1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00
Commit Graph

1011 Commits

Author SHA1 Message Date
smoogipoo
98accf2777 Merge branch 'master' into morth-taiko-changes 2020-07-17 14:19:32 +09:00
Dean Herbert
5049977395
Merge pull request #9578 from smoogipoo/accuracy-based-mania 2020-07-16 16:12:48 +09:00
smoogipoo
87713215dc Remove redundant parens 2020-07-16 14:30:17 +09:00
smoogipoo
35d6501478 Also adjust taiko 2020-07-16 14:13:46 +09:00
smoogipoo
dcd345eed9 Add a few tests 2020-07-16 01:35:38 +09:00
smoogipoo
0ea13dea55 Introduce legacy timing point fp errors 2020-07-13 17:06:00 +09:00
smoogipoo
352f59942e Fix incorrect time delta in taiko strain 2020-07-13 16:50:54 +09:00
Dean Herbert
bd5957bc0a Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
smoogipoo
5db103dc61 Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
smoogipoo
988baad16f Expand statistics to fill more of the screen 2020-06-22 19:20:43 +09:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
Bartłomiej Dach
ad85c5f538 Add base legacy skin transformer 2020-06-21 23:06:55 +02:00
smoogipoo
486b899e8f Rename method 2020-06-19 22:11:29 +09:00
smoogipoo
83e6c3efdb Adjust API for returning statistics 2020-06-19 20:31:52 +09:00
smoogipoo
68027fcc2c Update with latest changes 2020-06-08 16:30:26 +09:00
Dean Herbert
61f906d9c4 Fix span piece being incorrect in some drag scenarios 2020-06-02 21:02:09 +09:00
Dean Herbert
665530f1c3 Remove excess newline 2020-06-02 17:22:59 +09:00
Dean Herbert
816f721f3d Move selection blueprint to correct namespace 2020-05-30 15:24:44 +09:00
Dean Herbert
b068992a15 Add missing licence headers 2020-05-29 18:58:34 +09:00
Dean Herbert
e0aae15c0a Hard type incoming ruleset 2020-05-29 16:45:47 +09:00
Dean Herbert
da289c474e Split files out 2020-05-29 16:45:47 +09:00
Dean Herbert
7f8f41715d Remove stray whitespace 2020-05-29 16:45:47 +09:00
Dean Herbert
7b52faa76d Update override 2020-05-29 16:45:47 +09:00
Dean Herbert
3e973c176f Remove unnecessary overrides 2020-05-29 16:45:47 +09:00
Dean Herbert
b2fad91589 Add swell and drumroll blueprints 2020-05-29 16:45:47 +09:00
Dean Herbert
dd7dbfd548 Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert
a953f9e422 Add drum roll composition support 2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d Split out IHasPath from IHasCurve to better define hitobjects 2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963 Fix strong bindable changes for DrumRolls 2020-05-29 16:45:47 +09:00
Dean Herbert
910326623c Place rim hits using right mosue for now 2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f Support Strong bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
Dean Herbert
4b1a2b5bc2 Fix offsets 2020-05-29 16:45:47 +09:00
Dean Herbert
90acba8c36 Introduce initial placement blueprint logic 2020-05-29 16:45:39 +09:00
Dean Herbert
7d4e60f05e Add basic setup for TaikoHitObjectComposer 2020-05-29 16:45:39 +09:00
smoogipoo
bc35bc5efb Merge branch 'master' into applydefaults-cancellation 2020-05-25 16:45:30 +09:00
smoogipoo
5852a37eb7 Update with latest changes 2020-05-24 11:48:56 +09:00
smoogipoo
9461097b00 Update with latest changes 2020-05-22 20:50:21 +09:00
smoogipoo
d04da46522 Merge branch 'master' into morth-taiko-changes 2020-05-22 20:48:04 +09:00
Dean Herbert
c0e68f9854 Also support taiko drum 2020-05-21 11:08:06 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
e9710b6f83 Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Dean Herbert
013683c23b Fix taiko rim markers incorrectly playing as whistle samples 2020-05-19 00:17:13 +09:00
smoogipoo
1865cd0762 Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
smoogipoo
6534510999 Use cancellation token in taiko swell/drumroll 2020-05-15 19:25:14 +09:00
smoogipoo
98125102a7 Add cancellation token support to CreateNestedHitObjects() 2020-05-15 18:07:41 +09:00
Dan Balasescu
f761c5e119
Merge branch 'master' into reposition-taiko-playfield 2020-05-14 19:37:05 +09:00
smoogipoo
