1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 15:17:44 +08:00
Commit Graph

23 Commits

Author SHA1 Message Date
Dean Herbert
b096bf6cd1 Ensure all test beatmaps have unique OnlineIDs to avoid import conflicts
The order of operation of imports means that the already-imported
instances are considered most correct (they have usually been populated
using an online source, although that is skipped in tests), so on two
consecutive test imports in a test scene, the second will lose its
online IDs completely.

This aims to ensure that all test beatmaps will have online IDs, which
is the general expected behaviour.
2021-10-28 16:56:31 +09:00
Dean Herbert
20baae9094 Move online metrics out of BeatmapInfo model 2021-10-25 15:32:18 +09:00
Dean Herbert
0706ad70fb Move BeatmapSetOnlineInfo to an interface type 2021-10-21 16:58:42 +09:00
Dean Herbert
581a86b91a Revert "Revert "Fix editor tests failing due to empty files being specified""
This reverts commit 1af684c4b2.
2021-05-28 14:33:06 +09:00
Dean Herbert
1af684c4b2 Revert "Fix editor tests failing due to empty files being specified"
This reverts commit fdbd421040.
2021-05-28 14:15:28 +09:00
Dean Herbert
fdbd421040 Fix editor tests failing due to empty files being specified 2021-05-20 17:09:55 +09:00
Salman Ahmed
f827c62081 Add empty online info to test beatmap
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
smoogipoo
598572195c Add playlist length to match settings overlay 2020-12-01 19:57:25 +09:00
Dean Herbert
da02ee8828 Add ability to create a TestBeatmap with no HitObjects 2020-09-14 15:26:57 +09:00
Dean Herbert
c6e72dabd3 Add test coverage 2020-09-09 20:04:25 +09:00
smoogipoo
3c85561cdc Add tests 2020-06-02 14:31:43 +09:00
smoogipoo
0a34fddcc3 Fix TestBeatmap not setting appropriate ruleset ID 2020-04-22 19:38:27 +09:00
Dean Herbert
09273d1da9 Fix test scene not correctly building a playable beatmap 2020-02-05 18:35:31 +09:00
Bartłomiej Dach
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
smoogipoo
e73cef5f94 Prefill some more properties of TestWorkingBeatmap 2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
e32eec9259 No more caching 2018-03-13 15:22:46 +09:00
smoogipoo
706c26c32b Remove extra whitespace 2018-03-13 09:27:33 +09:00
smoogipoo
13c20438ef Fix build issues 2018-03-12 19:41:51 +09:00
smoogipoo
7406cb290f Split out test beatmap from TestCasePlayer into instantiable class 2018-03-12 19:41:09 +09:00