smoogipooo
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090e8bbb79
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Remove hit object types solution-wide.
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2017-03-20 13:10:24 +09:00 |
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Dean Herbert
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73ffbf8142
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Remove unnecessary using.
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2017-03-19 11:52:16 +09:00 |
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smoogipooo
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4b3308fd1d
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Remove TaikoHitObject Type, we won't be using this going forward.
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2017-03-18 18:40:26 +09:00 |
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smoogipooo
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b399c6adbb
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Implement TaikoHitObject.
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2017-03-17 13:38:48 +09:00 |
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smoogipooo
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28240fb3b5
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Rename TaikoBaseHit -> TaikoHitObject.
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2017-03-17 13:33:48 +09:00 |
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smoogipooo
|
5a47fd659c
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Fix up warnings, convert back to float position.
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2017-03-14 13:11:07 +09:00 |
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smoogipooo
|
f50e0bbf3c
|
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
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Dean Herbert
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0cad5d7d41
|
Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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1585ae842a
|
Update framework
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2017-02-26 11:22:58 +09:00 |
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Damnae
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38b25a7df3
|
Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
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Dean Herbert
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50bd80cb0c
|
Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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3ac89216bd
|
Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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4590be552f
|
Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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