smoogipooo
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e55a406e4d
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Fix DrawableTaikoHitObject + drawable hit objects.
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2017-08-03 13:54:13 +09:30 |
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smoogipooo
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786bad3d71
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Simplify + fix up circle pieces.
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2017-08-03 13:53:12 +09:30 |
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smoogipooo
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b2d69dfa02
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Fix HitExplosion.
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2017-08-03 13:36:49 +09:30 |
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smoogipooo
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14639ff8e3
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Fix HitTarget.
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2017-08-03 13:36:36 +09:30 |
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smoogipooo
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d796730e36
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Fix KiaiHitExplosion.
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2017-08-03 13:36:15 +09:30 |
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smoogipooo
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22ffc78757
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Rework consts in TaikoHitObject to be relative size values.
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2017-08-03 13:36:04 +09:30 |
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smoogipooo
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324fd456a7
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Rework border + fillmodes + size in TaikoPlayfield.
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2017-08-03 13:35:07 +09:30 |
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smoogipooo
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358b7c9d3d
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Better InputDrum sizing + positioning.
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2017-08-03 09:35:42 +09:30 |
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smoogipooo
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5352da277d
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Remove ScaleFixContainer.
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2017-08-03 08:16:19 +09:30 |
|
Dean Herbert
|
fce580d717
|
Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
|
Dean Herbert
|
64f2e2dc32
|
Use Colour instead of ColourInfo
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2017-07-23 13:06:16 +02:00 |
|
Thomas Müller
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e68675f970
|
Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
|
Thomas Müller
|
a7dc8a892b
|
Update framework
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2017-07-21 17:24:09 +02:00 |
|
Thomas Müller
|
440878945e
|
Remove remaining usages of AddDelay
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2017-07-17 18:16:15 +03:00 |
|
Thomas Müller
|
19fb03e737
|
Try different formatting style
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2017-07-16 18:28:20 +03:00 |
|
Thomas Müller
|
032e9df67b
|
ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
|
Thomas Müller
|
99221260c4
|
Replace several usages of BeginDelayedSequence with LINQ-style
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2017-07-16 17:42:01 +03:00 |
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Thomas Müller
|
71105bb9ee
|
Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
|
Thomas Müller
|
a5e610a7ba
|
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
|
2017-07-14 19:18:12 +03:00 |
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Thomas Müller
|
9d523ea012
|
Update framework
|
2017-07-12 11:06:13 +09:00 |
|
paparony03
|
62dee59672
|
Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
|
2017-06-20 15:54:23 +10:00 |
|
Dean Herbert
|
41d4aee4f5
|
Update nuget packages
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
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2017-06-13 11:50:46 +09:00 |
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smoogipooo
|
ffbb46f668
|
Update in line with framework.
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2017-06-12 12:48:47 +09:00 |
|
John Neijzen
|
2f7d9655fd
|
More Clean up
|
2017-06-08 15:27:35 +08:00 |
|
John Neijzen
|
431d225a60
|
Keyword Spacing and Brackets Fixing
|
2017-06-08 14:35:10 +08:00 |
|
Shawdooow
|
ecc0d0b11c
|
Daycore mod
|
2017-05-30 12:49:06 -04:00 |
|
Dean Herbert
|
391134b1d3
|
Adjust glow a bit
|
2017-05-24 17:16:02 +09:00 |
|
smoogipooo
|
7afa1766e1
|
Make HitExplosion circular again, keep it masked to the stage.
|
2017-05-24 15:48:47 +09:00 |
|
smoogipooo
|
56fe97a147
|
Make kiai hit explosions slightly more prominent.
|
2017-05-24 15:48:27 +09:00 |
|
smoogipooo
|
c29f4b2ee8
|
Fix weird glow + add small pre-beat transition.
|
2017-05-24 15:40:34 +09:00 |
|
smoogipooo
|
445b469e47
|
Use ligher hue instead of white.
|
2017-05-24 15:22:46 +09:00 |
|
smoogipooo
|
4224143136
|
Add faint kiai explosion on the hit marker.
|
2017-05-24 14:56:07 +09:00 |
|
smoogipooo
|
c25f995506
|
Merge remote-tracking branch 'origin/master' into taiko-visual-update
|
2017-05-24 14:21:16 +09:00 |
|
smoogipooo
|
9255297075
|
Cleanup.
|
2017-05-23 17:59:45 +09:00 |
|
smoogipooo
|
ae94e6ea85
|
Redesign hit explosions.
|
2017-05-23 17:57:34 +09:00 |
|
smoogipooo
|
25a48d832f
|
Make kiai time hit object pulse on bar line beats.
