into named constants
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2021-09-17 17:27:54 +09:00 |
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smoogipoo
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c9e76783e6
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Fix taiko HD not calculating pre-empt correctly
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2021-09-17 17:24:03 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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693ecdf62a
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Refactor some incorrect/outdated terminology
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2021-09-06 21:32:43 +09:00 |
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Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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071c56e90b
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Update usages of DifficultyPointAt
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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b907c2f4f6
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Fix osu! judgements getting scaled twice over different durations
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2021-09-02 16:31:43 +09:00 |
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Dan Balasescu
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c4da966ad9
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Merge pull request #14575 from peppy/add-legacy-convert-encode-stability-tests
Fix multiple conversions of a beatmap to taiko ruleset applying speed multiplier multiple times
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2021-08-30 18:47:09 +09:00 |
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Dean Herbert
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6a6dac609c
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Fix instability of taiko double conversion
Until now, the taiko speed multiplier was potentially applied more than
once if conversion was run multiple times.
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2021-08-30 15:30:18 +09:00 |
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Dean Herbert
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ee49305cad
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Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
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2021-08-30 15:13:31 +09:00 |
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Salman Ahmed
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cea632463e
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Remove empty newline
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2021-08-26 22:30:20 +03:00 |
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Dean Herbert
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90e81a595d
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Move DrumSampleTriggerSource into its own class to avoid nested references
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2021-08-26 17:19:46 +09:00 |
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Dean Herbert
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8e0a04c4e5
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Update taiko InputDrum to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
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Xexxar
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176b3e7533
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changed decay system to allow for customizing the currentStrain
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2021-08-16 22:14:29 +00:00 |
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