1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 20:03:20 +08:00
Commit Graph

11 Commits

Author SHA1 Message Date
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
24d8d357d0 Only bounce and flash notification count when increasing 2017-12-26 15:54:37 +09:00
Dean Herbert
0886107ec9 Connect counter with button display 2017-12-26 01:56:57 +09:00
Dean Herbert
bb33d0211a Add a count of unread notifications to the toolbar 2017-12-26 01:36:58 +09:00
Dean Herbert
dff082ed94 Make toolbar testable and add the most basic of visual tests 2017-12-26 01:12:46 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
f705589bf2 Rename NotificationManager to NotificationOverlay 2017-07-28 15:03:42 +09:00
Huo Yaoyuan
ced2332d20 Handle overlay in ToolbarOverlayToggleButton. 2017-05-08 19:37:41 +08:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Dean Herbert
8ec927899f
Implement notifications. 2017-02-10 16:30:23 +09:00