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Commit Graph

39 Commits

Author SHA1 Message Date
Dean Herbert
8baf569f59 Remove necessity of AutoGenerated flag 2019-10-25 19:58:42 +09:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
eab06995d0 Add some whitespace 2019-09-03 11:37:56 +09:00
jorolf
3b769128a8 Add a 60bpm beat when no beatmap is playing 2019-09-03 00:57:29 +02:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00
Dean Herbert
b3aae2340b Avoid accessing beatmaps from BeatSyncedContainer until they are loaded 2017-11-17 18:38:11 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
007b343854 Fix incorrect equality check when TimingPointAt returns a default T 2017-07-19 15:16:40 +09:00
Thomas Müller
d9b362489b Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat 2017-07-10 12:07:38 +03:00
Dean Herbert
2c8b8c3f9c Update loop logic in line with framework changes 2017-07-09 18:23:34 +09:00
Dean Herbert
f57b234cc3 Expose Beatmap in BeatSyncedContainer 2017-05-24 01:44:47 +09:00
Dean Herbert
b12300391b Merge branch 'master' 2017-05-24 01:17:09 +09:00
smoogipooo
aad6f8f5d6 Refactoring of BeatSyncedContainer. 2017-05-23 16:11:46 +09:00
smoogipooo
1867cbb381 Revert a bit of BeatSyncedContainer for smaller changeset. 2017-05-23 16:06:30 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
3e0aaa1aa0 Add basic beat response to osu! logo 2017-05-23 12:29:43 +09:00
smoogipooo
adf8bb853e Move load() to be directly below ctor. 2017-05-22 20:06:37 +09:00
smoogipooo
de575b3867 Early return if beatLength = 0. 2017-05-22 20:02:02 +09:00
smoogipooo
95c4704a9e Delay backwards instead of using a millisecond tolerance. 2017-05-22 20:01:28 +09:00
Dan Balasescu
fc90cfa604 Update BeatSyncedContainer.cs 2017-05-22 17:50:05 +09:00
smoogipooo
70d7f61f7c More inversion for logic simplification. 2017-05-22 17:19:39 +09:00
smoogipooo
f81ffa636d Use BindTo instead of taking the game's beatmap bindable. 2017-05-22 17:18:11 +09:00
smoogipooo
609aac6453 Better kiai mode detection. 2017-05-22 17:18:05 +09:00
smoogipooo
b241140496 Proper kiai mode detection. 2017-05-22 17:18:00 +09:00
smoogipooo
abe9c464a8 Invert if statements. 2017-05-22 17:17:54 +09:00
Javier Flores
793b760ff2 Cleanup logic 2017-05-18 20:19:00 -05:00
Javier Flores
f4c7a02a6f Fix having negative beat when it should be 0 2017-05-17 09:23:04 -05:00
ColdVolcano
198542465b More CI fixes 2017-05-17 01:37:31 -05:00
ColdVolcano
387d26a576 CI Fixes 2017-05-17 01:26:34 -05:00
ColdVolcano
5f192cae7b Add missing licence header 2017-05-17 01:18:56 -05:00
ColdVolcano
0801a211da Add a base container with beat syncing logic 2017-05-17 01:14:04 -05:00