Bartłomiej Dach
e1395fd62f
Merge pull request #23816 from peppy/mania-combo-ratio
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Change osu!mania scoring ratio to 99% acc (to match previous lazer scoring)
2023-06-08 14:42:09 +02:00
Dan Balasescu
76df11c398
Don't scale stable scores with the classic scoring mode
2023-06-08 21:38:10 +09:00
Dan Balasescu
facf7de053
Parse ScoreInfo.IsLegacyScore from replays
2023-06-08 21:38:10 +09:00
Bartłomiej Dach
6dbf02454f
Fix bad math
2023-06-08 14:19:34 +02:00
Dean Herbert
cccc06de48
Fix potential failure if beatmap background isn't tall enough
2023-06-08 21:10:40 +09:00
Dean Herbert
ff4d376c84
Mark relevant components as internal
2023-06-08 21:01:05 +09:00
Dean Herbert
dbb7ddac52
Change osu!mania scoring ratio to 99% acc (to match previous lazer scoring)
2023-06-08 20:55:13 +09:00
Bartłomiej Dach
6f774551e6
Merge pull request #23812 from peppy/reduce-editor-note-note-snapping
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Reduce the radius of note-to-note snapping in osu! editor
2023-06-08 13:54:11 +02:00
Bartłomiej Dach
6fd99394d2
Merge branch 'master' into reduce-editor-note-note-snapping
2023-06-08 13:20:07 +02:00
Bartłomiej Dach
2958ce35be
Adjust object snapping test cases to pass with new radius
2023-06-08 13:19:47 +02:00
Bartłomiej Dach
e6503c24c8
Merge branch 'master' into crop-texture-uploads-song-select
2023-06-08 12:24:16 +02:00
Bartłomiej Dach
281aae91ec
Merge pull request #23808 from peppy/working-beatmap-get-background
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Refactor `IWorkingBeatmap.Background` to `GetBackground()`
2023-06-08 12:23:07 +02:00
Bartłomiej Dach
0ec6bc1bb8
Merge pull request #23768 from peppy/fix-editor-drum-roll
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Fix ticks being created after the end of drum rolls in osu!taiko editor
2023-06-08 10:59:53 +02:00
Dean Herbert
95ad18ed2e
Reduce the radius of note-to-note snapping in osu! editor
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Stable uses `0.15f`, but for whatever reason that feels too large still.
I've ballparked this.
Addresses https://github.com/ppy/osu/discussions/23806 .
2023-06-08 17:44:33 +09:00
Dean Herbert
10c43d2273
Reduce delays and fades for carousel panels to improve song select initial display performance
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Entering song select has seen a hit since the new renderer
implementations. The underlying cause is large numbers of vertex buffer
uploads (the counter hits >200k for me during the transition).
Song select is in the process of being redesigned, and we are probably
going to make improvements to the renderer to alleviate this, but in the
mean time we can greatly improve the user experience by reducing how
long the initial fade in delays take on panels.
Visually this doesn't look too jarring, and gives a more immediate
feeling when scrolling. It's also more feasible to load elements sooner
with https://github.com/ppy/osu/pull/23809 applied.
2023-06-08 17:28:58 +09:00
Bartłomiej Dach
079e687bee
Fix incorrect mock setup after refactor
2023-06-08 10:09:27 +02:00
Bartłomiej Dach
7acd186a3d
Revert to previous bound in drum roll tick generation
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While `EndTime + tickSpacing` _was_ closer to what stable was using, it
could cause undesirable edge cases wherein a tick would be spawned
outside of the drum roll's duration
(see https://github.com/ppy/osu/pull/23768/files#r1222073027 ).
For this reason, stick with the old code for now, as it is not as
susceptible to that sort of breakage.