4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert
9ba1a8af88 Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
Bartłomiej Dach
0933217389 Simplify mascot scaling 2020-05-13 18:53:47 +02:00
Dean Herbert
6f2cc23a43
Merge branch 'master' into taiko-don 2020-05-13 19:27:54 +09:00
Dean Herbert
00efeb7cc6 Fix spawning too many sprites due to not yet populated sizing 2020-05-13 19:19:58 +09:00
Bartłomiej Dach
942cc48e99 Improve mascot scaling 2020-05-12 20:26:11 +02:00
Dean Herbert
e28e89213f Fix incorrect spawning when scale adjustments are applied to child sprites 2020-05-12 16:58:47 +09:00
Dean Herbert
c04f2b0840 Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
Dean Herbert
c7d8793c1d Remove unnecessary overlap 2020-05-12 15:44:14 +09:00
Dean Herbert
949e17cc0e Rework scroller to support backwards playback 2020-05-12 15:23:47 +09:00
Dean Herbert
3b1680583e Fix taiko scroller not following gameplay time 2020-05-12 11:31:08 +09:00
Bartłomiej Dach
e5821ff2b2 Integrate GameplayBeatmap changes 2020-05-11 22:53:05 +02:00
Dean Herbert
77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
smoogipoo
b0ed39f32b Do not use statics 2020-05-11 14:57:47 +09:00
smoogipoo
779af48802 Resolve errors + auto-format 2020-05-11 14:53:42 +09:00
smoogipoo
d613888803 Add initial changes 2020-05-11 14:50:02 +09:00
Craftplacer
43342c57b8
Fix switch case
... caused by a poor merge
2020-05-11 07:13:06 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don 2020-05-11 13:24:27 +09:00
Dean Herbert
b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don 2020-05-10 22:34:47 +09:00
Dean Herbert
5902cd81a4 Move passing transforms to post-load for safety 2020-05-10 07:52:54 +09:00
Dean Herbert
3565fe1cb2 Fix incorrect passing logic 2020-05-10 07:51:39 +09:00
Dean Herbert
115cbf25ae Fix new sprites not getting spawned with correct passing state 2020-05-08 19:15:19 +09:00
Dean Herbert
1a31e1f10f Also check for AffectsCombo to avoid too many passing switches 2020-05-08 19:13:41 +09:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert
6ff31fb786 Fix sizing when gameplay scale is adjusted 2020-05-01 19:49:23 +09:00
Dean Herbert
510df8b282 Improve tiling logic 2020-05-01 19:49:01 +09:00
Dean Herbert
afcb45f28b Move to playfield 2020-05-01 19:48:31 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
Bartłomiej Dach
d021e213b2 Reword comment 2020-05-01 00:29:03 +02:00
Bartłomiej Dach
1e7b10320f Adjust mascot positioning in playfield layout 2020-05-01 00:19:12 +02:00
Bartłomiej Dach
f5526890cc Add comment about animation presence 2020-04-30 22:51:22 +02:00
Bartłomiej Dach
db4c8b2ba5 Fix transition out of clear state 2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a Ensure correct initial state 2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0 Implement partial clear transition logic 2020-04-30 21:58:05 +02:00
Dan Balasescu
68efdd145d
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 21:00:41 +09:00
Dean Herbert
d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
Dean Herbert
48af4d4eb4 Fix skinned taiko hit explosions not being removed on rewind 2020-04-30 16:18:15 +09:00
Dean Herbert
49a98fde73 Move to non-legacy class 2020-04-30 09:57:14 +09:00
Dean Herbert
783dc58ef0 Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
Bartłomiej Dach
b0e97793b6 Implement transitions into and from clear state 2020-04-30 00:14:27 +02:00
Bartłomiej Dach
0d917ca339 Ensure correct behaviour for clear animation 2020-04-29 21:52:09 +02:00
Bartłomiej Dach
9d6720e7e6 Scope up parameter 2020-04-29 21:30:13 +02:00
Bartłomiej Dach
e81d33dcec Refactor mascot animations to split logic paths 2020-04-29 21:27:02 +02:00
Bartłomiej Dach
6e2ed0c4f3 Refactor mascot to only contain state transitions 2020-04-29 20:28:46 +02:00
Dean Herbert
48733a7e2f Change taiko hit explosion animation to match stable for skins 2020-04-29 17:53:37 +09:00
Bartłomiej Dach
5f0a4103c2 Merge branch 'master' into taiko-don 2020-04-28 23:46:42 +02:00
Dan Balasescu
79e1b16119
