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Commit Graph

11 Commits

Author SHA1 Message Date
Dean Herbert
968291c61e Sort hitobjects imported from legacy beatmps
Apaprently some ranked maps contain unordered hitobjects. We probably never want to allow for this.
2018-02-28 18:11:28 +09:00
Dean Herbert
4c0259a040
Merge branch 'master' into fix-storyboard-variables 2018-01-09 11:50:03 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
james58899
0158246ba1
AppVeyor 2018-01-04 19:23:00 +08:00
james58899
dcc4e863ab
move variables to StoryboardDecoder 2018-01-04 19:04:52 +08:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Aergwyn
cc76c58f5f fall back to .osu file for storyboard if no .osb file is present
+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
c466296b14 reverted split at Decoder, moved logic down
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2 Split retrieving of beatmap and storyboard decoder
Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00