2023-06-08 09:56:39 +02:00
Bartłomiej Dach
b6a1377955
Merge branch 'master' into fix-editor-drum-roll
2023-06-08 09:55:10 +02:00
Bartłomiej Dach
31652c551f
Merge pull request #23798 from peppy/fix-section-container-scroll-attempt-2
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Fix settings jump buttons not always seeking to correct location the first time
2023-06-08 09:52:39 +02:00
John Biddle
d07437f810
Added recommendations from bdach:
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Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dean Herbert
3978d4babb
Crop and disable mipmaps on beatmap panel backgrounds
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This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.
By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.
You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Bartłomiej Dach
5162f5c3d8
Fix code quality inspections
2023-06-08 09:20:43 +02:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
b3ce7f7b43
Merge branch 'master' into fix-section-container-scroll-attempt-2
2023-06-08 09:19:26 +02:00
Dean Herbert
516633d978
Merge pull request #23805 from frenzibyte/accept-language
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Display API responses in client language
2023-06-08 12:55:43 +09:00
Salman Ahmed
d523785bfc
Fix LanguageSettings
requiring OsuGame
as dependency
2023-06-08 03:27:23 +03:00
Salman Ahmed
251f23b2c2
Handle culture code differences of Traditional Chinese
2023-06-08 03:27:05 +03:00
Salman Ahmed
9f842ccdc0
Supply Accept-Language
header in API requests
2023-06-08 02:59:34 +03:00
Salman Ahmed
ab790ec96a
Expose currently selected language from IAPIProvider
2023-06-08 02:59:34 +03:00
Salman Ahmed
1a90f71540
Centralise game language update logic
2023-06-08 02:59:34 +03:00
Bartłomiej Dach
93b1f18772
Merge pull request #23799 from peppy/beat-snap-divisor-hotkeys
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Add ability to cycle beat snap divisor using hotkeys
2023-06-08 00:32:52 +02:00
Bartłomiej Dach
f416b3a226
Fix new localisations using lookup keys of existing ones
2023-06-07 23:43:21 +02:00
Bartłomiej Dach
35e41d816a
Cover clamping to max beat divisor in test
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
3c8f387a6c
Remove unused method
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual
spec
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys
2023-06-07 23:38:03 +02:00
Bartłomiej Dach
11b3250844
Merge pull request #23795 from peppy/mania-barlines-behind-notes
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Fix osu!mania barlines showing in front of notes
2023-06-07 22:41:24 +02:00
Bartłomiej Dach
c8507837d1
Remove redundant initialisation of Children
to empty array
2023-06-07 21:51:46 +02:00
Bartłomiej Dach
8463f5c7dd
Spell out location of external proxy explicitly
2023-06-07 21:50:16 +02:00
Bartłomiej Dach
f069f982d4
Merge branch 'master' into mania-barlines-behind-notes
2023-06-07 21:43:39 +02:00
Bartłomiej Dach
7fa082cc1d
Merge pull request #23770 from peppy/add-catch-beat-snap-grid
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Add beat snap grid for osu!catch editor
2023-06-07 18:35:14 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Dean Herbert
f8a3be24c8
Update config.yml to mention "performance" in the discussion link
2023-06-08 00:22:06 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
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Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Bartłomiej Dach
c50a5498e9
Merge pull request #23769 from peppy/update-mania-colours
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Update argon osu!mania column colours in line with latest proposal
2023-06-07 16:55:54 +02:00
Dean Herbert
15725fb186
Change default bindings to account for mouse wheel rotation
2023-06-07 18:07:56 +09:00
Dean Herbert
2c89af608a
Add ability to cycle beat snap divisor using hotkeys
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Defaults to Ctrl+Shift+Wheel (as per stable).
Closes #23785 .
2023-06-07 17:15:15 +09:00
Dean Herbert
99afb73feb
Merge pull request #23794 from peppy/disable-in-game-chat-reports
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Disabling reporting users from in-game chat
2023-06-07 16:39:38 +09:00
Dean Herbert
757596fffa
Add test coverage of scroll failing
2023-06-07 16:32:29 +09:00
Dean Herbert
67e952150f
Fix scroll operations in SectionsContainer
failing if target moves due to loaded content
2023-06-07 16:32:29 +09:00