Closes https://github.com/ppy/osu/issues/28791.
The reason why nudging was not changing hyperdash state in catch was
that `EditorBeatmap.Update()` was not being called on the objects that
were being modified, therefore postprocessing was not performed,
therefore hyperdash state was not being recomputed.
Looking at the usage sites of `EditorBeatmap.PerformOnSelection()`,
about two-thirds of callers called `Update()` themselves on the objects
they mutated, and the rest didn't. I'd say that's the failure of the
abstraction and it should be `PerformOnSelection()`'s responsibility to
call `Update()` there. Yes in some of the cases here this will cause
extraneous calls that weren't done before, but the method is already
heavily disclaimed as 'expensive', so I'd say usability should come
first.
Closes https://github.com/ppy/osu/issues/31915.
Reproduction of aforementioned issue requires 1280x720 resolution, which
should also be a good way to confirm that this does anything.
To me this is also equal-parts-bugfix, equal-parts-code-quality PR,
because tell me: what on earth was this code ever doing at
`ComposeBlueprintContainer` level? Nudging by one playfield-space-unit
doesn't even *make sense* in something like taiko or mania.
Closes https://github.com/ppy/osu/issues/31909.
Previously: https://github.com/ppy/osu/pull/30062.
Happening because of rounding errors - in this case the beat index
pre-flooring was something like a 0.003 off of a full beat, which would
get floored down rather than rounded up which created the discrepancy.
But also we don't want to round *too* far, which is why this
frankenstein solution has to exist I think. This is probably all
exacerbated by stable not handling decimal control point start times.
Would add tests if not for the fact that this is like extremely annoying
to test.
Found in testing of previous commit. This would break seeking between
bookmarks.
Reproduction steps on `master`:
- open map with bookmark
- delete the first bookmark
- undo the deletion of the first bookmark
- seek to previous bookmark will now always seek to the first bookmark
rather than closest preceding regardless of current clock time
- Bookmark menu items get disabled when they would do nothing.
- Bookmark deletion only deletes the closest bookmark instead of all of
them within the proximity of 2 seconds to current clock time. Action
is only however *enabled* within 2 seconds of a bookmark.
Additionally, logic was moved out of `Editor` because it's a huge class
and I dislike huge classes if they can be at all avoided.