See: https://github.com/ppy/osu/pull/35367/checks?check_run_id=53269836615 Can be reproed via a `Thread.Sleep(1000)` in a `TestScreenOne` BDL load. Code here is similar to `OsuGameTestScene.PushAndConfirm()`.
Closes https://github.com/ppy/osu/issues/33168.