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Commit Graph

60999 Commits

Author SHA1 Message Date
cdwcgt
432b5e2d25
move Inverted and color logic to ChatLine 2023-06-13 15:56:25 +09:00
Joseph Madamba
a5c3c9a93f
Use FillFlowContainer instead of GridContainer for drawable room background gradient 2023-06-12 23:30:08 -07:00
Dean Herbert
4cdd4561c4 Add a few more search keywords for offset settings
https://github.com/ppy/osu/discussions/23898#discussioncomment-6159206
2023-06-13 14:17:32 +09:00
Dean Herbert
0ab9a48f00 Fix score not updating when TrackHitEvents is set to false 2023-06-13 11:44:52 +09:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Bartłomiej Dach
422216aa4c
Merge pull request #23889 from peppy/fix-null-storyboard
Fix storyboard being null if file doesn't exist
2023-06-12 23:16:02 +02:00
Dean Herbert
422e87f0ec Fix weird usings 2023-06-13 05:30:12 +09:00
Dean Herbert
c1b0c60e79 Ensure all misses are dequeued 2023-06-13 05:24:04 +09:00
Dean Herbert
3304e41a30 Add more commenting 2023-06-13 05:20:29 +09:00
Dean Herbert
afb5a9243a
Fix typo
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-13 05:13:22 +09:00
Dean Herbert
e9fb1f8932 Avoid tracking hit events altogether during migration 2023-06-13 02:15:41 +09:00
Dean Herbert
385f6dbd84 Move local classes to their rightful location 2023-06-13 02:12:23 +09:00
Dean Herbert
e0ebb000d6 Avoid unnecessary operations during score processor simulation 2023-06-13 02:05:11 +09:00
Dean Herbert
87520ae400 Avoid overhead from retrieving MaxCombo inside loop from realm 2023-06-13 02:05:00 +09:00
Dean Herbert
0916ae1671 Add basic profiling output of realm migrations 2023-06-13 01:57:41 +09:00
Dean Herbert
0e9576acfb Remove logging and catch any kind of errors 2023-06-13 01:40:43 +09:00
Dean Herbert
d19f8997fc Account for scores which don't have correct maximum statistics populated 2023-06-13 01:40:43 +09:00
Dean Herbert
f30c1a564f Add basic setup for score migration 2023-06-13 01:40:43 +09:00
cdwcgt
27b99ea923
use { get; init; } 2023-06-13 01:11:19 +09:00
cdwcgt
2da8335da2
let team member color match their team color 2023-06-12 22:11:06 +09:00
cdwcgt
430938fbb2
allow custom username color for chatLine
user's color (e.g. green for NAT) will be ignore
2023-06-12 22:07:36 +09:00
Salman Ahmed
226bb4f387
Merge pull request #23811 from peppy/improve-song-select-enter-performance
Reduce delays and fades for carousel panels to improve song select initial display performance
2023-06-12 15:19:44 +03:00
Salman Ahmed
7269b4807e
Merge branch 'master' into improve-song-select-enter-performance 2023-06-12 13:13:59 +03:00
Cootz
aece548db1
Merge branch 'master' into add-mod-search-option 2023-06-12 13:09:09 +03:00
Dean Herbert
a29f6772cd Fix storyboard being null if file doesn't exist
It's expected that `WorkingBeatmap.Storyboard` is non-null.

