Dean Herbert
955a78e76d
Remove OnlineBeatmapSetID from BeatmapInfo
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It should now be retrieved via the linked BeatmapSetInfo
2018-06-08 15:26:27 +09:00
Dean Herbert
8220e0c79a
Remove OnlineBeatmapSetID from BeatmapMetadata
2018-06-08 12:46:34 +09:00
smoogipoo
8ae2a3696f
Apply platform universal offset at player level
2018-05-28 03:31:46 +09:00
smoogipoo
0f817d18d4
Add explanatory comment
2018-05-16 13:59:51 +09:00
smoogipoo
cf44357bdb
Use a stable sort for hitobjects
2018-05-16 13:30:48 +09:00
Adonais Romero González
06c6f55995
Apply offset to end times on legacy converter
2018-04-30 00:43:32 -07:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
fd9480cfb6
Handle timingpoint FormatException
2018-04-02 20:08:40 +09:00
smoogipoo
d24d81d8a9
De-pluralize some methods
2018-04-02 20:07:18 +09:00
Dean Herbert
62e908e22c
Add default separator character
2018-03-19 20:06:44 +09:00
Dean Herbert
e43de68ad3
Move colour parsing to LegacyDecoder
2018-03-13 19:13:50 +09:00
Dean Herbert
1bcda4930e
Add back beatmap version set
2018-03-12 11:33:12 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
Dean Herbert
7b18e8a5ca
Merge branch 'master' into fix-taiko-conversion
2018-03-06 01:16:47 +09:00
smoogipoo
d44dc1a4f9
Fix SliderMultiplier/SliderTickRate parsing inaccuracy
2018-03-05 16:01:05 +09:00
Dean Herbert
e46f363fdc
Fix failing unit test
2018-03-04 22:46:50 +09:00
Dean Herbert
bc0bc8d459
Add legacy timing offsets
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These have been in release builds since January, but implemented in a hacky way.
This brings them with a sane implementation.
2018-03-04 21:57:50 +09:00
Dean Herbert
572d3b1316
Move bpm clamping to TimingControlPoint, adjust range to 1-10000bpm
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In line with stable editor restrictions
2018-02-28 22:53:28 +09:00
Dean Herbert
5b4fef0180
Add bare minimum sanity checking of beatmap input values to make broken maps load
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Resolves ppy/osu#1988 .
2018-02-28 18:12:24 +09:00
Dean Herbert
968291c61e
Sort hitobjects imported from legacy beatmps
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Apaprently some ranked maps contain unordered hitobjects. We probably never want to allow for this.
2018-02-28 18:11:28 +09:00
Dean Herbert
4c0259a040
Merge branch 'master' into fix-storyboard-variables
2018-01-09 11:50:03 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
james58899
0158246ba1
AppVeyor
2018-01-04 19:23:00 +08:00
james58899
dcc4e863ab
move variables to StoryboardDecoder
2018-01-04 19:04:52 +08:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Aergwyn
cc76c58f5f
fall back to .osu file for storyboard if no .osb file is present
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+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
c466296b14
reverted split at Decoder, moved logic down
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I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
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Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
db50ad794e
CI adjustments
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- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
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Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00