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Commit Graph

759 Commits

Author SHA1 Message Date
Dean Herbert
aef6ee23eb Apply pooling support to ColourHitErrorMeter 2022-11-15 12:04:40 +09:00
Dean Herbert
a86b50d62a Apply nullability to BarHitErrorMeter 2022-11-15 11:33:27 +09:00
Dean Herbert
576f462f59 Add pooling support to BarHitErrorMeter 2022-11-15 11:33:27 +09:00
Piggey
0011f4e7be fix comment lol 2022-11-09 19:59:04 +01:00
Piggey
ab53fb17d3 change displayed text from #? to - 2022-11-09 19:53:36 +01:00
Piggey
d48c56818f change positionText to display "#?" if tracked score is being 51st on the leaderboard 2022-11-08 20:02:21 +01:00
maromalo
8eef2ba8de quality shenanigans 2022-11-06 20:12:26 -03:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Joseph Madamba
87328dd1f5 Fix bar hit error meter labels not clearing when setting to none 2022-10-27 23:59:01 -07:00
Dean Herbert
71970d83cf Remove obsoleted ShowProgressGraph global setting
This was moved to the component itself.
2022-10-28 12:47:45 +09:00
Dean Herbert
1e7b8cd227 Fix formatting issues 2022-10-17 13:22:06 +09:00
outfoxxed
85de802793
Only create hit error bar icon containers once
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
2022-10-16 11:47:21 -07:00
outfoxxed
d6030891a2
Reuse existing code in hit error bar fix
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
2022-10-16 10:06:38 -07:00
outfoxxed
cd1885a17b
Fix hit error bar icon orientation
Icons now keep their original orientation when the hit error bar is
flipped
2022-10-16 02:55:10 -07:00
Dean Herbert
19f3810020 Revert namespace change
Let's not
2022-10-12 18:50:47 +09:00
Dario Headley
b72c8970eb Max Combo Counter added 2022-10-12 09:50:01 +02:00
Dan Balasescu
c18d4afdcc Merge branch 'master' into fix-leaderboard-first-place-fade 2022-10-07 19:55:16 +09:00
Dean Herbert
276021dd85 Remove now unnecessary ScheduleAfterChildren 2022-10-05 14:20:01 +09:00
Dean Herbert
42aac16b37 Adjust leaderboard score panels sizing based on accuracy/combo width 2022-10-03 18:12:36 +09:00
nanashi-1
2493468800 display highest combo instead of current combo 2022-10-02 18:40:31 +08:00
Dean Herbert
cbbca616c1 Merge branch 'master' into fix-leaderboard-first-place-fade 2022-09-28 17:58:45 +09:00
Dean Herbert
cdcc8494c9 Fix fade being applied for too long when leaderboard scrolls to start 2022-09-28 16:10:19 +09:00
Dean Herbert
c8643ed265 Set ClampExtension to zero to stop jittering 2022-09-28 15:58:00 +09:00
Dean Herbert
8edb1cb98a Add test coverage of current score staying on screen 2022-09-28 15:57:50 +09:00
Dean Herbert
0296685c74 Start key counter / gameplay leaderboard hidden to avoid initial fade out 2022-09-27 17:25:24 +09:00
Dean Herbert
320f134634 Use same logic as KeyCounterDisplay 2022-09-27 15:01:18 +09:00
nanashi-1
5d18001d75 move config 2022-09-26 21:11:38 +08:00
nanashi-1
4295d9c169 revert 2022-09-26 21:11:14 +08:00
nanashi-1
ee4d1b2d58 add config visibility 2022-09-26 20:13:07 +08:00
Dean Herbert
20da1051d9 Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
8f7a306d81 Inline comment regarding margin necessity 2022-09-22 19:53:16 +09:00
Dean Herbert
f0dcda9acc Decrease precision of spacing setting 2022-09-22 15:49:02 +09:00
Dean Herbert
26d98323ff Fix bindable flow, code quality, everything 2022-09-22 15:45:23 +09:00
Dean Herbert
0f663deda0 Fix changing shape causing alpha to be permanently reset to zero 2022-09-22 15:24:57 +09:00
Dean Herbert
ae70b2c32f Fix other weirdness in variable and description naming 2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977 Remove "Opacity" setting
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a Rename judgement count to not mention "shape" 2022-09-22 15:18:20 +09:00
Dean Herbert
29c4d06d36 Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards 2022-09-21 14:58:58 +09:00
Dean Herbert
b04871f40a Animate scroll for a better visual experience 2022-09-21 14:51:12 +09:00
Dean Herbert
087ca59ebb Add extra margin space to flow equal to height of leaderboard
This ensures the content is always on screen, but also accounts for the
fact that scroll operations without animation were actually forcing the
local score to a location it can't usually reside at.

