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Commit Graph

10 Commits

Author SHA1 Message Date
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Bartłomiej Dach
a080774799 Add xmldoc to taiko difficulty calculation code 2020-08-22 19:44:58 +02:00
Bartłomiej Dach
8ace7df0fd Reorder members for better readability 2020-08-22 19:34:49 +02:00
Bartłomiej Dach
51d41515ef Simplify expression with ternary 2020-08-18 20:19:58 +02:00
Bartłomiej Dach
6c759f31f1 Add and use limited capacity queue 2020-08-18 20:19:58 +02:00
smoogipoo
d2a03f1146 Refactor TaikoDifficultyHitObject 2020-08-13 00:59:22 +09:00
smoogipoo
68027fcc2c Update with latest changes 2020-06-08 16:30:26 +09:00
smoogipoo
779af48802 Resolve errors + auto-format 2020-05-11 14:53:42 +09:00
smoogipoo
d613888803 Add initial changes 2020-05-11 14:50:02 +09:00