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Commit Graph

786 Commits

Author SHA1 Message Date
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0 Big simplifying 2023-03-11 23:29:36 +01:00
Terochi
b51c41a804 Addressed changes 2023-03-09 20:14:58 +01:00
Terochi
8bf84869a5 Fixed errors covered in new tests 2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage 2023-03-07 19:43:52 +01:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23 Implemented a more complex setting conversion logic + tests 2023-02-24 15:11:22 +01:00
Terochi
dd53a70071 Addressed change requests 2023-02-21 21:01:31 +01:00
Terochi
191604340f Added a way for mod settings to be kept when changing ruleset + test 2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d Switch ModMuted to add its metronome to components rather than overlays 2023-02-21 19:04:06 +09:00
Dean Herbert
5024838f3a Merge branch 'master' into bubble_mod_implementation_clean 2023-02-15 13:47:18 +09:00
Dean Herbert
b42b5f97cf Use Overlays container rather than KeyBindingInputManager for flashlight 2023-02-14 17:36:07 +09:00
mk56-spn
3f0ce75bf5 Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean 2023-01-27 11:58:56 +01:00
mk56-spn
3988131475 Rename OsuSliderBar.cs as NormalSliderBar.cs 2023-01-26 12:12:56 +01:00
Gabe Livengood
b46ef67a14 increase min minimum accuracy to 60% 2023-01-24 00:31:46 -05:00
Gabe Livengood
150195b887 use extension method to check accuracy impact 2023-01-18 12:24:41 -05:00
Dean Herbert
522bb8bcca Use ComputeAccuracy to get imminent accuracy 2023-01-18 18:08:58 +09:00
Gabe Livengood
0b1e5c0f53 lambdaify function 2023-01-17 10:23:57 -05:00
Dean Herbert
23ea77cb74 Use ScoreProcessor to fetch accuracy rather than calculating manually 2023-01-17 17:03:04 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge 2023-01-17 16:46:54 +09:00
mk56-spn
bbb22479a8 Add "ModBubbles" for the osu ruleset. 2022-12-25 23:09:52 +01:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Bartłomiej Dach
81a42dc05d
Fix extended values in difficulty adjust being truncated to 10 on beatmap change 2022-12-06 23:25:48 +01:00
Dean Herbert
25120060aa Use new helper method in ModTimeRamp 2022-12-02 16:09:46 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
f6e229c24d "Fix" mod copy failure 2022-11-25 01:15:11 +09:00
Dean Herbert
a2438428a2 Move base call to end 2022-11-24 13:57:43 +09:00
Dean Herbert
1632df1f4d Update DifficultyBindable to match new bindable spec 2022-11-22 14:51:19 +09:00
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Dan Balasescu
7385ef3e1b Extract combo scale to virtual function 2022-10-07 14:26:19 +09:00
Dan Balasescu
deae7cff60 Adjust flashliht scaling to match classic 2022-10-03 18:38:29 +09:00
Dan Balasescu
0df217d85c Add ability to adjust flashlight smoothness 2022-10-03 18:24:56 +09:00
o-dasher
f3e25eacad Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
o-dasher
537796c3a1 Cleanup mod bindings 2022-09-25 15:49:22 -04:00
O Thiago
a4e9c7711c Fix when flashlight shrinking takes place 2022-09-18 18:59:17 -04:00
O Thiago
407b104116 Revert changes
This reverts commit beef3b418a.

Revert "Use linq expression for handling breaks"

This reverts commit 8464a1941b.

Revert "renames variables to make more logical sense"

This reverts commit 3b87ecf56c.

Revert "Removes overhead when not combo based size"

This reverts commit ac4229e3d4.
2022-09-18 18:57:53 -04:00
O Thiago
ac4229e3d4 Removes overhead when not combo based size 2022-09-18 00:38:01 -04:00
O Thiago
3b87ecf56c renames variables to make more logical sense 2022-09-18 00:19:40 -04:00
O Thiago
8464a1941b Use linq expression for handling breaks 2022-09-17 23:49:23 -04:00
O Thiago
beef3b418a Simplifies size calculation 2022-09-17 23:41:23 -04:00
Dean Herbert
ec21ab8171 Reduce ramp mod multipliers in line with other difficulty change mods for now
Closes https://github.com/ppy/osu/issues/20204.