Basically, the local score was in the scroll extension region (due to always trying
to scroll the local player to the middle of the display, but there being
no other content below the local player to scroll up by).
2022-09-21 14:51:12 +09:00
Dean Herbert
a8338c4efd Add local score after existing scores to avoid initial re-sort 2022-09-21 13:38:40 +09:00
Dean Herbert
4c4fdfd153 Provide scores directly to Player instance rather than relying on DI 2022-09-16 18:15:17 +09:00
HiddenNode
8286ab0d04 Revert "Fix SongProgress invalidating too often"
This reverts commit 2b4b14ca99.
2022-09-15 11:11:58 +01:00
Dean Herbert
fcf54f1bc8 Fix gameplay leaderboard not being sorted correctly in tie situations 2022-09-14 14:18:12 +09:00
Dean Herbert
8a6977213a Fix displayed scores in gameplay leaderboard not tracking display mode changes 2022-09-14 14:02:35 +09:00
Dean Herbert
6d167070f8 Add back DI leaderboard retrieval via bindable pathway 2022-09-13 18:45:11 +09:00
Dean Herbert
70e6b595f1 Refactor SoloGameplayLeaderboard to not read scores via DI
Also allows updating scores if they arrive late.
2022-09-13 18:00:21 +09:00
Dean Herbert
d2b80645ab Change Leaderboard to use IUser instead of APIUser 2022-09-13 18:00:21 +09:00
Dean Herbert
368faa0084 Make constructor protected in base implementation 2022-09-13 18:00:21 +09:00
Dean Herbert
4c669e2bce Track local Player.Score's user rather than using APIProvider 2022-09-13 18:00:21 +09:00
Salman Ahmed
3490b16056 Add simplified SoloGameplayLeaderboard implementation
Note that this doesn't support waiting until leaderboard finishes fetching scores.
2022-09-13 18:00:21 +09:00
Dean Herbert
2b4b14ca99 Fix SongProgress invalidating too often
This regressed with https://github.com/ppy/osu/pull/19556. Rather than
try and figure whether that new container needs to handle size
differently, this is a simple solution.

Height was taken from a runtime check (maxes out at about 14.5).

