smoogipoo
9726eea0d0
Basic score submission implementation
2018-12-14 21:09:17 +09:00
smoogipoo
680a3e2aa4
Update with proper playlist usage
2018-12-13 18:38:03 +09:00
smoogipoo
264bd0e2aa
Fix invalid room values
2018-12-13 16:06:30 +09:00
smoogipoo
bac4f42eac
Fix backgrounds not quite working
2018-12-12 19:34:37 +09:00
smoogipoo
450e4cd223
Hook up API
2018-12-12 19:04:11 +09:00
smoogipoo
6123a11b67
Use RoomID for creation
2018-12-12 16:20:11 +09:00
smoogipoo
439d741dee
Implement basic api structure for rooms
2018-12-12 16:06:56 +09:00
smoogipoo
77193eeea4
Move from lobby into match for creation process
2018-12-10 18:00:57 +09:00
smoogipoo
e7d7e00516
Better disabling of various controls
2018-12-05 17:01:14 +09:00
smoogipoo
ec83790734
Add timeshift game type
2018-12-04 18:58:45 +09:00
smoogipoo
e22cefc27d
Immediately select newly-created rooms
2018-12-04 12:49:22 +09:00
smoogipoo
6a28e8c696
Add settings to lounge
2018-12-03 18:30:26 +09:00
smoogipoo
dcf740e5d3
Merge remote-tracking branch 'origin/master' into multiplayer-room-settings
2018-11-26 16:27:22 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
DrabWeb
93b61840c8
Compare GameTypes by type instead of reference.
2018-06-06 04:25:11 -03:00
DrabWeb
59762c0393
Change Room.Participants to an IEnumerable.
2018-06-01 06:15:23 -03:00
DrabWeb
3915cb7f2f
Add Match Participants, change Room.Users to IEnumerable.
2018-05-29 02:42:52 -03:00
DrabWeb
f7a4a4eeef
Add Lounge FilterControl.
2018-05-22 00:24:39 -03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
DrabWeb
fe875957a7
Share ruleset and type displaying, fix tag team icon.
2017-06-24 05:43:52 -03:00
Dean Herbert
81de1bd5a7
Merge branch 'master' into multiplayer-room-inspector
2017-06-23 21:55:18 +09:00
DrabWeb
a483422b44
CI fixes
2017-05-30 22:23:00 -03:00
DrabWeb
9e01074852
Add GameType and DrawableGameType
2017-05-30 21:41:20 -03:00
DrabWeb
3aa1f35127
Basic layout
2017-05-30 05:12:11 -03:00
DrabWeb
9798117d53
Move RoomStatus to a class instead of enum
2017-05-22 21:13:57 -03:00
DrabWeb
25b457e994
Proper Bindable usage
2017-05-22 13:05:18 -03:00
DrabWeb
65df2d2b70
MultiplayerRoomStatus -> RoomStatus
2017-05-22 12:46:41 -03:00
DrabWeb
2c16d9c3a7
CurrentBeatmap -> Beatmap
2017-05-22 12:45:40 -03:00
DrabWeb
03f6cded84
MultiplayerRoom -> Room
2017-05-22 12:44:58 -03:00
DrabWeb
e5ee7096f8
Initial cleanup
2017-05-22 00:07:15 -03:00