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Commit Graph

19 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
6d2a2ba7d6 Rename Position -> Index 2022-06-09 18:49:11 +09:00
apollo-dw
66a6467403 Pass object position to the object 2022-05-26 19:26:14 +01:00
apollo-dw
30b9e0e7ab Use object list size for object position 2022-05-24 16:30:25 +01:00
apollo-dw
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Samuel Cattini-Schultz
323e4ac26b Refactor catch Movement skill to not require explicit clockrate usage
In catch, rate adjustment mods do not only affect the timings of hitobjects, but also the speed of the player's catcher.

This catcher speed change has an impact on difficulty which is currently accounted for by using the clockrate directly in calculations.

Semantically this is a bad idea because clockrate adjustments are supposed to be fully accounted for in DifficultyHitObjects, but passing clockrate here for the purpose of being used as catcher speed doesn't make much sense, especially since it is copied in every DifficultyHitObject despite being the same value.

It makes more sense to account for this catch specific impact by handling rate adjustment mods in a catch specific way, or more specifically in a Movement skill specific way.
2021-02-21 18:24:30 +11:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
smoogipoo
c5aae9b757 Fix post-merge errors 2020-04-08 12:19:09 +09:00
smoogipoo
21e62c37d8 General fixes 2019-04-02 07:28:04 +09:00
smoogipoo
b2396b82a5 Change edge dashes to scale linearly once again 2019-04-01 10:58:26 +09:00
smoogipoo
be5ffdbf22 Adjust edge bonuses to consider clock rate 2019-03-23 16:01:14 +09:00
smoogipoo
b51a457e5a Implement sorcerer's diffcalc changes 2019-03-06 14:36:30 +09:00
smoogipoo
d25d10d8fc Fix position not being set for the first hitobject 2019-02-20 14:14:45 +09:00
smoogipoo
2765ffa190 Update with PopulateAttributes() removal 2019-02-19 17:42:24 +09:00
smoogipoo
f6b13ca79d Rewrite catch diffcalc for readability + attempt to fix 2019-02-18 14:50:47 +09:00
smoogipoo
8eba94e8c9 Implement new difficulty calculator for Rulesets.Catch 2019-02-18 14:50:47 +09:00