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Commit Graph

9 Commits

Author SHA1 Message Date
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Salman Ahmed
6e4b28ed1e Different version of epilepsy warning display 2020-10-20 00:32:44 +03:00
Gagah Pangeran
95f52573f7 change font size 2020-07-21 15:58:25 +07:00
Gagah Pangeran
055e31ddd5 update minor 2020-07-20 18:37:02 +07:00
Gagah Pangeran
6a144fba80 add epilepsy warning in metadata display 2020-07-20 17:24:17 +07:00
Dean Herbert
8dbcdebd28 Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
Dean Herbert
92f6f0207c Rename LoadingAnimation to LoadingSpinner 2020-02-21 15:33:31 +09:00
Dean Herbert
be30ef3cca Move BeatmapMetadataDisplay to its own class 2020-02-14 18:13:52 +09:00