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Commit Graph

15 Commits

Author SHA1 Message Date
smoogipooo
b602b7a3ea Add barline drawables. 2017-03-21 20:39:18 +09:00
smoogipooo
b05a12372a Add base barline. 2017-03-21 18:44:49 +09:00
smoogipooo
090e8bbb79 Remove hit object types solution-wide. 2017-03-20 13:10:24 +09:00
Dean Herbert
73ffbf8142 Remove unnecessary using. 2017-03-19 11:52:16 +09:00
smoogipooo
4b3308fd1d Remove TaikoHitObject Type, we won't be using this going forward. 2017-03-18 18:40:26 +09:00
smoogipooo
b399c6adbb Implement TaikoHitObject. 2017-03-17 13:38:48 +09:00
smoogipooo
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
smoogipooo
5a47fd659c Fix up warnings, convert back to float position. 2017-03-14 13:11:07 +09:00
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00