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Commit Graph

31 Commits

Author SHA1 Message Date
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
ekrctb
9dcd0bf311 Remove IPlayfieldProvider by caching Playfield 2021-06-17 10:15:24 +09:00
ekrctb
ef96ceb4ab Introduce IPlayfieldProvider 2021-06-15 14:43:04 +09:00
ekrctb
d0e57f7dd9 Use HitObject instead of DHO for mania selection blueprint layout
- Fix moving selected hold note between columns will cause a crash
2021-06-15 13:20:51 +09:00
smoogipoo
ffb6135a1b Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Dean Herbert
6be5917eb0 Remove necessity for custom mania interface caching 2020-05-27 23:15:16 +09:00
Dean Herbert
b8130bd366 Make mania selection blueprint abstract 2020-05-25 19:31:09 +09:00
smoogipoo
f93291e25b Remove unused override 2020-04-28 18:35:22 +09:00
smoogipoo
3eb7c8755c Cleanup 2020-04-28 15:34:41 +09:00
smoogipoo
b88dd44252 Fix movement not working correctly in down-scroll 2020-04-27 19:47:25 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
a1666fb7fa MouseDownPosition -> DragPosition 2018-11-30 14:21:20 +09:00
smoogipoo
f9f300b215 Fix drag breaking if scrolling while dragging 2018-11-26 16:08:56 +09:00
smoogipoo
60ffad169f Fix post-merge errors 2018-11-26 11:47:48 +09:00
smoogipoo
56032a4522 Merge branch 'mania-selection-movement' into inter-column-movements
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
#	osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
smoogipoo
5d6a438f98 Make selected mania hitobjects always alive 2018-11-26 11:34:25 +09:00
Dean Herbert
7de85659ba Merge branch 'master' into mania-selection-movement 2018-11-21 20:00:46 +09:00
smoogipoo
4cbda97b1e Move positional adjustment to SelectionBox 2018-11-16 17:12:24 +09:00
smoogipoo
f7fc2ca569 Basic inter-column selection movement 2018-11-15 21:37:22 +09:00
smoogipoo
df7515b66f Pass all selected hitobjects to the selection blueprints 2018-11-15 21:01:09 +09:00
smoogipoo
a9a33b1fcb Implement mania selection movements 2018-11-13 16:42:40 +09:00
smoogipoo
fc0030a391 Use common positional adjustment for note blueprints 2018-11-13 15:45:06 +09:00
smoogipoo
e3c60c2f96 Cleanups 2018-11-12 17:18:58 +09:00
smoogipoo
5d51719572 Make selection blueprints handle position adjustments 2018-11-07 16:21:32 +09:00