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Commit Graph

395 Commits

Author SHA1 Message Date
ekrctb
b88ee3c1a1 Pass DroppedObjectContainer via constructor instead of DI
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e.
2021-07-19 20:11:49 +09:00
ekrctb
50f9e5f362 Replace usage of CatcherArea.MovableCatcher with Catcher 2021-07-19 19:52:40 +09:00
ekrctb
97059a9f50 Create Catcher in CatchPlayfield 2021-07-19 19:44:40 +09:00
Dean Herbert
01961fe4f9
Merge pull request #13747 from ekrctb/catcher-flip
Don't flip catcher plate contents when catcher changes direction
2021-07-06 00:02:23 +09:00
ekrctb
83c80291d4 Don't flip catcher plate contents in legacy skin 2021-07-02 23:23:21 +09:00
ekrctb
fbba32647e Decouple direction of catcher from its scale 2021-07-02 23:22:39 +09:00
ekrctb
170513568b Move caught object stack vertical offset logic 2021-07-02 20:43:47 +09:00
Dean Herbert
ee6cf4396a
Merge pull request #13648 from ekrctb/dropped-object-container
Use DI to resolve "dropped object target" container in `Catcher`
2021-06-25 18:23:39 +09:00
ekrctb
c0c1b8d620 Fix catcher hyper-dash afterimage is not always displayed 2021-06-24 16:12:43 +09:00
ekrctb
ae09c23e4e Resolve DroppedObjectContainer via DI 2021-06-24 16:09:13 +09:00
ekrctb
16d5893535 Add DroppedObjectContainer class 2021-06-24 15:51:54 +09:00
ekrctb
b54e82eb99 Remove unused argument from CatchPlayfield 2021-06-22 15:23:50 +09:00
ekrctb
b087c95581 Use a frozen clock for catcher trails 2021-06-16 16:17:32 +09:00
ekrctb
1632450918 Add comments 2021-06-16 16:17:32 +09:00
ekrctb
73e443a0d9 Add comments 2021-06-16 14:01:12 +09:00
ekrctb
df16d4bacc Remove CurrentTexture from catcher 2021-06-14 20:26:33 +09:00
ekrctb
38a56d64d3 Rename CatcherTrailSprite -> CatcherTrail 2021-06-14 19:47:18 +09:00
ekrctb
c094914023 Simplify catcher trail creation 2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e Use common skinnable catcher in catcher trails 2021-06-14 19:45:58 +09:00
ekrctb
ca061c4b93 Factor out SkinnableDrawable component of the catcher to SkinnableCatcher 2021-06-14 19:41:51 +09:00
ekrctb
7f7c2c73e0 Move catcher movement logic of Catcher to CatcherArea 2021-06-11 15:39:06 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
ekrctb
7df971a970 ICatcherPiece -> ICatcherSprite 2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a Make current state bindable protected 2021-06-08 22:08:54 +09:00
ekrctb
0192549d6c Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
ekrctb
6e28c1b29a Move default catcher sprite to its own file 2021-06-08 17:54:57 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup 2021-06-08 17:37:36 +09:00
ekrctb
8e20f90ed5 Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
Dean Herbert
dc2bc462b8 Expose internal catcher width calculation methods 2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223 Update tests to better support stack regeneration cases 2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3 Improve osu!catch caught fruit placement algorithm 2021-04-22 17:06:28 +09:00
Dean Herbert
ddf1b560f3 Remove catcher fade during hyperdash
Closes https://github.com/ppy/osu/issues/12472.
2021-04-20 18:18:51 +09:00
ekrctb
6d0dc62502 Make sure latest catcher position is used for catching logic
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Dean Herbert
89bea2868a Move bool one level down 2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c Fix osu!catch fruit showing on plate when hidden mod is enabled
Closes https://github.com/ppy/osu/issues/12065.
2021-03-25 17:04:37 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
a8e2f35b62 Remove unneeded check of caught object removal
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
b52e279702 Reword exception message 2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23 Remove unnecessary copy 2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573 Rename caughtFruitContainer -> caughtObjectContainer 2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
b80204642e Revert rename error 2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f Rename to CopyStateFrom, and add comment 2020-12-08 23:35:24 +09:00
ekrctb
1f36bbecd1 Fix dropped objects not removed on revert result 2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00