Dean Herbert
|
b84457fd15
|
Merge branch 'master' into constant-taiko-input-drum-width
|
2024-01-26 17:18:26 +09:00 |
|
Dean Herbert
|
e78f0bc89b
|
Merge pull request #26631 from frenzibyte/refactor-taiko-playfield-layout
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
|
2024-01-26 17:17:49 +09:00 |
|
Dean Herbert
|
5aa4235c3d
|
Simplify TaikoLegacyHitTarget container hierarchy
|
2024-01-25 21:02:22 +09:00 |
|
Salman Ahmed
|
d4fef99e1f
|
Define constant input drum width for osu!taiko
|
2024-01-20 01:46:15 +03:00 |
|
Salman Ahmed
|
0c03326eaf
|
Update remaining usages of playfield height
|
2024-01-20 01:45:39 +03:00 |
|
Salman Ahmed
|
ce4fd6aca5
|
Rename DEFAULT_HEIGHT to BASE_HEIGHT
|
2024-01-19 23:58:58 +03:00 |
|
mouzedrift
|
cbfc6091af
|
apply proposed changes
|
2024-01-18 08:22:26 +01:00 |
|
mouzedrift
|
a870f99877
|
ease out input drum animation and add delay before fading out
|
2024-01-18 07:19:29 +01:00 |
|
Dean Herbert
|
fbba3787d1
|
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
|
2023-10-30 18:25:06 +09:00 |
|
Dean Herbert
|
2886d2d4c2
|
Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania
|
2023-10-25 14:20:43 +09:00 |
|
Salman Ahmed
|
bcbb77d383
|
Fix incorrect assumption in taiko circle piece logic
|
2023-10-24 02:29:46 +03:00 |
|
Salman Ahmed
|
ab3b51e4a0
|
Refactor osu!taiko circle piece logic to read better
|
2023-10-21 00:22:34 +03:00 |
|
Dean Herbert
|
5341a335a6
|
Bypass Parent nullability checks for now
|
2023-10-17 17:48:45 +09:00 |
|
Bartłomiej Dach
|
0ae4a0f11f
|
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
|
2023-10-05 20:37:10 +02:00 |
|
Salman Ahmed
|
ad86bf2d56
|
Revert redundant size limitations
Already handled by the sprites themselves being resized.
|
2023-09-21 19:03:59 +03:00 |
|
Salman Ahmed
|
291a91be66
|
Change extension from retrieval to post-processing instead
|
2023-09-19 03:40:30 +03:00 |
|
Dean Herbert
|
9d17539778
|
Add size limitations for taiko drum rolls
|
2023-09-05 18:01:19 +09:00 |
|
Salman Ahmed
|
d286816ba8
|
Add limit to taiko hit elements
|
2023-09-03 02:22:58 +03:00 |
|
Bartłomiej Dach
|
ba0cd7a3f2
|
Fix flourish sample not playing if strong hits are hit early
|
2023-07-08 19:22:32 +02:00 |
|
Bartłomiej Dach
|
055e4a78f0
|
Merge branch 'master' into taiko-hitsounding-final-attempt
|
2023-07-08 18:10:04 +02:00 |
|
Dean Herbert
|
755b82a308
|
Implement flourish trigger source via base class
|
2023-07-07 14:54:49 +09:00 |
|
Dean Herbert
|
9bdc80a749
|
Move flourish playback to own trigger source
|
2023-07-07 14:46:36 +09:00 |
|
Dean Herbert
|
6bfbcca2fd
|
Move VolumeAwareHitSampleInfo to own file
|
2023-07-07 14:45:33 +09:00 |
|
Dean Herbert
|
48f27ff340
|
Move trigger source to own file
Having such a large nested class inside a small top level class is VERY
confusing.
|
2023-07-07 14:31:14 +09:00 |
|
Dean Herbert
|
759cd5aec7
|
Warm up pool with argon-specific drum samples
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
16f1a7694d
|
Add time-based flourish support
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
c72ebcfd53
|
Fix skin fallback not working as expected
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
010262c764
|
Change strong hit sample handling to be user input based, not hit object based
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
a9587fd1aa
|
Move strong hit handling to DrumSamplePlayer and separte trigger sources
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
27af07b74b
|
Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong)
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
beed390031
|
Add balance adjust to base implementation of DrumSampleTriggerSource
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
ae86fc736a
|
Add argon-specific DrumSamplePlayer
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
f54eb8d7fa
|
Move DrumSamplePlayer to be a skinnable component
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
3b9d7af9ee
|
Fix taiko hit overlay animation timing not accounting for timing section start time
|
2023-07-05 17:25:31 +09:00 |
|
Dean Herbert
|
3585c3f1d5
|
Apply required nullability changes
|
2023-06-24 09:58:36 +09:00 |
|
Dean Herbert
|
b986d1cee1
|
Rename variables to give more context
|
2023-06-12 14:18:26 +09:00 |
|
Xinnoh
|
0c42aa7f3b
|
lower kiai pulse brightness
|
2023-06-09 22:51:45 -07:00 |
|
Xinnoh
|
7bf73463f1
|
reduce argon kiai flashing
|
2023-06-09 22:46:07 -07:00 |
|
Dean Herbert
|
a18a2e48f7
|
Colour argon osu!taiko explosions based on the object hit
|
2023-06-06 15:49:03 +09:00 |
|
Dean Herbert
|
5e9fb1063a
|
Move judgement text creation to base class and tidy things up
|
2022-12-24 12:22:36 +08:00 |
|
Dean Herbert
|
03603f8b54
|
Don't show great or higher judgements when using argon "pro" skin
|
2022-12-24 03:35:44 +08:00 |
|
Dean Herbert
|
727ac00f6d
|
Combine base class for JudgementPiece
|
2022-12-24 03:32:13 +08:00 |
|
Dean Herbert
|
2fd535ea20
|
Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight to fix it sticking during rewind
|
2022-12-02 17:33:18 +09:00 |
|
Dean Herbert
|
ebc75d40d2
|
Switch to using immediate transforms to make rewind handle better
|
2022-12-02 17:32:57 +09:00 |
|
Dean Herbert
|
47855de6ab
|
Fix multiple issues with transform handling
|
2022-12-02 16:55:38 +09:00 |
|
Joppe27
|
a7f4325d3c
|
Revert hacky fade value and fix test
|
2022-12-01 12:16:58 +01:00 |
|
Joppe27
|
f9a9ab1d9b
|
Use BeatSyncedContainer and adjust values to be in line with stable
|
2022-11-30 19:50:47 +01:00 |
|
Joppe27
|
f3fa39f254
|
Add legacy taiko kiai glow element
|
2022-11-30 00:44:20 +01:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Bartłomiej Dach
|
6e9d163c72
|
Specify canBeNull: true in [Resolved] for now
|
2022-11-22 20:56:07 +01:00 |
|