Nostril
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5cbd3bd67e
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Merge branch 'ppy:master' into master
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2022-06-08 19:29:14 -07:00 |
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vun
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d8d4ac431e
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Refactor LocallyCombinedDifficulty to an external skill
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2022-06-08 13:24:51 +08:00 |
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Dan Balasescu
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8578f12a58
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Fix taiko circle fills missing after rewind
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2022-06-07 18:35:12 +09:00 |
|
vun
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fd49a27cf9
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Fix encoding repetition, parameter adjustments
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2022-06-07 13:30:24 +08:00 |
|
vun
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07d3a7bd2e
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Fix logic error, minor stamina changes
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2022-06-06 16:11:26 +08:00 |
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vun
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bfada36554
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Merge branch 'taiko-evaluators' into colour-rework
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2022-06-06 12:45:48 +08:00 |
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vun
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3dd0c4aec8
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[WIP] Colour rework
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2022-06-06 12:42:49 +08:00 |
|
vun
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56a4034c22
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Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found.
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2022-06-02 18:48:36 +08:00 |
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vun
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c9877084c4
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Merge remote-tracking branch 'apollo/dho' into colour-rework
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2022-06-02 18:34:46 +08:00 |
|
Dean Herbert
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859a83ac90
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Remove unused field and fix typo
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2022-06-02 14:48:26 +09:00 |
|
Dean Herbert
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45adca17da
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Make DrumSamplePlayer a CompositeDrawable
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2022-06-02 14:39:57 +09:00 |
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Dean Herbert
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f3d4cd3f95
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Fix various code inspection issues
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2022-06-02 14:36:07 +09:00 |
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Aaron Hong
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f6e9dfe7bf
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Fix naming rule violations
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2022-06-01 01:03:21 -07:00 |
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Aaron Hong
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fcc05396bc
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Remove unused import
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2022-06-01 00:57:24 -07:00 |
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Aaron Hong
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2471c242b4
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Merge branch 'master' of https://github.com/ppy/osu into ppy-master
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2022-05-31 21:01:04 -07:00 |
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vun
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0a21f7c30d
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Implement mono history in TaikoDifficultyHitObject
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2022-06-01 05:20:08 +08:00 |
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vun
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8bbe70bff0
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Fix NullPointerReference
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2022-06-01 04:33:37 +08:00 |
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vun
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86ffa810a9
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Implement stamina evaluator (untested yet)
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2022-05-31 23:17:39 +08:00 |
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apollo-dw
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66a6467403
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Pass object position to the object
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2022-05-26 19:26:14 +01:00 |
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vun
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1972bdd6c7
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Working colour encoding
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2022-05-26 18:04:25 +08:00 |
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apollo-dw
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30b9e0e7ab
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Use object list size for object position
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2022-05-24 16:30:25 +01:00 |
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vun
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f01deae428
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Colour compression preprocessing implementation
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2022-05-24 17:38:52 +08:00 |
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apollo-dw
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5dbec92d9e
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Update comments
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2022-05-23 22:17:29 +01:00 |
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apollo-dw
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903c4f7b3d
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Merge remote-tracking branch 'master/master' into dho
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2022-05-23 13:39:04 +01:00 |
|
Dan Balasescu
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6cfe35360a
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Refactor key indexing
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2022-05-23 14:36:06 +09:00 |
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Dan Balasescu
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63a3829768
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Split out SingleKeyStamina class
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2022-05-23 14:19:25 +09:00 |
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apollo-dw
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26985ca8af
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Store hitobject history in the hitobject
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2022-05-22 16:26:22 +01:00 |
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Jay L
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db6abd86f0
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Rectify null value call
tired programming is never a good idea
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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c7ec95c0d0
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Rectify Review Changes
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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94294ba351
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Apply Review Changes
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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d94e30bed3
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Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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b44afb19b1
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Include Convert Penalty
For low colour variance
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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d174099016
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Refactor and Cleanup of Stamina.cs
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2022-05-17 09:10:52 +10:00 |
|
Jay L
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f15738fded
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Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
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2022-05-17 09:10:52 +10:00 |
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Jay L
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48b7e0f090
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Stamina Skill Rewrite and Refactor
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2022-05-17 09:10:52 +10:00 |
|
Dan Balasescu
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637f817696
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Ignore zero-sections on a per-case basis
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2022-05-03 16:06:20 +09:00 |
|
Salman Ahmed
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61078910a6
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
|
Salman Ahmed
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f48533b8a2
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Inline input drum proxying logic
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2022-04-13 04:38:41 +03:00 |
|
Salman Ahmed
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b84a3b7834
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Rewrite input drum measurements to autosize on X axis
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2022-04-07 21:39:53 +03:00 |
|
Salman Ahmed
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ce70957fbf
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Remove redundant code
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2022-04-06 02:38:56 +03:00 |
|
Salman Ahmed
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ec5ad995f8
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Reorder taiko playfield elements to fix hit explosion Z-ordering
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2022-04-06 02:37:57 +03:00 |
|
Salman Ahmed
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e4f6e842b0
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Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
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2022-04-06 02:35:00 +03:00 |
|
Salman Ahmed
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55c56c03a5
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Propagate legacy input drum size to main piece
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2022-04-06 02:34:07 +03:00 |
|
Salman Ahmed
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3408f2bbe0
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Merge branch 'master' into taiko-target-classic-position
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2022-04-05 23:22:46 +03:00 |
|
Dean Herbert
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2d020e756d
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Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
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2022-04-05 12:37:40 +09:00 |
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Salman Ahmed
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117d81d84f
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Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
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2022-04-05 03:04:53 +03:00 |
|
Salman Ahmed
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ac32966427
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Replicate osu!(stable)'s hit target position with "Classic" mod
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2022-04-03 02:02:20 +03:00 |
|
Salman Ahmed
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534cc18ff9
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Adjust osu!taiko legacy hit target size to match osu!(stable)
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2022-04-03 01:21:48 +03:00 |
|
Salman Ahmed
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4ce69890d4
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Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size
|
2022-04-03 00:21:23 +03:00 |
|
Salman Ahmed
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01b10e68d2
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Adjust taiko hit objects sizes to match osu!(stable)
|
2022-04-02 23:47:20 +03:00 |
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