Will require reprocessing of everything server-side.
2022-09-09 16:39:57 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization 2022-08-14 15:17:44 -04:00
Dan Balasescu
9d1b0b5836 Revert sealing 2022-08-12 22:32:27 +09:00
Dean Herbert
e5e9841652 Apply multiple other mod debuffs as decided in pull request discussion 2022-08-12 18:58:09 +09:00
Dean Herbert
ac4213ecee Adjust relax mod multiplayer to 0.5x
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.

The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
naoei
60dae70a18 Change mod description type to LocalisableString 2022-08-10 15:54:48 -04:00
naoei
8cb2e11766 Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
a2a913ab52 Merge branch 'irenderer-batches' into irenderer-textures 2022-08-02 19:25:08 +09:00
Bartłomiej Dach
cbabc4886c
Convert ModPreset to realm object 2022-07-31 22:10:15 +02:00
Dan Balasescu
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Bartłomiej Dach
de0a076eb6
Add model class for mod presets 2022-07-21 23:29:21 +02:00
Salman Ahmed
6ce6f6f7df
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings 2022-07-20 08:57:43 +03:00
Dan Balasescu
ebb9861377
Merge branch 'master' into remove-nullable-disable-in-the-mods 2022-07-20 13:28:28 +09:00
Salman Ahmed
4210ec6502 Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings 2022-07-19 19:21:26 +03:00
為什麼
317558f876 Mark the shader as non-nullable because shader should always has the value.
And initialize the breaks to avoid get the null instance.
2022-07-19 20:39:41 +08:00
為什麼
3af093cb27 Remove the null check because bindable should always have the value. 2022-07-19 20:39:41 +08:00
為什麼
ce1bb206c8 Initialize some bindables for prevent get the null instance. 2022-07-19 20:39:41 +08:00
andy840119
1f9f2b413e Remove the nullable disable annotation.
Also, mark as nullable for some properties.
2022-07-19 20:39:41 +08:00
Dean Herbert
51f91fe62e Update naming 2022-07-18 16:17:20 +09:00
Dean Herbert
eddf106f7c
Merge branch 'master' into score-country-storage 2022-07-18 16:12:40 +09:00
Salman Ahmed
6bfa5e53e0 Add property for whether mod uses default configuration 2022-07-18 07:29:03 +03:00
NotGumballer91
028653eb97
Update ModAdaptiveSpeed.cs 2022-07-18 00:10:49 +08:00
NotGumballer91
1caab78bdc
Update ModAutoplay.cs 2022-07-18 00:09:31 +08:00
Salman Ahmed
4e7156cee8 Store user country on databased scores 2022-07-16 06:39:05 +03:00
Joseph Madamba
aacded0ecf Fix difficulty adjust settings having more padding on sliders 2022-06-28 07:33:05 -07:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Gabe Livengood
6e64a8f55e
use event to trigger failure 2022-06-10 13:13:35 -04:00
Gabe Livengood
21c5499da1
remove arbitrary from method name 2022-06-10 13:11:17 -04:00
Gabe Livengood
4b73c423bd don't specify icon 2022-06-09 18:58:22 -04:00
Gabe Livengood
99dc2fbc3e
specify culture 2022-06-09 00:15:15 -04:00
Gabe Livengood
fdbec4f8c0
display tooltip accuracy as percentage 2022-06-08 23:44:34 -04:00
Gabe Livengood
dc75d55f72
allow modfailcondition to arbitrarily trigger fail 2022-06-08 14:02:15 -04:00
Gabe Livengood
6710df94a7
change max accuracy to 99% 2022-06-06 12:05:45 -04:00
Gabe Livengood
58d4aeb4fb
add accuracy calculation comment 2022-05-25 15:11:06 -04:00
Gabe Livengood
5944a15c30 review pass eins 2022-05-24 20:04:57 -04:00
Gabe Livengood
dde0756bed add accuracy challenge mod 2022-05-24 10:23:44 -04:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
2e21d75b10 Move metronome into own class and rename to avoid conflict with mod sounds 2022-05-20 17:30:04 +09:00
Salman Ahmed
82b784ce5a Change IApplicableToSample to receive adjustable component instead
Done for consistency with `IApplicableToTrack`.
2022-05-10 18:06:03 +03:00
Salman Ahmed
4f5001704e Change IApplicableToTrack to receive adjustable component instead 2022-05-10 18:06:03 +03:00
Salman Ahmed
