smoogipooo
|
b602b7a3ea
|
Add barline drawables.
|
2017-03-21 20:39:18 +09:00 |
|
smoogipooo
|
b05a12372a
|
Add base barline.
|
2017-03-21 18:44:49 +09:00 |
|
smoogipooo
|
090e8bbb79
|
Remove hit object types solution-wide.
|
2017-03-20 13:10:24 +09:00 |
|
Dean Herbert
|
73ffbf8142
|
Remove unnecessary using.
|
2017-03-19 11:52:16 +09:00 |
|
smoogipooo
|
4b3308fd1d
|
Remove TaikoHitObject Type, we won't be using this going forward.
|
2017-03-18 18:40:26 +09:00 |
|
smoogipooo
|
b399c6adbb
|
Implement TaikoHitObject.
|
2017-03-17 13:38:48 +09:00 |
|
smoogipooo
|
28240fb3b5
|
Rename TaikoBaseHit -> TaikoHitObject.
|
2017-03-17 13:33:48 +09:00 |
|
smoogipooo
|
5a47fd659c
|
Fix up warnings, convert back to float position.
|
2017-03-14 13:11:07 +09:00 |
|
smoogipooo
|
f50e0bbf3c
|
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
|
2017-03-13 19:15:25 +09:00 |
|
Dean Herbert
|
0cad5d7d41
|
Fix most warnings.
|
2017-03-07 13:05:57 +09:00 |
|
Thomas Müller
|
1585ae842a
|
Update framework
|
2017-02-26 11:22:58 +09:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
|
2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
|
2016-11-14 18:54:24 +09:00 |
|