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Commit Graph

85 Commits

Author SHA1 Message Date
Dean Herbert
8bb51d5a4f
Fix summary timeline not correctly updating after changes to breaks
Closes https://github.com/ppy/osu/issues/28678.

Oops.
2024-06-30 20:32:16 +09:00
Dean Herbert
a718af8af5
Adjust break colours to match closer to stable 2024-06-19 22:02:10 +08:00
Bartłomiej Dach
7ed587b783
Fix summary timeline not reloading properly on break addition/removal 2024-06-19 10:26:01 +02:00
Bartłomiej Dach
f88f05717a
Fix bottom timeline break visualisations not updating 2024-06-18 15:54:34 +02:00
Andrei Zavatski
eb0933c3a5 Fix allocations in EffectPointVisualisation 2024-02-29 20:35:20 +03:00
Dean Herbert
fe70f24925 Update design of summary timeline current time marker 2023-07-14 17:00:42 +09:00
ansel
2365b065a4 Enable nullability for editor components 2023-01-12 18:07:54 +03:00
Salman Ahmed
abca13eb6c Rewrite visualisation piece to bind once and without potential event leak 2023-01-07 14:40:15 +03:00
Bartłomiej Dach
efdd557f3b
Adjust binding logic 2023-01-01 19:45:23 +01:00
Bartłomiej Dach
452ebddfd2
Adjust visual appearance of preview time part
- Use slightly different hue of green to distinguish from difficulty
  control points. The colour is still not ideal, but picking
  a distinctive enough hue is pretty hard.

- Place the preview time part at the bottom rather at the top.
  Not sure why it was at the top; not only could it overlap with the
  control points, but it also looked quite badly misaligned there
  when bookmarks were displayed at the bottom.
2023-01-01 19:42:55 +01:00
Bartłomiej Dach
0e59b55a12
Merge branch 'master' into previewTime 2023-01-01 18:38:19 +01:00
cdwcgt
23c485c763
readonly 2022-12-30 22:59:56 +09:00
cdwcgt
a91da2284d
safe way to pass bindable 2022-12-30 22:58:46 +09:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
cdwcgt
79e27c2d9d
PreviewTimePart will not show if preview time is -1 2022-12-16 10:44:07 +09:00
cdwcgt
c164744064
Add ability to set preview time 2022-12-16 01:03:30 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
fc191807c6 Fix velocity test failing with no audio device 2022-11-03 13:59:22 +09:00
Dean Herbert
acf9ad1429 Apply nullability to EffectPointVisualisation 2022-07-29 23:26:38 +09:00
Dean Herbert
8f1e3b0154 Fix editor summary timeline not responding to kiai changes correctly 2022-07-29 19:31:49 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
5f5765d6a2 Reduce redundancy time range to create a bit more visual blending on the timeline 2022-01-19 14:57:01 +09:00
Dean Herbert
03ac91a3ee Consider all points in a group to meet redundancy check 2022-01-19 14:56:44 +09:00
Dean Herbert
566d341b1e Split conditions out for readability 2022-01-16 22:04:29 +09:00
Dean Herbert
565611ee00 Fix typo in inline comment 2022-01-15 23:57:20 +09:00
Dean Herbert
236fa6da7e Rename ControlPointVisualisation interface type to be less specific 2022-01-15 23:56:00 +09:00
Dean Herbert
c5cae4e3ee Rename methods and add xmldoc 2022-01-15 23:55:11 +09:00
Dean Herbert
64c499d9d6 Revert unintended temporary commenting (was used during benchmarking) 2022-01-15 15:24:30 +09:00
Dean Herbert
c64a919a9d Reduce number of redundant control points displayed on summary timeline
As pointed out in https://github.com/ppy/osu/discussions/16435, beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.

The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.

I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
0dc1577f68 Split out control point visualisation logic and add special kiai duration handling 2021-04-15 18:42:30 +09:00
Dean Herbert
bf5af3310a Update break colour to not look like kiai time 2021-04-15 17:04:11 +09:00
Dean Herbert
757475e6d4 Use correct representation colours 2021-04-15 16:39:20 +09:00
Dean Herbert
b489e92c9e Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Bartłomiej Dach
ddbd6df24d Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Dean Herbert
487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Dean Herbert
fa742a2ef1 Update to consume framework fixes 2020-09-30 20:28:02 +09:00
Dean Herbert
5242f5648d Fix timeline control point display not updating with changes 2020-09-30 18:34:13 +09:00
Dean Herbert
cc9ae32811 Fix summary timeline not updating to new track length correctly 2020-09-24 21:05:29 +09:00
Dean Herbert
d18eb663b1 Add tweening seek support to EditorClock 2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
1b1003bd73 Refactor 2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dean Herbert
d8d12cbbdd wip: Move more functionality into ComposeBlueprintContainer 2020-01-02 19:09:37 +09:00
Dean Herbert
d8620a70fb Make work in editor 2019-12-05 20:12:25 +09:00