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Commit Graph

12 Commits

Author SHA1 Message Date
Dean Herbert
3727955911 Refactors/renames 2018-11-30 16:35:45 +09:00
Dean Herbert
831cd3ed59 ScoreInfo scoreInfo -> ScoreInfo score 2018-11-30 15:18:52 +09:00
smoogipoo
219929eb47 Score -> ScoreInfo 2018-11-28 18:33:01 +09:00
smoogipoo
5b409a5ae5 Fix missed renames 2018-11-28 17:27:22 +09:00
smoogipoo
5fd6e6ca77 Re-namespacing 2018-11-28 16:12:57 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
886ac1fb40
Add progress graph background and update ruleset references. 2017-04-18 22:22:14 +09:00
Dean Herbert
72fcc09a98
Add beatmap info and score date.
Also adjusts design metrics.
2017-04-18 22:22:14 +09:00