smoogipoo
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5277c3c164
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Set the frame time appropriately to reverse judgements a little better
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2017-11-10 22:11:25 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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Thomas Tan
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d742092d9d
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CI fixes
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2017-04-29 02:30:34 +08:00 |
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Thomas Tan
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27632434c6
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Add license header
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2017-04-29 02:23:07 +08:00 |
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Thomas Tan
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9b8b88601f
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Create "AutoGenerator" base class and interface.
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2017-04-29 02:08:48 +08:00 |
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smoogipooo
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f50e43fc4b
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CI fixes.
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2017-04-20 18:02:09 +09:00 |
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smoogipooo
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61090d918c
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Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
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2017-04-20 15:26:42 +09:00 |
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Dean Herbert
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662544e04f
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Merge branch 'master' into results-screen
# Conflicts:
# osu.Game/Rulesets/Replays/Replay.cs
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2017-04-19 16:25:31 +09:00 |
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Dean Herbert
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cef6a014d5
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Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
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2017-04-18 22:31:52 +09:00 |
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Dean Herbert
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a0d9c14526
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Add temporary means of getting the user which is responsible for a resulting play.
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2017-04-18 22:22:14 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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