bbbecbb6b7 Apply time-ramping adjustment using clock instead of track 2022-05-10 18:06:03 +03:00
Salman Ahmed
43c9058d09 Fix wrong obsolete message 2022-05-05 14:39:05 +03:00
Salman Ahmed
8501a41619 Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00
Salman Ahmed
8488a29e9e Renew obsoletion date 2022-05-04 17:22:11 +03:00
Salman Ahmed
20e277d2e5 Apply proposed naming changes 2022-05-04 17:12:17 +03:00
Salman Ahmed
e9ecf26b6a Merge branch 'master' into multiplayer-disable-adaptive-speed 2022-05-04 17:12:03 +03:00
Bartłomiej Dach
6630b38c08
Make all ModRateAdjust implementations incompatible with each other 2022-04-07 22:38:46 +02:00
Dean Herbert
e0d434b89f Remove unused using statement 2022-03-31 11:34:32 +09:00
Dean Herbert
0cac935939 Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
Dean Herbert
2c1ccc7d36
Update obsolete message to match targeted developers' use case
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-31 11:33:26 +09:00
Dean Herbert
234bec45cc Remove unnecessary logging 2022-03-31 11:32:00 +09:00
Salman Ahmed
6874cdf0c8 Remove unnecessary public prefix in interface method 2022-03-31 01:50:46 +03:00
Bartłomiej Dach
83bae81095
Fill out ICreateReplayData xmldocs 2022-03-30 22:04:54 +02:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id 2022-03-30 21:41:45 +02:00
Salman Ahmed
8d4356f23b Mark "autoplay" and "cinema" mods as mutually exclusive 2022-03-29 17:26:02 +03:00
Salman Ahmed
9a09c97457 Fix "Barrel Roll" tooltip not limiting decimal places for spin speed 2022-03-29 16:11:44 +03:00
Dean Herbert
ea9495eb74 Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
Dean Herbert
7d716adf39 Create new ICreateReplayData interface and obsolete ICreateReplay 2022-03-29 16:51:30 +09:00
Dean Herbert
3fc8c23fe4 Remove unnecessary SetReplayScore call in ModCinema 2022-03-29 16:51:30 +09:00
Dean Herbert
327477d050 Remove unnecessary SetReplayScore call in ModCinema 2022-03-29 16:50:05 +09:00
Salman Ahmed
6cd67928ab Simplify documentation of ModUsage 2022-03-23 15:48:52 +03:00
Salman Ahmed
b218046fa2 Remove redundant line from mod usage 2022-03-23 15:38:48 +03:00
Salman Ahmed
5f878ed82b Delegate IsPlayable to the obsoleted UserPlayable by default
Handles consumers who still haven't updated to use `IsPlayable` yet.
2022-03-20 16:07:09 +03:00
Salman Ahmed
add9f3ec91 Rename multiplayer mod usages to make more sense 2022-03-20 13:12:24 +03:00
Salman Ahmed
820a672940 Reword xmldoc to make more sense 2022-03-20 06:37:08 +03:00
Salman Ahmed
70e943fbcc ModUsage.Solo -> ModUsage.User 2022-03-20 06:36:51 +03:00
Salman Ahmed
f2248ecc08 Update usages to use IsPlayable instead 2022-03-18 02:11:18 +03:00
Salman Ahmed
51e5dd7d0e Introduce IsPlayable(...) and obsolete UserPlayable 2022-03-18 02:08:30 +03:00
Salman Ahmed
d90f21e140
Reword mod documentation
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-18 00:13:40 +03:00
Salman Ahmed
b3ac544d65 Revert "Consider UnknownMod to be "playable in multiplayer""
This reverts commit 07e9f3780a.
2022-03-17 06:31:51 +03:00
Salman Ahmed
07e9f3780a Consider UnknownMod to be "playable in multiplayer" 2022-03-17 05:15:48 +03:00
Salman Ahmed
187059a37f Replace hardcoded overrides with the newly introduced Mod properties 2022-03-17 03:51:27 +03:00
Salman Ahmed
d90a334853 Introduce multiplayer playability and free mod validity in Mod 2022-03-17 03:48:56 +03:00
Dean Herbert
1814a325d8 Move GetSettingUnderlyingValue to a SettingSource extension method 2022-03-15 14:54:00 +09:00
Dean Herbert
eaef27595c Also mark UnknownMod as not user-playable 2022-03-10 15:33:50 +09:00
Dean Herbert
02f44d7061 Merge branch 'master' into fix-mod-conversion-exceptions 2022-03-09 18:07:42 +09:00
Dean Herbert
0267aed846 Change ToMod to return an UnknownMod rather than throw if a mod isn't available
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).

Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.

```
 An unhandled has occurred.
 System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
 at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
 at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
 at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
 at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
 at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
 at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Henry Lin
8b8b54b58f Scale rate adjustments based on hit timing consistency and tweak some related numbers 2022-03-05 21:48:57 +08:00
Henry Lin
76d257fbe4
Merge branch 'master' into mod-adaptive-speed 2022-03-04 15:16:37 +08:00
Henry Lin
f72c9a1f41 Cap speed change per hit and apply a speed decrease on miss 2022-03-04 11:48:48 +08:00
Henry Lin
b66af7edf4 Rename approximatedRates to ratesForRewinding and update xmldoc 2022-03-04 11:03:57 +08:00
Bartłomiej Dach
fcefd3c725
Fix slightly wrong references in xmldocs 2022-03-03 17:39:55 +01:00
Bartłomiej Dach
3797871aa0
Add extended documentation of adaptive speed mod machinations 2022-03-03 17:25:49 +01:00
Bartłomiej Dach
ffaf5b729f
Move and reword docs of allowable rate range constants 2022-03-03 17:07:43 +01:00
Henry Lin
464be6e64c Only call IUpdatableByPlayfield.Update if the playfield isn't nested 2022-03-03 14:37:39 +08:00
Henry Lin
4ce2044e4c Reorder members 2022-03-03 13:09:41 +08:00
Henry Lin
9c2aa51194 Rename applyPitchAdjustment to adjustPitchChanged 2022-03-03 13:07:30 +08:00
Henry Lin
ae71dcceeb Convert comments to xmldoc 2022-03-03 13:03:53 +08:00
Henry Lin
09254407fe Interpolate speed change using IUpdatableByPlayfield 2022-03-03 12:09:36 +08:00
Henry Lin
51258dbab4 Use binary search in ApplyToBeatmap 2022-03-03 11:21:20 +08:00
Henry Lin
95a40c5dc5 Remove pointless comment 2022-03-03 10:43:30 +08:00
Henry Lin
ff7f65de27 Extract duplicated conditionals 2022-03-03 10:43:04 +08:00
Henry Lin
55737226a3 Use Enumerable.Repeat 2022-03-03 10:18:36 +08:00
Henry Lin
d335a2229f Tweak average_count 2022-03-02 21:07:57 +08:00
Henry Lin
17bc714297 Allow the mod to properly react to nested hit objects 2022-03-02 20:48:57 +08:00
Henry Lin
6caecf79a0 Use smooth speed change 2022-03-02 20:08:05 +08:00
Henry Lin
c6934b4bce Improve adaptive speed algorithm and add rewind support 2022-03-02 10:35:03 +08:00
Henry Lin
783f43ccfb Add initial rate setting 2022-03-02 09:57:52 +08:00
Henry Lin
c9b205afeb Add adaptive speed mod 2022-03-02 09:57:52 +08:00
Dean Herbert
7307e68e9c Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier"
This reverts commit 252b945d3b, reversing
changes made to a1b39a96cf.
2022-02-17 13:26:12 +09:00
Dean Herbert
23933fc881 Update xmldoc to mention that multipliers are not applied anywhere 2022-02-16 17:32:22 +09:00
Dan Balasescu
4c1413e0c7 No longer require Mod implementation 2022-02-16 16:36:02 +09:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00