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Commit Graph

103 Commits

Author SHA1 Message Date
Dean Herbert
95cca046fb Merge branch 'master' into open-downloaded-beatmas 2018-07-25 12:38:49 +02:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
693ba8e994 Add more ToString output 2018-07-19 18:43:11 +09:00
Dean Herbert
b7893bc994 Remove unnecessary comments 2018-07-02 13:07:44 +09:00
smoogipoo
756cabd5d0 Add a preprocess method to BeatmapProcessor 2018-06-29 12:45:48 +09:00
smoogipoo
b88c4464cb Make virtual beatmap tracks approximate beatmap length 2018-06-27 16:02:49 +09:00
Dean Herbert
f7f17bab78
Merge branch 'master' into catch-droplet-fix 2018-06-26 19:29:15 +09:00
Dean Herbert
3819ecb2be Update framework 2018-06-19 20:19:52 +09:00
ekrctb
9f2e09dae4 Move PostProcessing to after control points applied and nested hit objects created. 2018-05-25 18:57:06 +09:00
smoogipoo
e6e3758304 Fix HR mod affecting original beatmap difficulty
Fixes #2575.
2018-05-18 18:11:52 +09:00
smoogipoo
68441f1ef0 Output ruleset instantiation info 2018-05-07 14:28:30 +09:00
smoogipoo
794418432f Fix incorrect method name 2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194 Rename GetBeatmap() to GetPlayableBeatmap() 2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
7e83c75888 Add xmldoc 2018-05-07 10:23:32 +09:00
smoogipoo
b68ee39136 Reword beatmap conversion error 2018-05-07 10:18:47 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
dbcf755618 Make Beatmaps parsable as skins 2018-03-20 16:05:29 +09:00
Dean Herbert
21b641b302 Give storyboards a BeatmapInfo to reduce weird method calls
Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
2018-02-16 12:09:23 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
b2c0b013aa Remove migration setting in favour of export option in the editor 2017-12-21 19:56:12 +09:00
Dean Herbert
2a1a9b9f1f Fix post-merge issue 2017-12-07 17:26:39 +09:00
Dean Herbert
44ee11e75f
Merge branch 'master' into fix-beatmap-carousel-lag 2017-12-07 15:30:50 +09:00
Dean Herbert
34596b3368 Rename and comment for clarification 2017-12-06 21:47:48 +09:00
Dean Herbert
04ae64e9fd Add missing IsCompleted check to ensureValid 2017-12-06 16:20:49 +09:00
Dean Herbert
15ed3b4aac Fix IsValueCreated method not cecking whether the async task was completed
Caused potential stutters for components that relied on this check.
2017-12-06 09:49:12 +09:00
Dean Herbert
7532795935 Lock during validity checks 2017-12-01 22:43:49 +09:00
Aergwyn
96f5bd3323 remove Storyboard from Beatmap, add it to WorkingBeatmap 2017-11-29 21:54:04 +01:00
Aergwyn
cd653c1cbc split storyboard loading into GetStoryboard() 2017-11-29 21:28:02 +01:00
Dean Herbert
d402222f17 Fix DisposeTrack and improve AsyncLazy to support disposal 2017-11-30 05:05:07 +09:00
Dean Herbert
5e70b7a9f7 Add async load methods for WorkingBeatmap properties 2017-11-21 22:34:53 +09:00
smoogipoo
ddf402d948 Add nullchecks in Disposal where population methods return nulls 2017-11-17 22:14:28 +09:00
smoogipoo
4ced1b6490 Use more of the properties 2017-11-17 22:10:24 +09:00
Dean Herbert
6b591ac77f Add missing initialisation 2017-11-17 19:17:00 +09:00
Dean Herbert
d75e3d8e81 Use lazy for WorkingBeatmap component loading 2017-11-17 18:37:46 +09:00
smoogipoo
19b38983df Update in-line with framework 2017-10-09 17:18:11 +09:00
Dean Herbert
3000323727 Give WorkingBeatmap's Metadata a non-null default 2017-09-19 21:41:18 +09:00
Dean Herbert
b1145272d1 Update code to support new inspectcode analysis rules 2017-09-14 12:58:32 +09:00
Dean Herbert
5b9d906ad5 Improve beatmap track disposal logic
- [ ] Depends on https://github.com/ppy/osu-framework/pull/1035
2017-09-12 16:56:46 +09:00
Dean Herbert
18ad0956b4 Merge branch 'master' into maybefix 2017-09-11 18:23:00 +09:00
Dean Herbert
a528173943 Ensure that WorkingBeatmap's Beatmap is never null
Also ensures some extra fields inside Beatmap have non-null defaults.
2017-09-08 19:05:14 +09:00
Dean Herbert
af0eaab78c maybe fix 2017-09-07 01:46:07 +09:00
Dean Herbert
e75f438c29 Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
Huo Yaoyuan
4c26a02e99 Remove unnecessary arguments in WorkingBeatmap's constructor. 2017-05-08 16:42:53 +08:00
Huo Yaoyuan
4f49151984 Make metadata a member of WorkingBeatmap. 2017-05-06 14:52:28 +08:00