|
2017-05-23 17:36:43 +09:00 |
|
smoogipooo
|
4c66157a07
|
Merge branch 'beat-sync-container-improvements' into taiko-visual-update
|
2017-05-23 16:51:45 +09:00 |
|
smoogipooo
|
a4823bca91
|
CI fixes.
|
2017-05-23 16:47:47 +09:00 |
|
smoogipooo
|
61348ff08d
|
Restructure playfield so that various elements are masked.
|
2017-05-23 16:42:17 +09:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
002a0e99a2
|
Use SortedList + BinarySearch to find control points at time values.
|
2017-05-23 15:20:32 +09:00 |
|
smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
|
smoogipooo
|
6cef3021c7
|
Adjust sizing to better fit glows within the playfield.
|
2017-05-22 19:50:01 +09:00 |
|
smoogipooo
|
67cf64062a
|
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
|
2017-05-19 16:02:40 +09:00 |
|
Dean Herbert
|
efab186384
|
Update namespaces in line with framework
|
2017-05-16 12:50:30 +09:00 |
|
smoogipooo
|
6cc54773e8
|
Fix taiko right background not scaling with the playfield as intended.
|
2017-05-11 17:18:22 +09:00 |
|
Huo Yaoyuan
|
e466380ee2
|
Generic infer for IJsonSerializable.DeepClone.
|
2017-05-08 19:33:37 +08:00 |
|
Huo Yaoyuan
|
4f8549f220
|
Standardise usages of exceptions.
|
2017-05-07 00:38:17 +08:00 |
|
smoogipooo
|
4d27e0abb6
|
Oops i didn't save the solution.
|
2017-05-03 11:25:54 +09:00 |
|
smoogipooo
|
60c2e2a90a
|
Fix taiko auto replay generation not working.
|
2017-05-03 11:22:09 +09:00 |
|
Thomas Tan
|
9b8b88601f
|
Create "AutoGenerator" base class and interface.
|
2017-04-29 02:08:48 +08:00 |
|
Dean Herbert
|
94c259bd59
|
Remove most usages of DelayReset
ButtonSystem requires some more work.
|
2017-04-27 18:39:40 +09:00 |
|
Dean Herbert
|
4087b638cf
|
Merge branch 'master' into taiko-fixes
|
2017-04-26 19:27:05 +09:00 |
|
Dean Herbert
|
49c02f5ad6
|
Merge branch 'master' into fix-drumroll-conversion
|
2017-04-26 19:16:40 +09:00 |
|
smoogipooo
|
47cd91fa63
|
CI fixes.
|
2017-04-26 17:04:57 +09:00 |
|
smoogipooo
|
8df3c3f736
|
Adjust Swell hit speed.
|
2017-04-26 16:28:53 +09:00 |
|
smoogipooo
|
d9dec9d444
|
Implement Taiko difficulty calculation.
|
2017-04-26 15:50:08 +09:00 |
|
smoogipooo
|
28f7e0cdba
|
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
|
2017-04-26 14:12:21 +09:00 |
|
smoogipooo
|
ac5f70b765
|
Fix drum roll conversion not generating strong hits.
|
2017-04-26 13:48:31 +09:00 |
|
smoogipooo
|
324d5c1093
|
Merge remote-tracking branch 'origin/master' into fix-drumroll-conversion
|
2017-04-26 13:17:28 +09:00 |
|
smoogipooo
|
f750325aa1
|
Bring up to date.
|
2017-04-21 20:10:14 +09:00 |
|
smoogipooo
|
29fe0b471c
|
Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles.
|
2017-04-21 18:52:08 +09:00 |
|
Dean Herbert
|
2d53ad4c0a
|
Remove xmldoc-only using usage.
|
2017-04-21 14:01:58 +09:00 |
|
smoogipooo
|
61090d918c
|
Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
|
2017-04-20 15:26:42 +09:00 |
|
smoogipooo
|
ef56058ad2
|
Drum roll ticks shouldn't be able to result in miss judgements.
|
2017-04-20 15:09:49 +09:00 |
|
smoogipooo
|
a958c99e22
|
Make ticks smaller (as per flyte's suggestion).
|
2017-04-20 13:12:43 +09:00 |
|
smoogipooo
|
8facf473d1
|
Fix drum rolls not being correctly converted to hitcircles.
|
2017-04-20 13:05:57 +09:00 |
|
Dean Herbert
|
cef6a014d5
|
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
|
2017-04-18 22:31:52 +09:00 |
|
Dan Balasescu
|
d4e75ecec4
|
Rename to use -index.
|
2017-04-18 17:37:01 +09:00 |
|
Dean Herbert
|
4895a482b4
|
That's a lot of white spaces
|
2017-04-18 17:26:59 +09:00 |
|
smoogipooo
|
579698f0a9
|
Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
|
2017-04-18 17:12:23 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|