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Commit Graph

30 Commits

Author SHA1 Message Date
Dean Herbert
955a78e76d Remove OnlineBeatmapSetID from BeatmapInfo
It should now be retrieved via the linked BeatmapSetInfo
2018-06-08 15:26:27 +09:00
Dean Herbert
8220e0c79a Remove OnlineBeatmapSetID from BeatmapMetadata 2018-06-08 12:46:34 +09:00
smoogipoo
8ae2a3696f Apply platform universal offset at player level 2018-05-28 03:31:46 +09:00
smoogipoo
0f817d18d4 Add explanatory comment 2018-05-16 13:59:51 +09:00
smoogipoo
cf44357bdb Use a stable sort for hitobjects 2018-05-16 13:30:48 +09:00
Adonais Romero González
06c6f55995 Apply offset to end times on legacy converter 2018-04-30 00:43:32 -07:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
fd9480cfb6 Handle timingpoint FormatException 2018-04-02 20:08:40 +09:00
smoogipoo
d24d81d8a9 De-pluralize some methods 2018-04-02 20:07:18 +09:00
Dean Herbert
62e908e22c Add default separator character 2018-03-19 20:06:44 +09:00
Dean Herbert
e43de68ad3 Move colour parsing to LegacyDecoder 2018-03-13 19:13:50 +09:00
Dean Herbert
1bcda4930e Add back beatmap version set 2018-03-12 11:33:12 +09:00
Dean Herbert
217dd2ecdc Initial push for better decoders 2018-03-09 21:24:15 +09:00
Dean Herbert
7b18e8a5ca Merge branch 'master' into fix-taiko-conversion 2018-03-06 01:16:47 +09:00
smoogipoo
d44dc1a4f9 Fix SliderMultiplier/SliderTickRate parsing inaccuracy 2018-03-05 16:01:05 +09:00
Dean Herbert
e46f363fdc Fix failing unit test 2018-03-04 22:46:50 +09:00
Dean Herbert
bc0bc8d459 Add legacy timing offsets
These have been in release builds since January, but implemented in a hacky way.

This brings them with a sane implementation.
2018-03-04 21:57:50 +09:00
Dean Herbert
572d3b1316 Move bpm clamping to TimingControlPoint, adjust range to 1-10000bpm
In line with stable editor restrictions
2018-02-28 22:53:28 +09:00
Dean Herbert
5b4fef0180 Add bare minimum sanity checking of beatmap input values to make broken maps load
Resolves ppy/osu#1988.
2018-02-28 18:12:24 +09:00
Dean Herbert
968291c61e Sort hitobjects imported from legacy beatmps
Apaprently some ranked maps contain unordered hitobjects. We probably never want to allow for this.
2018-02-28 18:11:28 +09:00
Dean Herbert
4c0259a040
Merge branch 'master' into fix-storyboard-variables 2018-01-09 11:50:03 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
james58899
0158246ba1
AppVeyor 2018-01-04 19:23:00 +08:00
james58899
dcc4e863ab
move variables to StoryboardDecoder 2018-01-04 19:04:52 +08:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Aergwyn
cc76c58f5f fall back to .osu file for storyboard if no .osb file is present
+ CI fixes
2017-12-02 16:05:39 +01:00
Aergwyn
c466296b14 reverted split at Decoder, moved logic down
I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2 Split retrieving of beatmap and storyboard decoder
Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00