var
IPositionalSnapProvider
HitObject
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
EffectControlPoint
Apply combo offsets "colour hax" only on beatmap skins
BindValueChanged
TimelineHitObjectBlueprint
ComboIndexWithOffsetsBindable
ComboIndexBindable
TimelineBlueprintContainer
They got too big.
Closes #13443.
EditorBeatmap.Update
PerformOnSelection
OsuColour
Logic is shared with the timeline blueprints which also have the same problem of displaying text on top of a combo colour. Slightly modified the formula. Seems to yield better results on a subjective check.
This isn't required but makes the initial appearance animation nicer.
Update timeline control point display