# Conflicts: # osu.Game/osu.Game.csproj
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs osu.Game.Modes.Catch/UI/CatchHitRenderer.cs osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs osu.Game.Modes.Osu/UI/OsuHitRenderer.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs osu.Game/Modes/UI/HitRenderer.cs osu.Game/osu.Game.csproj
# Conflicts: # osu.Game/Modes/UI/HitRenderer.cs
Conflicts: osu.Game/Modes/UI/HitRenderer.cs
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
Also makes KeyCounterCollection work with replays.
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs