Dean Herbert
a6d97f8ee6
Merge pull request #7577 from ProTheory8/mod-autoopen
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Make Difficulty Adjust mod customisation menu open automatically
2020-01-23 17:03:04 +09:00
Dean Herbert
143d47ec93
Merge pull request #7538 from peppy/decouple-blueprint-container
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Decouple blueprint container to allow usage in timeline
2020-01-23 16:13:51 +09:00
Dan Balasescu
0df9703c46
Merge branch 'master' into mod-autoopen
2020-01-23 16:04:43 +09:00
Dean Herbert
02ae92418f
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-23 15:54:46 +09:00
Dan Balasescu
e988976012
Merge branch 'master' into mod-autoopen
2020-01-23 15:34:19 +09:00
Dean Herbert
ccf911884b
Remove passed in BaetDivisor
2020-01-23 15:31:56 +09:00
Dean Herbert
098d643955
Move beat snapping to its own interface
2020-01-23 14:39:56 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
ProTheory8
02f26e4a4d
Update comment
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Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-21 08:44:22 +05:00
ProTheory8
41295bc27c
Difficulty Adjust mod customisation menu opens automatically now
2020-01-20 21:06:36 +05:00
Dean Herbert
25aff5d96e
Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container
2020-01-20 17:08:59 +09:00
mcendu
e096688ac8
simplify some stuff
2020-01-16 17:58:47 +08:00
smoogipoo
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
mcendu
970653470c
format
2020-01-15 17:49:45 +08:00
mcendu
12cf304598
Update ModDaycore icon
2020-01-14 21:23:09 +08:00
mcendu
5d160376c0
nullable-ize Mod.Icon
2020-01-14 21:22:00 +08:00
mcendu
abdebcfddc
switch to changing Mod property
2020-01-14 20:11:32 +08:00
mcendu
c08fc62e00
expose setter of Mod
2020-01-14 19:59:43 +08:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Albie Spriddell
23ed64c5fd
Merge branch 'rpc' of https://github.com/aspriddell/osu into rpc
2020-01-03 13:08:06 +00:00
Albie Spriddell
71a3db7cd6
remove from rulesetinfo
2020-01-03 13:08:01 +00:00
Albie
b500ee44fb
Update osu.Game/Rulesets/Ruleset.cs
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Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-03 13:00:57 +00:00
Albie Spriddell
5940851519
remove database dependency
2020-01-03 12:17:01 +00:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
Dan Balasescu
c07cfce3b3
Merge branch 'master' into resource-assembly
2020-01-03 17:56:25 +09:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Dean Herbert
f09f9eb07d
Merge branch 'master' into general-editor-beatmap
2020-01-01 23:27:08 +09:00
Dean Herbert
ca90f708f1
Merge remote-tracking branch 'upstream/master' into remove-editor-beatmap-generics
2020-01-01 21:03:31 +09:00
smoogipoo
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
Huo Yaoyuan
1b33581667
Construct DllResourceStore with assemblies
2019-12-28 21:13:18 +08:00
Bartłomiej Dach
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
Dean Herbert
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
smoogipoo
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
Dean Herbert
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
Dan Balasescu
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
Dan Balasescu
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
Bartłomiej Dach
193e41f878
Add origin adjustment for hitobject lifetime
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Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Dean Herbert
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
smoogipoo
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00