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Commit Graph

77 Commits

Author SHA1 Message Date
Dean Herbert
bb3f375958 Add note about local button clicking usage 2021-12-21 13:49:51 +09:00
Dean Herbert
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
Dean Herbert
ec0a6735eb Rename TestMultiplayerScreenStack to TestMultiplayerComponents 2021-12-20 18:24:59 +09:00
Dan Balasescu
9316abc278 Better fix for intermittent multiplayer tests 2021-12-20 13:10:13 +09:00
Dean Herbert
9e82a3e79a Merge branch 'master' into forego-resetting-spectate-state 2021-12-15 18:05:06 +09:00
Dan Balasescu
18d7b79207 Don't reset spectating state if gameplay is finished 2021-12-15 17:40:30 +09:00
Dean Herbert
39a0a21132 Add test coverage of same scenario without deletion 2021-12-15 17:30:09 +09:00
Dan Balasescu
d22e1b9001 Add another until step to guard against async test issues 2021-12-15 17:00:06 +09:00
Dan Balasescu
740a6f16c7 Fix exception when updating the room's visual playlist 2021-12-15 16:53:25 +09:00
Dan Balasescu
25b274c323 Fix starting gameplay too early after import 2021-12-11 22:47:50 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dan Balasescu
671582a925 Allow host to enqeue items and items to be edited 2021-12-10 01:15:19 +09:00
Dean Herbert
0fa1a96e9d
Wait for beatmap sets to finish loading to avoid test failures
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-12-06 15:03:17 +09:00
Dean Herbert
a76cfbea21 Add test coverage of incorrect beatmap being used in multiplayer when match started from song select 2021-12-06 14:03:33 +09:00
Dan Balasescu
e9a19aacd7 Fix tests by requiring host 2021-11-26 17:23:50 +09:00
Dan Balasescu
09dd054283 Fix SongSelect-related test failures 2021-11-25 21:11:13 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
4e625b78e2 Update queue mode names 2021-11-19 18:28:43 +09:00
Dean Herbert
0c289bf8e5 Remove pointless namespace 2021-11-19 14:46:53 +09:00
Dan Balasescu
29d0d5badf Rename QueueModes -> QueueMode 2021-11-16 14:53:10 +09:00
Dan Balasescu
6fb2ccbb86 Add failing test ensuring room is updated after join 2021-11-13 02:32:00 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
e472656b37 Add test coverage of room participants updating on room join 2021-11-02 17:13:37 +09:00
smoogipoo
0e293471c2 Clean up multiplayer-screen tests by removing intermediate screen 2021-10-28 14:29:49 +09:00
Bartłomiej Dach
cd04ca1240
Remove unused using statement 2021-10-27 20:35:19 +02:00
smoogipoo
a87d8d0359 Fix dependency missing in a few TestScenes
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
f3dba49aae Rename room managers 2021-10-27 19:36:32 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
0fd5fa17c0 Add more thorough check 2021-10-14 16:50:38 +09:00
Dean Herbert
119e9ad83e Fix multiplayer gameplay flow test scene failures due to button not being ready 2021-10-14 15:58:42 +09:00
Dean Herbert
9e21f5a59c Rename LocalPlayer to User in mod select prefixes 2021-09-01 17:22:52 +09:00
Dean Herbert
97f27897b1 Add test coverage of mass multiplayer event firing 2021-08-27 18:57:35 +09:00
Dean Herbert
23414b0c63 Combine test scene to avoid huge copy paste 2021-08-27 18:44:44 +09:00
smoogipoo
c2974cfc65 Add full multiplayer gameplay flow test 2021-08-24 13:20:01 +09:00
smoogipoo
eadf02933a Split lounge-specific implementation from DrawableRoom 2021-08-18 20:56:44 +09:00
smoogipoo
5faf2df9b4 Revert unintentional change 2021-08-18 16:56:42 +09:00
smoogipoo
4b198d14eb Initial refactor of RoomSubScreen 2021-08-17 17:05:20 +09:00
smoogipoo
5214731dc1 Refactor test a bit 2021-08-17 09:45:10 +09:00
smoogipoo
b672d4b936 Refactor RequestHandlingMultiplayerRoomManager to avoid confusion 2021-08-17 09:43:37 +09:00
smoogipoo
352949069a Move filter to LoungeSubScreen 2021-08-17 09:36:43 +09:00
Dean Herbert
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
Dean Herbert
699a61500a
Merge pull request #14264 from smoogipoo/fix-multi-spectate-test-failure
Fix multiplayer spectating test failures
2021-08-13 14:53:11 +09:00
smoogipoo
755b6460b6 Fix multiplayer navigation test failure 2021-08-13 14:05:44 +09:00
smoogipoo
8fc0edb283 Fix some multiplayer test failures 2021-08-13 13:54:52 +09:00
smoogipoo
7aa361d772 Remove now-incorrect test 2021-08-13 09:02:19 +09:00
smoogipoo
14fe2eea2a Add empty step to multiplayer TestEmpty() test 2021-08-12 16:20:08 +09:00
smoogipoo
0246e6f850 Merge branch 'master' into lounge-redesign 2021-08-05 19:55:15 +09:00
smoogipoo
fbf89493ad Merge branch 'master' into lounge-redesign 2021-08-04 19:53:55 +09:00
Dean Herbert
42e14fb492 Merge branch 'update-platform-action-triggers' into multiplayer-create-with-enter 2021-08-04 17:31:38 +09:00
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00