Dean Herbert
|
475788041a
|
Merge pull request #13337 from Pasi4K5/fix-sliders-out-of-screen
Fix sliders sometimes being outside of the playfield with osu! random mod enabled
|
2021-06-08 21:18:21 +09:00 |
|
Dean Herbert
|
6017ef3825
|
Merge branch 'master' into fix-skin-sample-lookup
|
2021-06-08 17:37:36 +09:00 |
|
Dan Balasescu
|
791855dfa0
|
Merge branch 'master' into legacy-skin-default-fallback
|
2021-06-08 16:54:26 +09:00 |
|
Dean Herbert
|
e0f568aa8f
|
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
|
2021-06-08 15:19:52 +09:00 |
|
Dean Herbert
|
88b87b98a8
|
Fix slider ball layer sources
|
2021-06-08 12:10:14 +09:00 |
|
Dean Herbert
|
277eb9fa6e
|
Fix slider repeat arrow not updating rotation immediately while paused in editor
A bit of a local solution, but not sure there's a better way to handle
this.
Closes #13342.
|
2021-06-07 15:58:43 +09:00 |
|
Dean Herbert
|
d26c9a66c2
|
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
|
2021-06-07 12:01:19 +09:00 |
|
Dean Herbert
|
9ebafb1ec0
|
Fix cursor trail logic
|
2021-06-06 22:26:27 +09:00 |
|
Pasi4K5
|
b214f2ae0e
|
Remove repeat and simplify getMinSliderMargin
|
2021-06-05 17:13:08 +02:00 |
|
Pasi4K5
|
f59263932a
|
Use SliderPath.GetPathToProgress for getting the SliderPath 's positions
|
2021-06-05 17:04:58 +02:00 |
|
Pasi4K5
|
b4f190c6ff
|
Rename iteration variable
|
2021-06-04 17:22:36 +02:00 |
|
Pasi4K5
|
32e41048ff
|
Fix System.ArgumentException caused by sliders bigger than the playfield
|
2021-06-04 16:50:27 +02:00 |
|
Pasi4K5
|
6357d1363c
|
Add comment for slider_path_checking_rate
|
2021-06-04 16:26:40 +02:00 |
|
Pasi4K5
|
a0a6f3ef81
|
Replace Vector2 methods with math operators
|
2021-06-04 16:23:03 +02:00 |
|
Pasi4K5
|
9f2a9608f2
|
Rework slider positioning
|
2021-06-04 16:17:54 +02:00 |
|
ekrctb
|
d7da66d876
|
Bring back scheduling of follow point update
|
2021-06-04 18:41:02 +09:00 |
|
ekrctb
|
0098ac2760
|
Remove one TODO
It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
|
2021-06-04 17:09:59 +09:00 |
|
ekrctb
|
bc892086fe
|
Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry
|
2021-06-04 17:09:59 +09:00 |
|
ekrctb
|
b373b120ff
|
Use general lifetime container for follow point container
|
2021-06-04 16:31:50 +09:00 |
|
Dean Herbert
|
06275a6a7d
|
Merge branch 'master' into legacy-skin-default-fallback
|
2021-06-04 16:00:30 +09:00 |
|
Dean Herbert
|
f62a2747f6
|
Add legacy implementation
|
2021-06-04 14:51:35 +09:00 |
|
Dean Herbert
|
5953674737
|
Tidy up constants
|
2021-06-04 14:14:51 +09:00 |
|
Dean Herbert
|
ff70f99da2
|
Merge branch 'master' into kiai
|
2021-06-04 13:50:12 +09:00 |
|
Pasi4K5
|
7a4fc9ffc8
|
Move seed to base class
|
2021-06-03 18:16:11 +02:00 |
|
Dan Balasescu
|
15b43beef1
|
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
|
2021-06-03 17:29:27 +09:00 |
|
Dan Balasescu
|
d39eb7eac2
|
Merge pull request #12952 from peppy/autoplay-pause-support
Externalise autoplay generation from `Player` to allow use of replay playback functions
|
2021-06-03 17:29:17 +09:00 |
|
Dean Herbert
|
8b43cfdd7d
|
Merge pull request #12568 from Pasi4K5/mod-osu-random
Add mod "Random" for osu! ruleset
|
2021-06-03 17:14:27 +09:00 |
|
Samuel Cattini-Schultz
|
f51413ead9
|
Refactor to pass clockrate in constructor rather than deriving from mods
|
2021-06-03 16:09:42 +10:00 |
|
Dan Balasescu
|
44b1102241
|
Merge branch 'master' into autoplay-pause-support
|
2021-06-03 13:26:00 +09:00 |
|
Dan Balasescu
|
c065f761c7
|
Merge branch 'master' into legacy-skin-default-fallback
|
2021-06-02 19:08:52 +09:00 |
|
ekrctb
|
c06ff3c623
|
Remove defunct Animate calls
|
2021-06-02 11:46:28 +09:00 |
|
ekrctb
|
b82190e157
|
Fix hit circle animation reset when skin is changed
The transforms applied in `Animate` call was not applied because the piece is recreated.
