1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00
Commit Graph

278 Commits

Author SHA1 Message Date
Salman Ahmed
a85be2a46d Fix merge conflicts 2024-03-08 20:22:26 +03:00
Salman Ahmed
8d3e502262 Merge branch 'master' into storyboard-loops-v2 2024-03-08 20:22:19 +03:00
Salman Ahmed
79da6d8613 Fix refactor error on EndTimeForDisplay
Not sure when this happened >.>
2024-03-08 03:08:03 +03:00
Salman Ahmed
fa9b2f0cd5 Add generics to ApplyInitialValue/ApplyTransforms for ability to return custom transform sequences
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
b450abb687 Support applying initial values of storyboard commands 2024-03-08 02:02:48 +03:00
Salman Ahmed
2ca36254f4 Fix comparison interface not implemented on storyboard command classes 2024-03-08 02:02:25 +03:00
Salman Ahmed
3755dd059a Calculate loop delays at point of transform application 2024-03-08 02:01:02 +03:00
Salman Ahmed
87b065b8c3 Fix incorrect start time calculations
`LoopStartTime` is now baked into each `IStoryboardCommand`.
2024-03-08 02:01:02 +03:00
Salman Ahmed
6c257e5159 Fix HasCommands property not set at all 2024-03-08 01:59:44 +03:00
Salman Ahmed
9b77d8c972 Fix group start/end time not calculating correctly 2024-03-08 01:59:28 +03:00
Salman Ahmed
585ab59768 Apply major refactor to the storyboard commands flow structrure 2024-03-08 01:10:09 +03:00
Dean Herbert
5b6703ec0d
Move optimisation to isolated method 2024-03-06 19:25:13 +08:00
Andrei Zavatski
07392a4d3e Further simplify transform application 2024-03-06 01:10:22 +03:00
Andrei Zavatski
1c8ede854d Remove blank lines 2024-03-06 00:17:56 +03:00
Andrei Zavatski
8b03acd27b Implement StoryboardElementWithDuration 2024-03-06 00:16:06 +03:00
Andrei Zavatski
f5d24e6804 Remove unused transform extensions 2024-03-03 21:54:37 +03:00
Andrei Zavatski
7193ec66a4 Make use of framework's transform loops 2024-03-03 21:47:03 +03:00
Andrei Zavatski
c05007804f Use more direct way to apply transforms 2024-03-03 20:50:28 +03:00
Andrei Zavatski
77b3055978 Improve sb sprite end time guessing 2024-03-01 22:30:44 +03:00
Salman Ahmed
5597b48882 Fix storyboard animations stripping path directory on skin lookup 2024-01-17 18:39:48 +03:00
Salman Ahmed
bac306879a Minor reword on documentation 2023-10-28 03:18:13 +03:00
Bartłomiej Dach
9ce2c1f49c
Exclude video events from being accounted for when calculating storyboard time bounds
Closes https://github.com/ppy/osu/issues/25263.

In some circumstances, stable allows skipping twice if a particularly
long storyboarded intro is being displayed:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736

`AllowDoubleSkip` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1761-L1770

and `leadInTime` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1342-L1351

The key to watch out for here is `{first,last}EventTime`. `EventManager`
will calculate it on-the-fly as it adds storyboard elements:

    3ea48705eb/osu!/GameplayElements/Events/EventManager.cs#L253-L256

However, this pathway is only used for sprite, animation, sample,
and break events. Video and background events use the following pathway:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368

Note that this particular overload does not mutate either bound.
Which means that for the purposes of determining where a storyboard
starts and ends temporally, a video event's start time is essentially
ignored.

To reflect that, add a clause that excludes video events from
calculations of `{Earliest,Latest}EventTime`.
2023-10-27 22:24:17 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
e314913aeb
Handle null texture case 2023-09-27 11:18:38 +02:00
Dean Herbert
a7237e48aa Merge branch 'master' into fix-storyboard-skin-textures-lookup 2023-09-27 17:17:51 +09:00
Dean Herbert
3705c4c8d5 Avoid potentially incorrect size adjustment when texture doesn't change 2023-09-27 17:16:45 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
567bc8fcd3 Ensure DrawableStoryboardSprite's texture size propagates corectly on skin change 2023-09-26 14:13:51 +09:00
Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup 2023-09-26 14:05:27 +09:00
Dean Herbert
b5e64d933c Apply same fix to DrawableStoryboardAnimation 2023-09-20 12:54:36 +09:00
Dean Herbert
50adb5f7a7 Remove incorrectly merge conflict resolved 2023-09-20 12:54:28 +09:00
Bartłomiej Dach
641e651bf2
Fix DrawableStoryboardVideo attempting to unmap path once too much
The `StoryboardResourceLookupStore` cached at storyboard level is
supposed to already be handling that; no need for local logic anymore.
2023-09-19 20:18:33 +02:00
Bartłomiej Dach
ba518e1da8
Fix StoryboardResourceLookupStore dying on failure to unmap path
Before the introduction of `StoryboardResourceLookupStore`, missing
files would softly fail by use of null fallbacks. After the
aforementioned class was added, however, the fallbacks would not work
anymore if for whatever reason `GetStoragePathFromStoryboardPath()`
failed to unmap the storyboard asset name to a storage path.
2023-09-19 20:11:16 +02:00
Dean Herbert
4a7dc4d792 Fix storyboard UseSkinSprites being implemented incorrectly
This was implemented as a "fallback", but it's actually intended to be
an "override". As in it allows storyboarders to *prefer* a skin sprite
before falling back to a local version contained within the storyboard.

Can be tested with https://osu.ppy.sh/beatmapsets/832364#osu/1743837.

Closes https://github.com/ppy/osu/issues/24813.
2023-09-19 20:20:20 +09:00
Dean Herbert
773ec46989 Expose some storyboard pieces to allow better testability 2023-09-19 20:20:11 +09:00
Dean Herbert
900376b662 Refactor storyboard resource lookup to be more streamlined 2023-09-14 16:15:50 +09:00
Salman Ahmed
6674c70280 Add support for limiting skin texture/animation dimensions 2023-09-03 02:21:47 +03:00
Dean Herbert
20e4e2581a Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Joseph Madamba
d6fa44240d
Fix storyboard video-only check being inverted 2023-05-16 21:51:32 -07:00
Dean Herbert
1efc78c0f8 Actually use new end time property when setting lifetimes 2023-04-26 13:28:51 +09:00
Dean Herbert
e330052852 Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Dean Herbert
3919400be2 Apply NRT to some storyboard classes 2023-04-25 14:30:01 +09:00
Dean Herbert
2cce785fa5 Fix storyboard videos not fading out on completion
Closes https://github.com/ppy/osu/issues/22802.

Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.

Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
Dean Herbert
eabd1a0cc1 Remove unused Duration property to avoid any misunderstandings 2023-02-06 16:42:39 +09:00
Dean Herbert
679ec986d5 Fix storyboard outro time potentially running too long 2023-02-06 16:39:44 +09:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
Dean Herbert
192536643c Fix some more inspections 2022-12-16 20:21:19 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00