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mirror of https://github.com/ppy/osu.git synced 2025-03-11 05:17:25 +08:00

45793 Commits

Author SHA1 Message Date
Dean Herbert
a75ec75a8f
Fix using 2025-02-20 23:48:21 +09:00
Bartłomiej Dach
7dc5ad2f0e
Adjust handling of team flags with non-matching aspect ratio to match web 2025-02-20 15:44:30 +01:00
Dean Herbert
4f4d2b3b3f
Fix results screen applause playing too loud during multiplayer spectating 2025-02-20 23:42:32 +09:00
Salman Alshamrani
b4d270045b Publicise base draw size property 2025-02-20 09:29:18 -05:00
Dean Herbert
1e3d5d7d81
Remove left-over debug code 2025-02-20 23:05:47 +09:00
Bartłomiej Dach
d8bba16809
Update framework
Pulls in fix for https://github.com/ppy/osu/issues/31956.
2025-02-20 14:38:54 +01:00
Dean Herbert
4c934dae51
Merge pull request #31774 from frenzibyte/carousel-v2-implement-designs
Implement designs for beatmap carousel v2
2025-02-20 17:56:40 +09:00
Dean Herbert
df5fe07995
Merge pull request #31941 from bdach/fix-multi-spectator-freestyle
Fix multiplayer spectator not working with freestyle
2025-02-20 16:25:09 +09:00
Dean Herbert
81b4f0d8ca
Add comments regarding jank 2025-02-20 15:49:40 +09:00
Dean Herbert
1c53d93a8f
Add disposal and pre-check before reloading audio track 2025-02-20 15:32:47 +09:00
Dean Herbert
e15d5a155e
Merge pull request #31945 from peppy/update-framework
Update framework
2025-02-20 15:22:13 +09:00
Dean Herbert
4da3752f95
Update flag test resources in line with web rename 2025-02-20 14:42:26 +09:00
Dean Herbert
e91706f418
Update framework 2025-02-20 14:26:33 +09:00
Salman Alshamrani
092d80cf1b Fix PanelBeatmapStandalone not handling selection state 2025-02-19 10:20:04 -05:00
Bartłomiej Dach
f9d91431fd
Fix multiplayer spectator not working with freestyle
It's no longer possible to just assume that using the ambient
`WorkingBeatmap` is gonna work.

Bit dodgy but seems to work and also I'd hope that `WorkingBeatmapCache`
makes this not overly taxing. If there are concerns this can probably be
an async load or something.
2025-02-19 15:15:21 +01:00
Bartłomiej Dach
aa9e1ac8b4
Specify endpoint for production instance of beatmap submission service 2025-02-19 12:46:04 +01:00
Bartłomiej Dach
687c9d6e17
Send "notify on discussion replies" setting value in beatmap creation request 2025-02-19 12:45:37 +01:00
Dean Herbert
7566da8663
Add sleep to reduce spinning when waiting on two factor auth 2025-02-18 23:52:55 +09:00
Dean Herbert
b905a92b20
Merge pull request #31925 from bdach/wtfffffffffff
Fix several issues with API login flow which manifest on second factor authentication
2025-02-18 23:52:42 +09:00
Dean Herbert
66f7f92469
Merge pull request #31928 from bdach/perform-on-selection-is-weird
Fix nudging objects in catch editor not changing their hyperdash state
2025-02-18 21:17:10 +09:00
Bartłomiej Dach
e6174f195c
Ensure EditorBeatmap.PerformOnSelection() marks objects in selection as updated
Closes https://github.com/ppy/osu/issues/28791.

The reason why nudging was not changing hyperdash state in catch was
that `EditorBeatmap.Update()` was not being called on the objects that
were being modified, therefore postprocessing was not performed,
therefore hyperdash state was not being recomputed.

Looking at the usage sites of `EditorBeatmap.PerformOnSelection()`,
about two-thirds of callers called `Update()` themselves on the objects
they mutated, and the rest didn't. I'd say that's the failure of the
abstraction and it should be `PerformOnSelection()`'s responsibility to
call `Update()` there. Yes in some of the cases here this will cause
extraneous calls that weren't done before, but the method is already
heavily disclaimed as 'expensive', so I'd say usability should come
first.
2025-02-18 12:06:42 +01:00
Bartłomiej Dach
b3aba537b5
Add missing early return
As spotted in testing with production. Would cause submission to proceed
even if the export did, with an empty archive.
2025-02-18 11:35:29 +01:00
Bartłomiej Dach
98ff4e054a
Merge pull request #31924 from peppy/fix-kiai-fountains-rapid-fire
Fix kiai fountains sometimes not displaying when they should
2025-02-18 11:27:02 +01:00
Bartłomiej Dach
930e02300f
Do not allow flushed requests to transition API into Failing state
Flushes are assumed to have already come from a definitive state change
(read: disconnection). Allowing the exceptions that come from failing
the flushed requests to trigger the `Failing` code paths makes
completely incorrect behaviour possible.
2025-02-18 10:20:38 +01:00
Bartłomiej Dach
d6552f00be
Do not attempt to automatically reconnect if there is no login to use
Because it'll fail anyway - there is either no username or no password.
The reason why this is important is that the block was also setting API
state to `Connecting`.
2025-02-18 10:14:00 +01:00
Bartłomiej Dach
8299dfc6f2
Add local guard before scheduled placeholder user set
When API is in `RequiresSecondFactorAuth` state, `attemptConnect()` is
called over and over in a loop, with no sleeping, which means that the
scheduler accumulates hundreds of thousands of these delegates. Sure you
could add a sleep in there maybe, but it seems pretty wasteful to have
the `localUser.IsDefault` guard *inside* the schedule anyway, so this is
what I opted for.
2025-02-18 10:10:51 +01:00
Dean Herbert
7e1984452f
Tidy up remaining common code 2025-02-18 16:52:19 +09:00
Dean Herbert
644fb29843
Fix input handling not matching latest master logic 2025-02-18 16:52:18 +09:00
Dean Herbert
5de9584171
Move PanelXOffset to init property rather than ctor
Feels better to me.
2025-02-18 16:52:18 +09:00
Dean Herbert
88ec204d26
User inheritance to avoid Piece structural nightmare 2025-02-18 16:52:18 +09:00
Dean Herbert
40cae4f0a5
Merge branch 'master' into carousel-v2-implement-designs 2025-02-18 15:49:34 +09:00
Dean Herbert
8e25c94452
Fix kiai fountains sometimes not displaying when they should
The previous logic was very wrong, as the check would only occur on each
beat. But that's not how kiai sections work – they can be placed at any
timestamp, even if that doesn't align with a beat.