Closes #20235.
2022-09-12 20:06:53 +09:00
Mk-56spn
c00bf61273 Framework change adressed 2022-09-10 21:24:29 +02:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved 2022-09-10 21:16:23 +02:00
Mk-56spn
f6aef73f9e fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names 2022-09-10 20:30:43 +02:00
Dean Herbert
27f745b980
Merge branch 'master' into fix_progress_bar_info 2022-09-09 17:34:13 +09:00
Dean Herbert
05797cb9e5 Fix enum to STRING????????? conversion (and use bindable flow) 2022-09-09 16:30:08 +09:00
Dean Herbert
45239fc737 Update TrueGameplayRate accessing 2022-09-08 23:03:15 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps 2022-09-08 23:00:36 +09:00
Dean Herbert
a98c6b2c1f Add comment metioning why we need to use DrawableRuleset lookup 2022-09-08 19:14:23 +09:00
Mk-56spn
07c16224d2 Fix Main file issues 2022-09-08 11:58:14 +02:00
Dean Herbert
5c2fb3e434 Simplify calculation method 2022-09-08 18:22:53 +09:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult into OsuColour.ForHitResult 2022-09-07 23:34:46 +09:00
Mk-56spn
aace334fb3 Fix some test issues 2022-09-05 04:49:48 +02:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult by usage 2022-09-05 01:58:57 +09:00
Mk-56spn
0c6d8efa28 Large code refactor, Implementation of shapes option drop down 2022-09-04 17:24:12 +02:00
Mk-56spn
51061c3a12 Bug fixing and parameter adjustments 2022-09-03 01:27:22 +02:00
Mk-56spn
534c40e18e Initial version 2022-09-02 23:07:30 +02:00
Dean Herbert
bc5340e33a
Merge branch 'master' into fix_progress_bar_info 2022-09-02 18:00:35 +09:00
HiddenNode
4a630b5384 Implemented SizePreservingSpriteText 2022-08-31 22:05:06 +01:00
Dean Herbert
7337d4c1aa Merge branch 'master' into kps 2022-08-31 15:41:42 +09:00
Dean Herbert
2c780eab5f Merge branch 'master' into fix_progress_bar_info 2022-08-26 16:14:21 +09:00
Dean Herbert
23efec6505 Fix naming and comment typos 2022-08-26 15:57:36 +09:00
HiddenNode
d98357aa57 Made text inside SongProgressInfo scale. 2022-08-26 01:30:44 +01:00
Ryuki
5cddc7ed1f
Code cleanup (CPS) 2022-08-24 17:13:23 +02:00
HiddenNode
1098e24c40 Improved UprightUnscaledContainer 2022-08-22 14:24:52 +01:00
Ryuki
5cf54a788a
Code cleanup for CPS counter 2022-08-21 16:00:58 +02:00
Dean Herbert
da407aa827
Merge branch 'master' into kps 2022-08-20 15:24:58 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks 2022-08-18 18:40:02 +02:00
Dean Herbert
2c6fd1ec6e Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
623e90a7b2 Fix div-by-zero in SongProgress when no object duration could be calculated 2022-08-15 15:05:35 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond" 2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener and KeysPerSecondCalculator not rely on events to add timestamps 2022-08-14 19:31:14 +02:00
Ryuki
e08f71797e
Change displayed metric from "KPS" to "clicks/s" 2022-08-13 04:27:26 +02:00
Ryuki
d29cba80e9
Remove useless comment in KeysPerSecondCounter 2022-08-11 11:01:16 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage 2022-08-11 10:01:39 +02:00
Ryuki
0a94fb4039
Make KPS counter strictly depending only on KPS calculator
`KeysPerSecondCounter` now depends on `KeysPerSecondCalculator` via the
`BackgroundDependencyLoaderAttribute` method, making it appear only in a
gameplay context without requiring `GameplayClock` without using it.
2022-08-11 00:46:39 +02:00
Ryuki
46e372cb99
Add more readiness checks in KeysPerSecondCalculator 2022-08-11 00:43:15 +02:00
Ryuki
9e80d3f71c
Re-adjust timespan conditions in KeysPerSecondCalculator 2022-08-11 00:42:22 +02:00
Ryuki
b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
gathering

KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00
HiddenNode
ed86255e2b Use UprightUnscaledContainer instead of KeepUprightAndUnscaled 2022-08-07 13:20:22 +01:00
Ryuki
b2557a8d2d
Refactor KPS
- Remove '#nullable disable' in KeysPerSecondCalculator and
  KeysPerSecondCounter
- Remove KeysPerSecondCalculator IDisposable implementation
- Make KeysPerSecondCalculator static instance initialized once by
  KeysPerSecondCounters
- Auto transfer dependencies from KeysPerSecondCounter to
  KeysPerSecondCalculator using Resolved properties
- Add internal reset logic to KeysPerSecondCalculator and make it
  independent from Player
- Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it
  defaults to the last non 0 rate if no such mod is enabled
2022-08-07 00:53:00 +02:00
Ryuki
0886137e39
Prevent KeysPerSecondCounter from NRE when no instance is initialized 2022-08-05 21:03:00 +02:00
HiddenNode
b46bc5d65b Remove empty line 2022-08-05 14:57:33 +01:00
Ryuki
24c29b7e2f
Do not add KPS calculation when gameplay rate is 0 2022-08-05 15:51:07 +02:00
HiddenNode
0243f8d6ac Clean up 2022-08-05 14:28:15 +01:00
HiddenNode
12ef99a1a1 Fix text position 2022-08-05 12:56:08 +01:00