Dean Herbert
e75d73ac1c
Change hyperdash colour again
2017-12-01 20:13:46 +09:00
Dean Herbert
bf606522c1
Make hyperdash testcase easier to win again
2017-12-01 20:13:32 +09:00
Dean Herbert
273793f185
Add comments
2017-12-01 20:08:49 +09:00
Dean Herbert
25207c51b5
Add directionality
2017-12-01 20:07:28 +09:00
Dean Herbert
445bb70ef5
Add hyperdash visual testing to TestCaseCatcherArea
...
Also tidies up hyperdash state logic
2017-12-01 19:58:00 +09:00
Dean Herbert
07081f400c
Make hyperdash testcase easier to win
2017-12-01 19:33:20 +09:00
Dean Herbert
51cae24a26
Add basic hyperdash movement
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Doesn't restrict direction yet. Also improves readability of fruit catch detection.
2017-12-01 19:33:13 +09:00
Dean Herbert
881745d756
Initial implementation of hyperdash calculation
2017-12-01 17:59:36 +09:00
Dean Herbert
76a1c7db3b
Hyperdash preparation
2017-12-01 13:10:51 +09:00
smoogipoo
36be171c29
Fix up/clean up csprojs for C#7 support
2017-11-30 02:06:03 +09:00
smoogipoo
a0c3349935
Add LangVer.props and osu.Game.props for common csproj properties
2017-11-30 00:45:37 +09:00
smoogipoo
7db7fb91dd
Ignore ruleset testcases from CI
2017-11-28 21:45:24 +09:00
smoogipoo
a9cc156d7a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-28 21:38:26 +09:00
Dean Herbert
23b4d2163c
Fix spelling and grammar
2017-11-28 21:30:03 +09:00
Dean Herbert
2bb61e51ac
Add catcher scale based on CircleSize
2017-11-28 19:43:26 +09:00
Dean Herbert
b11de50df2
Cleanups
2017-11-28 18:42:50 +09:00
Dean Herbert
5ae9b4c791
Make CatchStacker testcase more useful
2017-11-28 18:39:54 +09:00
Dean Herbert
b517523f4a
Add back CatcherArea to simplify layout
2017-11-28 18:39:45 +09:00
Dean Herbert
8f3fd7092e
CatchBaseHit -> CatchHitObject
...
Also moves default scale to CatchHitObject.
2017-11-28 18:37:41 +09:00
Dean Herbert
2deb33ac41
Add basic fruit scaling support
2017-11-28 18:34:40 +09:00
Dean Herbert
11d406aa0c
Fix osu!catch conversion expecting full positional data, rather than just X.
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Closes #1367 .
2017-11-24 11:49:10 +09:00
smoogipoo
f9ad4b6acb
Make categoryDifficulties return doubles to improve decimal accuracy
2017-11-21 19:55:09 +09:00
smoogipoo
bf44b3d0ef
Cleanups
2017-11-17 16:54:50 +09:00
smoogipoo
38fe95d94a
Add basic display for pp in TestCasePerformancePoints
2017-11-17 14:37:19 +09:00
smoogipoo
95fd323c6b
Fix ManiaDifficultyCalculator possibly failing due to nullref
2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa
CI fixes
2017-11-17 14:26:33 +09:00
smoogipoo
62155e6dd5
Make DifficultyCalculator support mod applications
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Fixes https://github.com/ppy/osu/issues/476 .
2017-11-17 12:36:07 +09:00
Dean Herbert
bbc5c05055
Disable ruleset-level tests for now
2017-10-23 21:25:54 +09:00
Dean Herbert
36af0dc809
Update app config for rulesets
2017-10-19 14:59:11 +09:00
Dean Herbert
179542daf1
Standardise AssemblyInfos
2017-10-14 15:02:20 +09:00
Dean Herbert
c5046f6b3c
Add back osu.Desktop project
...
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.
This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
Dean Herbert
bb6b656ec6
Fix code review issues
2017-10-12 22:27:22 +09:00
Dean Herbert
4a4c01f221
Fix CI problems
2017-10-11 21:25:15 +09:00
Dean Herbert
744d548738
Add missing licence header
2017-10-11 20:28:10 +09:00
Dean Herbert
0b282a49bd
Add tiny droplet support
2017-10-11 20:11:29 +09:00
Dean Herbert
1b732c799a
Make all juice nested objects from ticks
2017-10-11 19:10:07 +09:00
Dean Herbert
1f1bdc6162
Make juice streams interactive (and correctly positioned)
2017-10-11 18:18:06 +09:00
Dean Herbert
e4f915e5af
Fix scoring simulation not supporting juice
2017-10-10 20:22:57 +09:00
Dean Herbert
03fbf47bc2
Add juicy streams
2017-10-10 20:22:42 +09:00
Dean Herbert
26215b4488
Create an abstract base class for drawable catch objects
2017-10-09 19:42:55 +09:00
Dean Herbert
37393ab2c9
Move brace
2017-10-02 22:24:22 +08:00
Dean Herbert
3338024c17
Fix incorrect whitespace
2017-10-02 22:12:53 +08:00
Dean Herbert
7168629b2a
Remove CatcherArea abstraction
...
Also fixes catcher size being relative to aspect ratio.