|
2021-06-02 11:32:24 +09:00 |
|
Dean Herbert
|
14570b6fb1
|
Merge branch 'master' into autoplay-pause-support
|
2021-06-01 14:19:21 +09:00 |
|
Dean Herbert
|
00b3eea840
|
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
|
2021-05-31 21:39:04 +09:00 |
|
Dean Herbert
|
33577cbad5
|
Fix multiple issues with default lookups
|
2021-05-31 21:29:47 +09:00 |
|
Dean Herbert
|
88ed95e012
|
Add FindProvider lookup function
|
2021-05-31 21:29:47 +09:00 |
|
Dean Herbert
|
de0e51a81d
|
Merge branch 'master' into fix-skin-sample-lookup
|
2021-05-31 15:27:39 +09:00 |
|
Dean Herbert
|
17574833fb
|
Update other transformers with similar refactored logic
|
2021-05-30 19:15:59 +09:00 |
|
Salman Ahmed
|
fbc316ea1d
|
Fix legacy skin transformers potentially ignoring source implementations
|
2021-05-29 21:23:22 +03:00 |
|
Dean Herbert
|
6268bbea85
|
Merge branch 'master' into fix-skin-sample-lookup
|
2021-05-28 14:47:35 +09:00 |
|
Dean Herbert
|
70a844ac10
|
Remove allowFallback parameters completely
|
2021-05-27 14:50:42 +09:00 |
|
Endrik Tombak
|
9ac4ef273e
|
Make DrawableSliderTail not require ITrackSnaking
|
2021-05-26 23:21:05 +03:00 |
|
Pasi4K5
|
d5de5ae640
|
Add comments explaining the usage of shiftNestedObjects()
|
2021-05-26 20:50:31 +02:00 |
|
Dean Herbert
|
a08a4aa911
|
Move second call to shiftNestedObjects to a more understandable location
|
2021-05-26 16:48:16 +09:00 |
|
Dean Herbert
|
d6c4be207b
|
Simplify naming
|
2021-05-26 16:44:44 +09:00 |
|
Dean Herbert
|
ad3e4287cd
|
Move distanceToPrev inside randomisation function
|
2021-05-26 16:44:05 +09:00 |
|
Dean Herbert
|
6ca9b37c28
|
Make random generator a field to avoid passing around internally
|
2021-05-26 16:42:20 +09:00 |
|
Dean Herbert
|
6181b1ac92
|
Simplify previous object handling by using a class instead of struct
|
2021-05-26 16:42:20 +09:00 |
|
Dean Herbert
|
c5ff052096
|
Change internal to public
|
2021-05-26 16:31:25 +09:00 |
|
Pasi4K5
|
c85d5513be
|
Remove redundant parameter and unused setters
|
2021-05-25 21:42:26 +02:00 |
|