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Commit Graph

325 Commits

Author SHA1 Message Date
Dean Herbert
b8fe744d2b
Merge pull request #15008 from stanriders/remove-int-casts
Remove int casts in difficulty calculation
2021-10-10 16:48:37 +09:00
smoogipoo
e7a3467655 Merge branch 'master' into skillsrework 2021-10-10 16:16:54 +09:00
StanR
abd32e30f1
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
2021-10-09 21:11:24 +03:00
StanR
3b0b8707fe Reduce nesting, check all objects for spinners 2021-10-09 20:28:42 +03:00
StanR
b72b071c25 Fix instant spinners giving insane amounts of strain 2021-10-09 12:35:17 +03:00
StanR
37632fe4dc Remove int casts in difficulty calculation, fixup some comments 2021-10-09 12:08:57 +03:00
smoogipoo
f0affa9f5a Don't refer to BeatmapInfo 2021-10-08 19:50:31 +09:00
smoogipoo
3a4807a032 Merge branch 'master' into blinds-pp 2021-10-08 19:45:59 +09:00
smoogipoo
cefef81cdf Merge branch 'master' into skillsrework 2021-10-08 18:21:51 +09:00
Dan Balasescu
5b89293fa3
Merge pull request #14942 from apollo-dw/relax-osu-pp
Implement Relax difficulty calculation in osu!
2021-10-08 16:47:43 +09:00
apollo-dw
57c069e0e1 Remove unused strings 2021-10-06 23:50:23 +01:00
apollo-dw
d6eab02d92 Return 0 for speed with relax 2021-10-06 16:53:33 +01:00
apollo-dw
34269d48e5 Use global multipliers instead of multiplying skill values 2021-10-06 12:25:19 +01:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
emu1337
d17beb9bbe improved overall balance 2021-10-06 01:39:01 +02:00
emu1337
3cb816b6cd fixed some nerfs not carrying to the next iteration 2021-10-05 21:19:00 +02:00
Xexxar
94f8692b00 removed acc changes to put in seperate PR 2021-10-03 17:42:49 +00:00
Xexxar
bc3ae4c4f8 changed function names to be consistent 2021-10-03 17:36:34 +00:00
Xexxar
6d134b2a83 resolved code cleanliness issues 2021-10-03 17:32:03 +00:00
Xexxar
ba2c44a2f4 reworked strain to fix issue with overlapping hitwindo 2021-10-03 17:31:56 +00:00
apollo-dw
03f0a36589 additional balancing 2021-10-03 11:53:14 +01:00
apollo-dw
bc1ff019da Implement relax checks 2021-10-03 11:27:17 +01:00
apollo-dw
a5025dc8b8 Buff base multiplier 2021-10-01 22:23:16 +01:00
apollo-dw
310bf3e580 more code quality (oops) 2021-10-01 15:29:20 +01:00
apollo-dw
57b9a91cba trim whitespace cuz code quality 2021-10-01 15:26:59 +01:00
apollo-dw
7884dbbd11 adjust formulae 2021-10-01 15:04:44 +01:00
Dean Herbert
05996cc2e9 Add changes that got forgotted in branch surgery 2021-10-01 17:04:53 +09:00
Xexxar
d14eed88fd final clean up before PR 2021-09-29 19:14:54 +00:00
Xexxar
7001578045
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-09-26 20:39:57 -05:00
Xexxar
e4fb5a01c9 readded missing aim nerf for low acc 2021-09-26 21:58:26 +00:00
Xexxar
c4430182dd used new slider bonus alg to not overbuff slider jumps 2021-09-26 21:32:36 +00:00
Xexxar
81921bee11 updated rhythmbonus to be OD sensitive 2021-09-26 19:46:24 +00:00
apollo-dw
b6f494cbb7 accuracy and speed changes pt 1 2021-09-25 17:34:24 +01:00
Xexxar
b7444ee9eb replaced original velocity alg 2021-09-25 04:20:35 +00:00
Xexxar
ffa0fac5eb refactored to clean up issues with streams 2021-09-25 04:08:05 +00:00
Xexxar
2508171d41 nerfed rhythm further to attempt to balance 2021-09-25 03:52:05 +00:00
Xexxar
9802f4fc90 added wide angle buff to velchange 2021-09-25 03:37:19 +00:00
Xexxar
010078778e velocity buff isolation + small refactor 2021-09-25 03:27:07 +00:00
Xexxar
8c6a035369 added slider calc bonus 2021-09-25 03:04:22 +00:00
Xexxar
587cf09d2a base change of aim refactor, isolated 2021-09-25 03:02:33 +00:00
Xexxar
0129762104 merged in strainTime change and augmented rhythm calc 2021-09-25 02:52:10 +00:00
apollo-dw
70119d3a43 add drain rate term 2021-09-24 15:02:19 +01:00
apollo-dw
c62e429cea buff miss factor 2021-09-22 19:02:25 +01:00
apollo-dw
857ce721da share BlindsMultiplier everywhere, make it completely negate HD pp 2021-09-22 16:48:11 +01:00
apollo-dw
e52621c60f basically disable HD pp when blinds enabled 2021-09-22 16:38:50 +01:00
apollo-dw
85fd4bdbf8 add accuracy nerf 2021-09-22 16:19:41 +01:00
apollo-dw
2bac15ca1a base formula implementation 2021-09-22 14:17:27 +01:00
smoogipoo
e3b6c15a73 Merge branch 'master' into speedpp 2021-09-21 18:41:27 +09:00
smoogipoo
b9c91111d2 Add some whitespace 2021-09-21 12:43:29 +09:00
