Dean Herbert
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a42035f494
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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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2018-03-15 13:41:06 +09:00 |
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smoogipoo
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3d5fefae8c
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Add TestFixtureAttribute to all tests
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2018-03-02 15:34:31 +09:00 |
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smoogipoo
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ab762045d6
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Move back to using load(), fix testcase
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2018-01-11 16:51:46 +09:00 |
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smoogipoo
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428f8b6670
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Fix up license header
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2018-01-11 15:08:56 +09:00 |
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smoogipoo
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117ab8a26d
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Split out scrolling algorithm
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2018-01-07 13:23:16 +09:00 |
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smoogipoo
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7526225282
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Use DP for most of the code to avoid unnecessary computations
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2018-01-05 20:56:21 +09:00 |
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smoogipoo
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a7aab21a29
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Re-namespace files
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2018-01-04 19:22:15 +09:00 |
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smoogipoo
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e0c921ff5c
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Split out ScrollingHitObjectContainer into new file
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2018-01-04 19:20:43 +09:00 |
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smoogipoo
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651e24e3cc
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Implement proper scrolling directions
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2018-01-04 19:17:40 +09:00 |
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smoogipoo
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f34131f8f4
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Initial game-wide replacement of scrolling playfields
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2018-01-04 18:50:17 +09:00 |
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smoogipoo
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b11f4ab834
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Implement control points
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2018-01-04 18:35:48 +09:00 |
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smoogipoo
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90839e6d56
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Test case improvements with TimeRange testing
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2018-01-04 17:07:33 +09:00 |
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smoogipoo
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c067ee5fbe
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Move position calculation to UpdateAfterChildren
Because we want this to occur after lifetimes have been evaluated.
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2018-01-04 16:38:43 +09:00 |
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smoogipoo
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210fd290e5
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Use the new AliveObjects
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2018-01-04 16:38:20 +09:00 |
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smoogipoo
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b968040963
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General improvements to testcase
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2018-01-04 16:38:07 +09:00 |
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smoogipoo
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7beb4c3507
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Initial implementation of a new scrolling hitobject container
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2018-01-04 16:21:15 +09:00 |
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