Dan Balasescu
ce095d6af6
Merge branch 'master' into fl-opacity
2022-04-26 18:34:53 +09:00
Dan Balasescu
215da7e933
Reimplement as extension method on IBeatmap
...
Implementation has changed slightly to support arbitrary levels of
nested hitobjects.
2022-02-16 12:06:49 +09:00
Henry Lin
74a55ead77
Simplify combo counting logic
2022-01-23 13:00:54 +08:00
Henry Lin
f53ce5aedf
Fix max combo calculation in osu diffcalc
2022-01-23 11:11:12 +08:00
Dan Balasescu
36d1cdb95a
Merge branch 'master' into fl-opacity
2022-01-20 14:48:20 +09:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dan Balasescu
383bf7cdfc
Only allow HD combination alongside FL
2021-11-30 10:39:48 +09:00
Dan Balasescu
e6e6e2d951
Merge branch 'master' into fl-opacity
2021-11-30 10:00:44 +09:00
MBmasher
a57c277a58
Move preempt back to CreateDifficultyAttributes
2021-11-21 23:43:09 +11:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
MBmasher
f4b23f0960
Remove setting preempt in CreateDifficultyAttributes
2021-11-18 10:37:07 +11:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
MBmasher
5a3be778a1
Resolve conflicts with recent slider hotfix
2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c
Add bonus based on opacity of hit objects
2021-11-12 21:29:51 +11:00
Dan Balasescu
9fb2402781
Remove unnecessary parens
2021-11-12 17:31:25 +09:00
apollo-dw
cdfe022805
Fix potential NaN values
2021-11-12 00:56:08 +00:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
StanR
205d95e8c6
Approximate amount of effective misses using combo
2021-10-13 20:04:34 +03:00
StanR
37632fe4dc
Remove int casts in difficulty calculation, fixup some comments
2021-10-09 12:08:57 +03:00
smoogipoo
f0affa9f5a
Don't refer to BeatmapInfo
2021-10-08 19:50:31 +09:00
smoogipoo
3a4807a032
Merge branch 'master' into blinds-pp
2021-10-08 19:45:59 +09:00
Dan Balasescu
5b89293fa3
Merge pull request #14942 from apollo-dw/relax-osu-pp
...
Implement Relax difficulty calculation in osu!
2021-10-08 16:47:43 +09:00
apollo-dw
d6eab02d92
Return 0 for speed with relax
2021-10-06 16:53:33 +01:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
apollo-dw
70119d3a43
add drain rate term
2021-09-24 15:02:19 +01:00
smoogipoo
e3b6c15a73
Merge branch 'master' into speedpp
2021-09-21 18:41:27 +09:00
smoogipoo
b9c91111d2
Add some whitespace
2021-09-21 12:43:29 +09:00
Dan Balasescu
6d6ad126a4
Merge branch 'master' into fl-total-sr
2021-09-21 12:31:40 +09:00
smoogipoo
2dd9d457e8
Merge branch 'master' into speedpp
2021-09-16 14:18:47 +09:00
apollo-dw
463b92fcca
remove unused strings
2021-09-15 12:41:29 +01:00
apollo-dw
a0bd73c356
refactor hit window calc
2021-09-15 10:52:50 +01:00
MBmasher
a8539bc75b
Add newline to end of file
2021-09-15 19:04:36 +10:00
MBmasher
33e1273df8
Include Flashlight in total SR calculation
2021-09-15 19:03:42 +10:00
MBmasher
31baac5879
Merge branch 'master' into fl-skill
2021-09-15 11:50:25 +10:00
MBmasher
c4fbae136a
Rename FlashlightStrain to FlashlightRating
2021-09-14 10:34:21 +10:00
apollo-dw
d9cc497801
refactoring
2021-09-02 17:02:23 +01:00
mrowswares
1ca0223c71
remove straintime & speed skill caps, implement basic doubletap cheese detection
2021-08-29 17:19:26 +01:00
MBmasher
acdd08c966
Add Flashlight skill
2021-08-08 23:56:03 +10:00
02Naitsirk
db1f43f6eb
Multiply star rating by a constant
2021-08-03 18:57:33 -04:00
Bartłomiej Dach
ea2ef55a8b
Remove unnecessary whitespace
2021-08-01 15:27:05 +02:00
02Naitsirk
5b5cf30cbd
Fix incorrect performance formula
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-07-31 12:23:03 -04:00
02Naitsirk
b31fef7e00
Implement total SR formula that better correlates with pp
2021-07-22 13:49:47 -04:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
168ba62500
Port StanR's dynamic SO pp changes
2020-12-08 22:09:48 +09:00
Lucas A
27cc6c5046
Rename HitCirclesCount -> HitCircleCount.
2020-10-03 16:52:33 +02:00
Lucas A
cb2f695fdd
Calculate hit circle count in OsuPerformanceCalculator.
2020-10-02 19:34:41 +02:00