Dean Herbert
ed6ffe2ef1
Remove hacky code
2021-01-05 14:54:59 +09:00
Dean Herbert
31a6e9b860
Remove unused using
2021-01-05 14:24:49 +09:00
Dean Herbert
afab35a31a
Fix missing copy implementation in LegacySampleControlPiont
2021-01-05 13:41:31 +09:00
Dean Herbert
6b8e1913ee
Fix dependency not always available due to nested LoadComponentAsync call
2021-01-05 13:27:45 +09:00
Dean Herbert
385c9cd2e2
Add test coverage
2021-01-05 13:14:16 +09:00
Dean Herbert
caa88c6100
Use CreateCopy instead of Clone interface
...
I was going for conformity by using the IClonable interface, but it
doesn't look like we use it anywhere else in the project.
2021-01-05 13:13:52 +09:00
Salman Ahmed
81355652fa
Add simple test coverage
2021-01-05 06:00:15 +03:00
KyeKiller
77e660e426
Should pass all checks again now.
2021-01-04 22:11:52 +00:00
KyeKiller
1234d0fa04
Applied all tooltips to the right
2021-01-04 22:01:12 +00:00
kyekiller
254698d9a2
Merge branch 'master' into master
2021-01-04 21:07:12 +00:00
KyeKiller
0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
KyeKiller
73f5e5aaf9
Moved "ToolbarSocialButton" back
2021-01-04 21:03:51 +00:00
Bartłomiej Dach
a86a7b08df
Merge pull request #11418 from peppy/fix-storyboard-skip-starttime-regression
2021-01-04 20:08:59 +01:00
KyeKiller
2e2b3ab5d4
Should remove codeFactor error
2021-01-04 17:26:42 +00:00
KyeKiller
2d1b52be0d
Moved "ToolbarSocialButton"
...
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Dean Herbert
3b08faa0ea
Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-04 17:49:11 +09:00
Dean Herbert
b7dd54847f
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e
Ensure working beatmap is reloaded on exiting the editor
2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422
Clone and copy ControlPointInfo when retrieving a playable beatmap
2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
Dean Herbert
9e0c490141
Remove unused using
2021-01-04 15:40:22 +09:00
Dean Herbert
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
Dean Herbert
cb7df0fe11
Add failing test for storyboard start time ordering
2021-01-04 15:15:23 +09:00
Salman Ahmed
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
Salman Ahmed
ca5f2bcd4c
Revert database-side changes
2021-01-04 08:50:30 +03:00
Salman Ahmed
1463ff2886
Remove unnecessary using directive
2021-01-04 08:12:31 +03:00
Salman Ahmed
738c94d193
Update soft-deletion logic to use model store's consumable items instead
2021-01-04 07:47:08 +03:00
Salman Ahmed
df04dd21de
Add failing test case
2021-01-04 07:45:29 +03:00
Salman Ahmed
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46
Make constructors design more pleasent to eyes
2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf
Make BeatmapAvailability
class in-line with other online data structures
2021-01-03 18:36:05 +03:00
Dean Herbert
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
Dean Herbert
cd7a5ca23a
Merge pull request #11413 from peppy/fix-mod-settings-transfer-issues
...
Fix difficulty adjust settings not being transferred correctly in multiplayer/playlists
2021-01-03 22:38:41 +09:00
Bartłomiej Dach
9e4a925ab1
Clarify & cleanup comments some
2021-01-03 13:44:29 +01:00
Bartłomiej Dach
a3e29b9154
Rename parameters for readability
2021-01-03 13:25:44 +01:00
Dean Herbert
2501707d7d
Copy values using Bind to also copy defaults
2021-01-03 20:45:03 +09:00
LavaDesu
7c9f345cd2
Use better naming for DiscordRichPresenceMode
2021-01-03 16:46:25 +07:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
Dean Herbert
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
...
There are 3 modes: enabled, limited, and disabled.
The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
Dean Herbert
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00