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Commit Graph

16 Commits

Author SHA1 Message Date
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
3d5fefae8c Add TestFixtureAttribute to all tests 2018-03-02 15:34:31 +09:00
smoogipoo
ab762045d6 Move back to using load(), fix testcase 2018-01-11 16:51:46 +09:00
smoogipoo
428f8b6670 Fix up license header 2018-01-11 15:08:56 +09:00
smoogipoo
117ab8a26d Split out scrolling algorithm 2018-01-07 13:23:16 +09:00
smoogipoo
7526225282 Use DP for most of the code to avoid unnecessary computations 2018-01-05 20:56:21 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
e0c921ff5c Split out ScrollingHitObjectContainer into new file 2018-01-04 19:20:43 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
smoogipoo
b11f4ab834 Implement control points 2018-01-04 18:35:48 +09:00
smoogipoo
90839e6d56 Test case improvements with TimeRange testing 2018-01-04 17:07:33 +09:00
smoogipoo
c067ee5fbe Move position calculation to UpdateAfterChildren
Because we want this to occur after lifetimes have been evaluated.
2018-01-04 16:38:43 +09:00
smoogipoo
210fd290e5 Use the new AliveObjects 2018-01-04 16:38:20 +09:00
smoogipoo
b968040963 General improvements to testcase 2018-01-04 16:38:07 +09:00
smoogipoo
7beb4c3507 Initial implementation of a new scrolling hitobject container 2018-01-04 16:21:15 +09:00