1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading
What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation