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Commit Graph

1824 Commits

Author SHA1 Message Date
Bartłomiej Dach
ba0cd7a3f2
Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
Bartłomiej Dach
fee56ac6d2
Use new IGameplayClock.IsRewinding member 2023-07-08 18:29:49 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-08 18:10:04 +02:00
Dean Herbert
a76cd9b0e6
Update osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Co-authored-by: Jamie Taylor <me@nekodex.net>
2023-07-08 00:44:26 +09:00
Dean Herbert
d72765b6f8
Merge pull request #24114 from peppy/editor-save-local-score-management
Ensure scores always have the correct linked `BeatmapInfo`
2023-07-07 15:40:54 +09:00
Dean Herbert
8b5d5c9ae2 Fix rewinding causing incorrectly stronged non-strong hits 2023-07-07 15:13:25 +09:00
Dean Herbert
755b82a308 Implement flourish trigger source via base class 2023-07-07 14:54:49 +09:00
Dean Herbert
9bdc80a749 Move flourish playback to own trigger source 2023-07-07 14:46:36 +09:00
Dean Herbert
6bfbcca2fd Move VolumeAwareHitSampleInfo to own file 2023-07-07 14:45:33 +09:00
Dean Herbert
48f27ff340 Move trigger source to own file
Having such a large nested class inside a small top level class is VERY
confusing.
2023-07-07 14:31:14 +09:00
Dean Herbert
d4c252ddf9 Revert cancelling logic changes based on review feedback 2023-07-07 14:28:57 +09:00
Dean Herbert
0b5a3d6a91
Merge pull request #24120 from peppy/fix-taiko-animation-timing
Fix taiko hit overlay animation timing not accounting for timing section start time
2023-07-07 13:05:20 +09:00
Dean Herbert
5af4aa8741 Avoid strong hits cutting off other strong hits 2023-07-06 14:05:49 +09:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Bartłomiej Dach
a87a631c50
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-05 22:15:32 +02:00
Bartłomiej Dach
afc0c4f3c2
Merge pull request #24088 from peppy/taiko-hitsounding-drum-sample-player
Move all remaining osu!taiko sample playback logic out of `DrawableHitObject`s
2023-07-05 21:57:49 +02:00
Dean Herbert
8f61f5e4c6 Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
2023-07-05 18:44:27 +09:00
Dean Herbert
289f916cd7 Remove outdated TODO 2023-07-05 18:44:27 +09:00
Dean Herbert
759cd5aec7 Warm up pool with argon-specific drum samples 2023-07-05 18:44:27 +09:00
Dean Herbert
f086908831 Don't attempt to play drum samples when rewinding 2023-07-05 18:44:27 +09:00
Dean Herbert
16f1a7694d Add time-based flourish support 2023-07-05 18:44:27 +09:00
Dean Herbert
c72ebcfd53 Fix skin fallback not working as expected 2023-07-05 18:44:27 +09:00
Dean Herbert
010262c764 Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
Dean Herbert
a9587fd1aa Move strong hit handling to DrumSamplePlayer and separte trigger sources 2023-07-05 18:44:27 +09:00
Dean Herbert
27af07b74b Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong) 2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031 Add balance adjust to base implementation of DrumSampleTriggerSource 2023-07-05 18:44:27 +09:00
Dean Herbert
ae86fc736a Add argon-specific DrumSamplePlayer 2023-07-05 18:44:27 +09:00
Dean Herbert
f54eb8d7fa Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00
Dean Herbert
9a7bf1bedd Fix reversed order of sample return 2023-07-05 18:44:01 +09:00
Dean Herbert
3b9d7af9ee Fix taiko hit overlay animation timing not accounting for timing section start time 2023-07-05 17:25:31 +09:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dean Herbert
d74b1e148d Make ScoreInfo.BeatmapInfo nullable 2023-07-04 14:50:34 +09:00
Dean Herbert
571dbf5ab8 Adjust logic to avoid creating List<> each playback 2023-06-30 15:42:58 +09:00
Dean Herbert
c98abf1723 More correctly handle StrongNestedHitObjects 2023-06-30 15:38:17 +09:00
Dean Herbert
e87cf6d256 Move all remaining osu!taiko sample playback logic out of DrawableHitObjects 2023-06-30 15:21:34 +09:00
Dan Balasescu
c6ad184d94 Move Ruleset method to ILegacyRuleset interface 2023-06-29 17:24:37 +09:00
Dan Balasescu
09bc8e45de Refactoring 2023-06-28 16:14:32 +09:00
Dan Balasescu
5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
Dan Balasescu
a9c65d200a Initial conversion of scores 2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update 2023-06-24 18:47:52 +02:00
Dean Herbert
3585c3f1d5 Apply required nullability changes 2023-06-24 09:58:36 +09:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
87447f41d0 Fix incorrect calculation of difficulty 2023-06-24 00:58:45 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dan Balasescu
0844a21a51 Merge branch 'master' into diffcalc-total-scorev1 2023-06-15 19:33:29 +09:00
Dan Balasescu
aa644832dc Add ScoreV1 calculation for TaikoRuleset 2023-06-13 19:28:46 +09:00
Dean Herbert
b986d1cee1 Rename variables to give more context 2023-06-12 14:18:26 +09:00