An example fail case is in `BeatmapBackgroundWithStoryboard.load`.
2023-06-12 17:22:15 +09:00
Dean Herbert
a201339f9c Fix background track restarting twice when exiting song select with no active selection 2023-06-12 17:12:38 +09:00
Dean Herbert
a1b17c4468 Adjust log output for global background changes to make more sense 2023-06-12 17:12:18 +09:00
Dean Herbert
062fd58602 Add test to known time 2023-06-12 16:43:28 +09:00
Dean Herbert
855185ca85 Adjust argon song progress bar's background fill to always display 2023-06-12 16:43:28 +09:00
Dean Herbert
1626d8d5a5
Merge pull request #23867 from Cootz/fix-toggling-mod-presets-causes-too-many-sounds-to-play
Fix toggling mod presets causes too many sounds to play
2023-06-12 16:36:43 +09:00
Dean Herbert
84670d4c90 Adjust argon graph to use a non-gray colour range 2023-06-12 16:22:40 +09:00
Dean Herbert
c9f9569e4a Add ability to change background colour in song progress test scene 2023-06-12 16:22:40 +09:00
Dean Herbert
99f93f5185 Add comment mentioning why ShowTooltip is disabled in mod select panels 2023-06-12 15:31:22 +09:00
Dean Herbert
8864014af8 Add xmldoc 2023-06-12 15:25:45 +09:00
Dan Balasescu
024a64e52c
Merge pull request #23866 from bdach/fix-judgement-processing-order
Fix not being able to receive full score for extremely short sliders with repeats
2023-06-12 15:04:08 +09:00
Dean Herbert
1e774fc017 Refactor implementation to roughly match existing HoverSampleDebounceComponent 2023-06-12 14:35:15 +09:00
Dean Herbert
f5e2fe644d
Merge pull request #23853 from smoogipoo/fix-ugly-circles
Fix black jaggies around argon hitcircles
2023-06-12 14:25:10 +09:00
Dean Herbert
bddb91dc0a Adjust adjustment to 1px based on review feedback
Also split out `Size` variable for clarity
2023-06-12 14:24:39 +09:00
Dean Herbert
03a5b701e9
Fix incorrect inline comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-12 14:20:54 +09:00
Dean Herbert
38365893bb
Merge pull request #23861 from Xinnoh/taiko-kiai-reduction
Reduce argon Taiko kiai flashing
2023-06-12 14:19:43 +09:00
Dean Herbert
b986d1cee1 Rename variables to give more context 2023-06-12 14:18:26 +09:00
Dean Herbert
392287e9fb
Merge pull request #23836 from frenzibyte/fix-aspect-ratio-crop-texture-stuff
Fix beatmap panel background looking different than usual
2023-06-12 14:14:04 +09:00
yhsphd
82b7e570cd Add a checkbox to toggle line breaking for each mod in mappool screen 2023-06-11 22:43:06 +09:00
Cootz
4819a28791 Move mod overlay statics to SessionStatics 2023-06-11 13:53:17 +03:00
Joseph Madamba
0d51e4f6ce
Fix mod select panels having conflicting tooltips
Going simple with a bool instead of making `TooltipText` init-able, as the current cases will just init `string.Empty`. And not sure if we want custom tooltip text in the future.
2023-06-10 12:24:58 -07:00
Joseph Madamba
61a9c6fd7e
Disable Truncate in OsuSpriteText
Co-Authored-By: Salman Ahmed <frenzibyte@gmail.com>
2023-06-10 11:53:45 -07:00
Cootz
274736b9c7 Fix missing dependency exception in unit tests 2023-06-10 15:14:25 +03:00
Cootz
502193e1c6 Use debounce constant for select/deselect animation 2023-06-10 13:55:37 +03:00
Cootz
31f370ec9b Add comments for ModSelectOverlayStatics 2023-06-10 13:50:45 +03:00
Bartłomiej Dach
7e5533e205
Fix not being able to receive full score for extremely short sliders with repeats
Closes #23862.

Score V2 is a scoring algorithm, which aside from the raw numerical
values of each judgement, incorporates a combo component, wherein each
judgement's "combo score" is derived from both the raw numerical value
of the object and the current combo after the given judgement. In
particular, this means that Score V2 is sensitive to the _order_ of
judging objects, as if two objects with the same start time are judged
using different ordering, they can end up having a different "combo
score".

The issue that this change is fixing is an instance of one such
reordering. Upon inspection, it turned out that the simulated autoplay
run, which is used to determine max possible score so that it can be
standardised to 1 million again, was processing a slider repeat before a
slider tail circle, while actual gameplay was processing the same slider
repeat _after_ the slider tail circle.

The cause of that behaviour is unfortunately due to `LegacyLastTick`.
The sliders which cause the issue are extremely short. Stable had a
behaviour, in which to provide leniency, slider tails were artificially
offset back by 36ms. However, if the slider is not long enough to make
this possible, the last tick is placed in the middle of the slider. If
that slider also happens to have exactly 1 repeat, then this means that
the last tick and the repeat have the same time instant.

Because of the time equality, what begins to matter now is the _order_
of processing the elements of the drawable slider in the hierarchy. For
the purposes of legacy skins, tail circles were moved below ticks in
fce3eacd7d - but in this particular case,
it means that the order of processing the slider elements is now
inadvertently inverted, causing the entire debacle.

While the fact that scoring depends on order of processing of visuals is
suboptimal, there isn't a great way to address this without significant
restructuring. Due to the structure of processing judgements currently
in place, in which each judgement is processed independently from others
by its corresponding drawable hit object, this is probably the best that
can be done for the time being at least.
2023-06-10 12:14:08 +02:00