2017-10-02 21:55:37 +08:00
Dean Herbert
66afba6219
Allow TestCasePlayer to instantiate only one ruleset type
2017-10-02 20:48:24 +08:00
Sinnoh
3b9c2d1d5f
changed description for hidden
...
ctb doesn't have approach circles
2017-09-26 16:50:12 +08:00
Dean Herbert
e0911f014e
Fix ruleset target path for release builds
2017-09-19 22:50:36 +09:00
Dean Herbert
611f4df484
Add licence header
2017-09-19 21:41:51 +09:00
Dean Herbert
f96875a470
Add a catch specific player test
2017-09-19 21:40:57 +09:00
Dean Herbert
0aa152974a
Add interfaces to CatchBaseHit
2017-09-19 21:40:38 +09:00
Dean Herbert
4b68950428
Fix incorrect coordinate mapping on fruit explosion
2017-09-19 21:39:53 +09:00
Dean Herbert
c88b0784da
Use MaxValue instead of PositiveInfinity
2017-09-19 21:39:17 +09:00
Dean Herbert
d192c2d83b
Merge remote-tracking branch 'upstream/master' into ctb-improvements
2017-09-19 20:54:39 +09:00
Dean Herbert
99b512cce5
Output ruleset assemblies to the game folder rather than adding special logic
2017-09-19 19:27:14 +09:00
Dean Herbert
1f20c5eb69
Optimise project references
2017-09-19 16:07:00 +09:00
Dean Herbert
8fa76557db
Avoid unnecessary dll copies
2017-09-19 16:06:59 +09:00
Dean Herbert
6db705a3a8
Update relative paths
2017-09-19 16:06:58 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
Dean Herbert
60b38b2776
Add the most basic score calculation for catch
2017-09-18 12:48:45 +09:00
Dean Herbert
d3c58c848d
Add licence header
2017-09-18 12:48:33 +09:00
Dean Herbert
e52a4fe72c
Put caught fruit in their own container to reduce casting
2017-09-18 12:33:01 +09:00
Dean Herbert
cfcb0c1c6e
Add (incorrectly) exploding fruit
2017-09-15 21:26:36 +09:00
Dean Herbert
fe221905fa
Make fruits look a bit closer to the final design
2017-09-15 20:55:04 +09:00
Dean Herbert
4e0aed4b8a
Add combo/colour metadata to CatchBaseHit
2017-09-15 20:54:34 +09:00
Dean Herbert
b9ab034f94
Fix catcher movement speed being way too slow
...
Now matches osu-stable
2017-09-15 19:32:46 +09:00
Dean Herbert
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
Dean Herbert
fb7740a3ab
Update all dependencies in line with framework
2017-09-13 20:25:40 +09:00
smoogipooo
5e32d95ad2
Remove Ruleset's CreateScoreProcessor method
2017-09-13 16:37:05 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
6682c3a736
Override instead of re-binding event
2017-09-13 16:15:11 +09:00
smoogipooo
3e3618d724
More cleanups
2017-09-12 21:12:57 +09:00
smoogipooo
abab2a4878
Revamp score processing to once more unify scoring methods
2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474
Make Accuracy = 1, Health = 1 the default for ScoreProcessor
2017-09-12 20:53:26 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
Dean Herbert
20dae5ee11
Minor refactors
2017-09-12 17:36:46 +09:00
smoogipooo
58c875bdca
Merge remote-tracking branch 'origin/master' into blending-equations
...
# Conflicts:
# osu-framework
2017-09-11 15:02:12 +09:00
Dean Herbert
5ce76d8023
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-11 14:36:51 +09:00
Dean Herbert
7170fbd087
Target .NET 4.6.1
2017-09-11 12:39:00 +09:00
smoogipooo
cde22865b9
Merge remote-tracking branch 'origin/master' into blending-equations
...
# Conflicts:
# osu-framework
2017-09-11 02:42:23 +09:00
MrTheMake
a7f874e5b6
Merge branch 'master' into leaderboard-scores
2017-09-07 18:25:33 +02:00
smoogipooo
19db7a8f72
Update in line with framework changes.
2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
MrTheMake
6d401b5f21
Merge branch 'master' into leaderboard-scores
2017-08-19 00:00:40 +02:00
Dean Herbert
d6249e7a63
Add support for binding mouse buttons to actions
2017-08-18 20:01:41 +09:00
Dean Herbert
a44ff5a2c2
Fix regression causing global hotkeys to no longer work
2017-08-17 17:47:44 +09:00
Dean Herbert
7c9d6c9c83
Initial refactoring of key binding logic
2017-08-14 20:19:25 +09:00
MrTheMake
81289db33b
CI fix, fixed nullref and removed abstraction of GetAutoplayMod
2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7
Suggested changes
2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343
Parse the mods of a leaderboard's score
2017-08-13 17:41:13 +02:00
Dean Herbert
fe2911f165
Fix some formatting issues
2017-08-13 10:36:57 +09:00
Dean Herbert
99458aab48
Propagate framework updates
2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9
Move a lot of code to framework
2017-08-11 16:11:46 +09:00
Dean Herbert
798fff00b2
Remove shortcomings, remove InputState.Data usage, make everything amazing
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No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
b6bb07c0b5
Add ConcurrentActionModes to support osu! gameplay more easily
2017-08-10 18:28:22 +09:00
Dean Herbert
6ba5bdf1e6
Add description attributes to all actions
2017-08-10 17:14:30 +09:00
Dean Herbert
30bd1d70b5
ActionMapping doesn't support concurrent actions by default
...
But can when required. Also supports key combination bindings now.
2017-08-10 16:08:43 +09:00