The taiko-slider is not included in `Playfield`, so it doesn't get hidden when calling `drawableRuleSet.Playfield.Hide()`. Calling `drawableRuleSet.Hide()` hides the taiko-slider, in addition to the rest of the `Playfield`.
GetPlayableBeatmap
CancellationToken
default
DifficultyCalculator.CalculateAll
Was weirdly missing from this one method.
IRulesetInfo
IRulesetStore
RulesetInfo
OnlineID
ID
RulesetInfo.OnlineID
Update `RulesetConfigCache` to cache via `ShortName` instead of `ID`
Remove nullability of `Ruleset.CreateInstance`
RulesetConfigCache
ShortName
Ruleset.CreateInstance
Remove subclassing of `RulesetInfo`
Ruleset
virtual
Skill
DifficultyAttributes
StoragePath
Add support for cancellation tokens for beatmap difficulty calculation
const
DifficultyCalculator
IWorkingBeatmap
Also unifies UR calculation logic with the results screen statistic item to reduce duplication.
HitEvents
ScoreProcessor
Also standardises handling between `RulesetStore` and `RealmRulesetStore`.
ArgumentNullException