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Commit Graph

379 Commits

Author SHA1 Message Date
Salman Ahmed
ec5ad995f8 Reorder taiko playfield elements to fix hit explosion Z-ordering 2022-04-06 02:37:57 +03:00
Salman Ahmed
e4f6e842b0 Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
2022-04-06 02:35:00 +03:00
Salman Ahmed
ac32966427 Replicate osu!(stable)'s hit target position with "Classic" mod 2022-04-03 02:02:20 +03:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
Salman Ahmed
4a8aa72d1b Nudge osu!taiko playfield's height to perfectly match with osu!(stable) 2022-03-14 01:03:08 +03:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
Aaron Hong
b628a65cfa Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033b.
2022-03-12 08:03:24 -08:00
Aaron Hong
2de6bb033b Adjust default touch drum overlay size to be more comfortable on phones 2022-03-12 07:51:40 -08:00
Aaron Hong
9db80c3335 Code cleanup 2022-03-12 05:32:02 -08:00
Aaron Hong
6f99455d94 Improve centre input size fitting for legacy skins 2022-03-12 05:17:45 -08:00
Aaron Hong
ac17c047f6 Code formatting 2022-03-12 05:01:40 -08:00
Aaron Hong
848b005097 Remove unneccessary whitespace 2022-03-11 04:48:57 -08:00
Aaron Hong
35053eaeba Show and hide osu!taiko touch controls overlay based on most recent input type detected 2022-03-11 04:43:57 -08:00
Aaron Hong
c33a661a49 osu!taiko touch implementation syntax formatting cleanup 2022-03-11 03:36:03 -08:00
Aaron Hong
1ed06f30e7 osu!Taiko touch implementation code cleanup 2022-03-11 03:33:03 -08:00
Aaron Hong
5ce57fa34a Improve readability for getTaikoActionFromInput 2022-03-10 06:17:06 -08:00
Aaron Hong
317869078f Basic functionality for Taiko touch input now complete 2022-03-10 05:09:07 -08:00
Aaron Hong
a25b6e6a09 Proof of Concept draft for Taiko touch input 2022-03-10 00:42:58 -08:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
smoogipoo
c9e76783e6 Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Salman Ahmed
cea632463e Remove empty newline 2021-08-26 22:30:20 +03:00
Dean Herbert
90e81a595d Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
Dean Herbert
6bbc23c831
Merge pull request #14106 from smoogipoo/taiko-classic-mod
Make taiko classic mod emulate the classic "4:3" scroll speed
2021-08-02 22:22:26 +09:00
smoogipoo
9327bc169b Make TaikoModClassic use classic-like scroll speed 2021-08-02 20:01:46 +09:00
smoogipoo
c023ce78d7 Match osu!stable taiko playfield size at 16:9 2021-08-02 18:48:32 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback 2021-06-08 16:54:26 +09:00
Dean Herbert
273d66a0e0 Fix TaikoMascot texture animation lookups 2021-06-08 00:42:34 +09:00
ekrctb
2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
smoogipoo
0c3c8141da Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
Bartłomiej Dach
72c18fbdfe Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
Bartłomiej Dach
58220481db Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3 Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
8f4dadb06a Enable pooling for taiko judgements 2021-03-06 17:38:04 +01:00
Bartłomiej Dach
b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b Accept proxied content via OnNewDrawableHitObject
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.

In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37 Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Bartłomiej Dach
ea09cbddc6 Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
beee9b89d5 Change bar line SHOC to nested playfield 2020-12-13 22:12:26 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Dean Herbert
f29aa9c4fc Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00
Dean Herbert
dc38aeac43 Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
Bartłomiej Dach
891218ec6b Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
Bartłomiej Dach
be4735cd2b Explicitly set lifetime to ensure empty drawables are cleaned up 2020-11-10 14:57:51 +01:00
Bartłomiej Dach
ed01d37966 Reintroduce KiaiHitExplosion as skinnable 2020-11-10 14:08:10 +01:00
Bartłomiej Dach
f245696947 Move {-> Default}KiaiHitExplosion 2020-11-10 13:24:32 +01:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
2a46f905ff Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf Use new hit results in taiko 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
eb62ad4e55 Look up both sprites for legacy explosions 2020-09-27 16:06:59 +02:00
Bartłomiej Dach
deb207001a Remove schedule causing default skin explosion regression 2020-09-27 15:23:34 +02:00
smoogipoo
480eeb5fbe Add back caching 2020-09-25 19:37:34 +09:00
smoogipoo
acfa62bb50 Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
Bartłomiej Dach
4072abaed8 Allow miss explosions to be displayed 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
1c7556ea5d Schedule explosion addition to ensure both hits are processed 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
074387c676 Show strong hit explosion where applicable 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
8e6a0493b4 Adjust InputDrum usage 2020-07-26 17:50:25 +02:00
Bartłomiej Dach
648f9204f5 Add sample lifetime constraints for taiko 2020-07-26 17:50:25 +02:00
Bartłomiej Dach
ea3ef37f9a Add support for indexless mascot texture lookups 2020-07-25 12:03:54 +02:00
smoogipoo
5db103dc61 Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
Dean Herbert
c0e68f9854 Also support taiko drum 2020-05-21 11:08:06 +09:00
Dan Balasescu
f761c5e119
Merge branch 'master' into reposition-taiko-playfield 2020-05-14 19:37:05 +09:00
smoogipoo
4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert
9ba1a8af88 Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
Bartłomiej Dach
0933217389 Simplify mascot scaling 2020-05-13 18:53:47 +02:00
Bartłomiej Dach
942cc48e99 Improve mascot scaling 2020-05-12 20:26:11 +02:00
Dean Herbert
c04f2b0840 Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
Dean Herbert
949e17cc0e Rework scroller to support backwards playback 2020-05-12 15:23:47 +09:00
Bartłomiej Dach
e5821ff2b2 Integrate GameplayBeatmap changes 2020-05-11 22:53:05 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don 2020-05-11 13:24:27 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don 2020-05-10 22:34:47 +09:00
Dean Herbert
afcb45f28b Move to playfield 2020-05-01 19:48:31 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
Bartłomiej Dach
d021e213b2 Reword comment 2020-05-01 00:29:03 +02:00
Bartłomiej Dach
1e7b10320f Adjust mascot positioning in playfield layout 2020-05-01 00:19:12 +02:00
Bartłomiej Dach
f5526890cc Add comment about animation presence 2020-04-30 22:51:22 +02:00
Bartłomiej Dach
db4c8b2ba5 Fix transition out of clear state 2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a Ensure correct initial state 2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0 Implement partial clear transition logic 2020-04-30 21:58:05 +02:00
Dean Herbert
49a98fde73 Move to non-legacy class 2020-04-30 09:57:14 +09:00
Dean Herbert
783dc58ef0 Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
Bartłomiej Dach
b0e97793b6 Implement transitions into and from clear state 2020-04-30 00:14:27 +02:00