Dan Balasescu
6d6ad126a4
Merge branch 'master' into fl-total-sr 2021-09-21 12:31:40 +09:00
Xexxar
cdd813926b nerf to high bpm rhythm changes, nerf to 1/3->1/4 2021-09-17 00:27:42 +00:00
smoogipoo
7976442aec Fix CI issues 2021-09-16 14:20:42 +09:00
smoogipoo
2dd9d457e8 Merge branch 'master' into speedpp 2021-09-16 14:18:47 +09:00
apollo-dw
2637c063a9 forgot a deltatime 2021-09-15 15:40:26 +01:00
apollo-dw
2c3e7bfd2d moved 2b straintime cap up to 25ms 2021-09-15 15:27:36 +01:00
apollo-dw
463b92fcca remove unused strings 2021-09-15 12:41:29 +01:00
apollo-dw
cf63a45f32 swap speedwindowratio in cap so values are correct 2021-09-15 12:36:15 +01:00
apollo-dw
2fe0681310 elaborate comment 2021-09-15 12:03:47 +01:00
apollo-dw
7f6722e43f throw math.max(N, 1) into straintime 2021-09-15 11:24:48 +01:00
apollo-dw
4017598af0 simplify algebra down 2021-09-15 11:15:05 +01:00
apollo-dw
3a16ec277a refactor speed window ratios 2021-09-15 11:12:36 +01:00
apollo-dw
a0bd73c356 refactor hit window calc 2021-09-15 10:52:50 +01:00
apollo-dw
49658b6f82 set greatWindow to readonly 2021-09-15 10:29:30 +01:00
apollo-dw
6d254fba0a digestify speed return 2021-09-15 10:27:18 +01:00
MBmasher
a8539bc75b Add newline to end of file 2021-09-15 19:04:36 +10:00
MBmasher
33e1273df8 Include Flashlight in total SR calculation 2021-09-15 19:03:42 +10:00
MBmasher
31baac5879
Merge branch 'master' into fl-skill 2021-09-15 11:50:25 +10:00
apollo-dw
8796e45f63 prevent 2B objects from dividing by zero 2021-09-14 15:22:03 +01:00
smoogipoo
81ced68f89 Merge branch 'master' into display-sr-changes 2021-09-14 13:32:58 +09:00
MBmasher
c4fbae136a Rename FlashlightStrain to FlashlightRating 2021-09-14 10:34:21 +10:00
MBmasher
453d63cd5c Merge branch 'fl-skill' of https://github.com/mbmasher/osu into fl-skill 2021-09-14 10:23:41 +10:00
MBmasher
178a3d1132 Remove redundant check 2021-09-14 10:23:11 +10:00
apollo-dw
e9f7258f2b adjust hitwindow nerf to be harsher 2021-09-13 14:50:40 +01:00
smoogipoo
0dc31a476f Invert condition to reduce nesting 2021-09-13 16:39:05 +09:00
Xexxar
44163dc9ec updated to use deltaTime not stainTime for more accuracy 2021-09-12 18:14:05 +00:00
Xexxar
b05963cc50 update to fix review issues 2021-09-12 16:08:17 +00:00
smoogipoo
aafbc3e0e4 Merge branch 'master' into fl-skill 2021-09-10 16:39:39 +09:00
apollo-dw
3fce3f620f use OsuHitWindows, amend comment 2021-09-04 16:56:15 +01:00
apollo-dw
8654a0af05 remove unnecessary min & renamed variable so its more descriptive 2021-09-03 03:01:25 +01:00
apollo-dw
bf87a4b2d3 interpolate the doubletap cheese nerf instead 2021-09-03 02:39:21 +01:00
apollo-dw
0beef9c1e7 made double cheese detection stricter 2021-09-03 02:20:22 +01:00
apollo-dw
57a2ba9aa8 remove "straintime" 2021-09-02 18:29:55 +01:00
apollo-dw
0d60076f34 fix doubletap cheese detect (base on hitwindow) 2021-09-02 17:14:23 +01:00
apollo-dw
d9cc497801 refactoring 2021-09-02 17:02:23 +01:00
apollo-dw
3e98c71ece cap deltatime to hitwindow sorta 2021-09-02 16:48:34 +01:00
apollo-dw
711baa12ba emu's doubletap cheese nerf 2021-09-02 16:31:31 +01:00
mrowswares
a190038c33 remove writelines 2021-08-29 20:16:13 +01:00
mrowswares
1ca0223c71 remove straintime & speed skill caps, implement basic doubletap cheese detection 2021-08-29 17:19:26 +01:00
MBmasher
c91feb2968 Fix multiplying instead of dividing by scalingFactor 2021-08-25 11:18:21 +10:00
MBmasher
7188a3268f Apply a nerf to stacks for Flashlight skill 2021-08-24 14:01:54 +10:00
Xexxar
aaffc05b82 removed accuracy penalty for misses 2021-08-21 17:56:45 +00:00
Xexxar
0402f85eb0 left residual code from testing prevprevdeltas 2021-08-21 17:29:17 +00:00
Xexxar
536aef6f2f merged latest from origin 2021-08-21 17:25:06 +00:00
Xexxar
270f497af8 penalized 1/1->1/2->1/4 rhythm transitions 2021-08-21 17:23:17 +00:00
Bartłomiej Dach
812c85f3de
Clean up code style issues 2021-08-21 17:26:05 +02:00
Xexxar
a46ae855aa implemented object count limitation for rhythm build up 2021-08-20 15:40:34 +00:00
Xexxar
d36eb269b4 fixed code quality issues 2021-08-19 20:11:18 +00:00
Xexxar
5b2cfcc2ff adjusted low acc nerf on speed 2021-08-19 15:27:37 +00:00
Xexxar
b44e6f634d noticed a bug with double applying historicaldecay 2021-08-19 15:05:39 +00:00
Xexxar
7b70d41a93 forgot about the / 0 2021-08-19 14:49:44 +00:00