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h1or4dme8
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osu-lazer
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2026-05-19 20:20:21 +08:00
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52,850
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793
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aacded0ecf2aaecaac5ea48e7fff00a9052064ca
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9 Commits
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Remove Expires and RemoveWhenNotAlive override
smoogipoo
·
2021-03-18 19:39:42 +09:00
0c3c8141da
Rename
I{-> Animatable}HitExplosion
Bartłomiej Dach
·
2021-03-15 20:39:02 +01:00
58220481db
Add support for pooling explosions in taiko
Bartłomiej Dach
·
2021-03-14 16:15:33 +01:00
8b74666cc3
Replace comparison references to HitResult.Miss with IsHit
Bartłomiej Dach
·
2020-10-02 23:31:24 +02:00
2b1ef16f89
Fix potential taiko crash on rewind
smoogipoo
·
2020-09-25 19:25:58 +09:00
acfa62bb50
Move to non-legacy class
Dean Herbert
·
2020-04-30 09:57:14 +09:00
49a98fde73
Change taiko hit explosion animation to match stable for skins
Dean Herbert
·
2020-04-29 17:53:37 +09:00
48733a7e2f
Add taiko hit explosion skinning support
Dean Herbert
·
2020-04-27 22:36:27 +09:00
be59ee945a