In addition, the rate limiting has been removed because it didn't exist
on stable and causes some fountains to be missed. Overlap scenarios are
already handled internally by the `StarFountain` class.

Closes https://github.com/ppy/osu/issues/31855.
2025-02-18 14:12:16 +09:00
Dean Herbert
f5b485a44d
Stop "hold for HUD" key binding from blocking other key presses
I don't think there's a good reason for this to be blocking.

Closes https://github.com/ppy/osu/issues/31274.
2025-02-18 12:58:54 +09:00
Dan Balasescu
3b8b8ae87f
Merge pull request #31917 from bdach/nudge-fix
Fix nudge operations incurring FP error from coordinate space conversions
2025-02-18 12:19:14 +09:00
Bartłomiej Dach
f37a56c307
Fix nudge operations incurring FP error from coordinate space conversions
Closes https://github.com/ppy/osu/issues/31915.

Reproduction of aforementioned issue requires 1280x720 resolution, which
should also be a good way to confirm that this does anything.

To me this is also equal-parts-bugfix, equal-parts-code-quality PR,
because tell me: what on earth was this code ever doing at
`ComposeBlueprintContainer` level? Nudging by one playfield-space-unit
doesn't even *make sense* in something like taiko or mania.
2025-02-17 15:21:07 +01:00
Dean Herbert
5304ea2446
Fix minor typo 2025-02-17 22:42:03 +09:00
Dean Herbert
42fb544218
Merge pull request #31912 from bdach/more-snap-grid
Fix some more visual issues with osu! distance snap grid
2025-02-17 21:11:17 +09:00
Bartłomiej Dach
2b4b21beb6
Fix distance snap grid line opacity being incorrect on non-1.0x velocities
Noticed in passing.
2025-02-17 10:11:47 +01:00
Bartłomiej Dach
8423d9de9b
Fix distance snap grid colours being off-by-one in certain cases
Closes https://github.com/ppy/osu/issues/31909.

Previously: https://github.com/ppy/osu/pull/30062.

Happening because of rounding errors - in this case the beat index
pre-flooring was something like a 0.003 off of a full beat, which would
get floored down rather than rounded up which created the discrepancy.
But also we don't want to round *too* far, which is why this
frankenstein solution has to exist I think. This is probably all
exacerbated by stable not handling decimal control point start times.

Would add tests if not for the fact that this is like extremely annoying
to test.
2025-02-17 10:11:23 +01:00
Dean Herbert
eaf3679621
Update resources 2025-02-17 17:17:07 +09:00
Bartłomiej Dach
6448c676fb
Merge pull request #31910 from peppy/beat-divisor-focus
Stop beat divisor "slider" from accepting focus
2025-02-17 08:48:25 +01:00
Dean Herbert
db4a4a1723
Minor bump some packages 2025-02-17 15:23:26 +09:00
Dean Herbert
2738221c0b
Update framework 2025-02-17 15:07:21 +09:00
Dean Herbert
d5566831d2
Stop beat divisor "slider" from accepting focus 2025-02-17 15:06:35 +09:00
Dean Herbert
ab88ccb081
Merge branch 'master' into pp-dev 2025-02-17 11:59:14 +09:00
Salman Alshamrani
afc2c52195 Add proper spacing between username, title, and country/team row 2025-02-16 17:55:13 -05:00
Joseph Madamba
7eb32ef351
Fix team flag layout on user profile 2025-02-16 13:45:13 -08:00
Dean Herbert
b21dd01de7
Use fixed width for digital clock display
Supersedes and closes https://github.com/ppy/osu/pull/31093.
2025-02-15 00:03:41 +09:00
Dean Herbert
4c851a327e
Merge pull request #31880 from peppy/team-logo-support
Add basic display support for team logos
2025-02-14 22:59:57 +09:00
Salman Alshamrani
27b9a6b7a3 Reset UI scale for mobile platforms 2025-02-14 06:25:53 -05:00