Merge branch 'master' into taiko-explosion-skinning 2020-04-28 12:17:09 +09:00
Dean Herbert
84641765c5 Adjust exceptions and fix capitalisation 2020-04-28 11:08:19 +09:00
Craftplacer
6de6f068fd Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don 2020-04-27 23:19:22 +02:00
Craftplacer
74d36cad78 Change state variables 2020-04-27 23:19:18 +02:00
Craftplacer
96660b2cca Flip frame count check 2020-04-27 23:18:40 +02:00
Craftplacer
834eeb6d98 Reduce duplicate texture retrieval code 2020-04-27 23:18:26 +02:00
Craftplacer
9b3c1e4126 Remove unused bindables 2020-04-27 23:17:52 +02:00
Craftplacer
5caa4dedc2
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:27:03 +02:00
Craftplacer
c049302650
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:23:04 +02:00
Dean Herbert
be59ee945a Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00
Craftplacer
e8a0b77729 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-27 12:43:51 +02:00
Dean Herbert
ca055581af Fix taiko hit target alpha on legacy skins 2020-04-27 18:18:11 +09:00
Dean Herbert
52cf1e1859 Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
ff736a22dd Fix typos in comment 2020-04-27 14:41:19 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party 2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a Use max result instead of GOOD 2020-04-27 12:29:11 +09:00
smoogipoo
2630fc1405 Break instead of return for consistency 2020-04-27 12:27:43 +09:00
smoogipoo
7dc090cc24 Add support for hit explosions 2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9 Refactor 2020-04-27 12:01:31 +09:00
Craftplacer
e830c7d833 Merge remote-tracking branch 'upstream/master' into taiko-don 2020-04-27 02:13:09 +02:00
Craftplacer
d46643ec52 Rework special case for strong hits 2020-04-27 02:10:12 +02:00
Craftplacer
dc6acf6ec9 Various code changes, fixes 2020-04-27 01:40:57 +02:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning 2020-04-25 18:58:44 +09:00
Tim Oliver
c1c930c472 Fixed linting warnings 2020-04-25 13:47:20 +08:00
Tim Oliver
2a197db481 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
3cc0b21eae Added more smart checking to removing rewound drumroll hits 2020-04-25 13:18:02 +08:00
Craftplacer
364f5bf788
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-24 22:57:23 +02:00
Tim Oliver
477fe72fcf Changed note playback to happen on new result 2020-04-25 00:15:59 +08:00
Tim Oliver
2be3a8184d Removed modifications to drum roll object 2020-04-25 00:15:37 +08:00
Dan Balasescu
b3175f9dfa
Merge branch 'master' into taiko-playfield-background-skinning 2020-04-24 19:27:38 +09:00
Dean Herbert
05b3db0147 Remove masking 2020-04-24 16:56:18 +09:00
Craftplacer
8ae119ab62 Fix last formatting error 2020-04-24 08:05:57 +02:00
Craftplacer
84aa37d7c3 Fix all local tests 2020-04-24 07:57:16 +02:00
Craftplacer
ac44185f09 Fix formatting 2020-04-24 07:09:20 +02:00
Craftplacer
dbf39be607 Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
Craftplacer
6de08db653 Add removed skin component back 2020-04-24 02:50:47 +02:00
Craftplacer
bbe831698c Remove unused code 2020-04-24 02:50:33 +02:00
Craftplacer
608596c3b3 Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation 2020-04-24 02:50:10 +02:00
Tim Oliver
029d15f2a2 Fixed syntax warning for playfield children 2020-04-23 20:14:39 +08:00
Tim Oliver
1fa3764a1d Cleaned up Update method in Taiko Playfield 2020-04-23 18:26:53 +08:00
Tim Oliver
c059588a09 Removed un-needed unproxy method 2020-04-23 18:26:40 +08:00
Tim Oliver
dded4f8176 Fixed syntax warnings in Taiko playfield 2020-04-23 18:17:31 +08:00
Tim Oliver
f1ae8af581 Removed un-needed using directives 2020-04-23 18:16:05 +08:00
Tim Oliver
a9897ba627 Moved proxy behaviour to drumroll container 2020-04-23 18:15:12 +08:00
Tim Oliver
b471a240cc Fixed merge typo in playfield members 2020-04-23 16:59:56 +08:00
Dean Herbert
12f156dcec Add taiko barline skinning support 2020-04-23 14:32:48 +09:00
Dean Herbert
b4e1ad81d0 Fix alignment of right half of legacy input drum 2020-04-23 13:48:08 +09:00