TestResources
TestSceneMultiplayerMatchSongSelect
The import process was running on the async load thread, but then accessed from the access thread later on. This seemed to somehow pass fine in headless runs, but would fail on visual test execution (specifically on `TestBeatmapConfirmed()`).
Remove unused using
Add multiplayer auto-start countdown timer
async
This reverts commit 6b712be97d.
6b712be97d
FinishCountdown
TestManyUsers
Rename legacy-facing overload to mention as much
Add chat display to multiplayer spectator
Fix `LegacyBeatmapDecoder` not populating correct rulesets
TestSpectatorClient
Send
RealmRulesetStore